Fix CI

First of all, I think the stun effect on CI chars is not the biggest problem. I see it as a challenge when I play my CI witch.

The Problem on CI is you get not muche in exchange for the surrender of life, only the
immunity of Chaos damage (without it is not even possible).When you take all life regen and many of the max life notes you are a lot better prepared to survive in Wraeclast becouse there are so many physical damage dealing mobs. Even most of the chaos damage dealing mobs does additional physical damage(actually the chaos damage per second is addicted to the amount of physical damage who can be reduced from armour), and due to the fact CI chars get not muche armour every hit is very painful.For a CI char who is mastering a spell with physical damage, the damage reflect would be the death penalty.

There are often situations you take periodical hits and the only way to suvive is closing the game(cooldown isn´t over, life flasks don`t work). Another disadvantages are life can´t be used for mana reserve auras and many uniques and the passive Pain Attunement need low life (under 35%) to get it to work, it will never happen.

But it is fine, CI chars are glass cannons they make more damage as other chars because of ...... ironie off

No they make not more damage (maybe less damage) and that`s exactly my point. Glass cannons without extra damage are useless. The only thing that make sense with CI is a minnion built and that is in my opinion boring, no offence. I hope there will be some changes in the future, while it is not I will play without CI, so I become not too frustrated.
I don't necessarily think that CI are glass canons, glassy in some ways but very powerful if kited properly.
Its ES strength and weakness, very good for burst dmg, but won't tank. If you kite properly you should be able to sustain combat by hit and run for few secs, recharge shield, come back and hit again, take in few hits, steal back some shield, exchange shield up and down a bit , when you see that its too low, dodge a side recharge shield than jump back into fight and so on...

I believe that was the whole point of CI. Its actually Energy Shield build, the CI is only to get rid of chaos dmg which goes directly to life, which ES build won't have. The biggest problem in my experience is the status effects which are based on your life, which is 1, but than everything will stun/freeze/chill you completely. Than GGG made LAME patch switching from 1 to what your life number would be if you haven't taken CI, which is just nonesense. Obviously it should go to ES cuz Es is your new main hit point pool. You can argue that you get more ES than life, so you will get less stuned and frozen, but don't forget that ES builds have no armour and evasion so they get affected by hits much more often than life builds. I think those 2 things balance each other quite well. The only problem for now is the status effects based on your technically gone mechanic which serves no rational function in your new character core build up. Its just technical nonesense or a very poor decision made by somebody in charge.

What would life builds say if their stuns, freezes an so on would be based on ES, or if Es is gone than the amount of ES is taken as if you would have it. I am sure they would F!@# storm rage GGG to death.

Deady if you die too much are you sure you are kitting properly? I don't die, and i run without mins or totems.
I play hardcore only, and the CI witch I was talking about was my first char in OB, she is still alive lvl 70. Until Oak merciless I played singelplayer, sometimes it was taff but doable. I know when I have no chance and Oak was a number to big for me so I played together with a Duelist lvl 65. I was astound with suche ease the Duelist finished Oake and that with crapy gear. The key to success was the exilent life regen. One day later the same Duelist died to Vaal after two rocks in a row hitted him. So I think for my witch it is final destination because one rock is enough.

The problem is not the chaos damage for anyone, not even for chars they dont use CI. They only need -40 chaos resist and a very good life regen, thats it. But the physical damage comes from nearly every Mob so CI on it`s own is realy weak in defence. And the offens don`t equalizes that disadvantage.

I also think investments in life nodes with CI to prevent status effects isn`t worth it. Maybe with life on the gear but I dont belive it. I needed almost the whole skillpoints for ES and barely survived.

And yes I must kit all the time and I use minions for distraction.
Last edited by Deady#3319 on Mar 19, 2013, 1:27:37 AM
i repeat again , as i stated in the other thread:

using HP value for ailments in a CI build,

is like forcing a player with resolute technique to keep stacking Accuracy or Crit chance to apply something very usefull of his build.

it's like forcing a player with Bloodmagic to keep stacking MANA.

it's like forcing a player with Acrobatics to keep stacking armor-energy shield.

it's very simple: if you go CI, you shouldn't be required to stack HP on items or passive tree to reduce the ailments time-landing chance.
As for now, you NEED to stack HP if you want to reduce time-chance. which is totally pointless.
Last edited by sirianstar#2747 on Mar 19, 2013, 3:39:52 AM
how isn't this locked...
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer wrote:
how isn't this locked...

Beats me...
IGN: Gahrlaag
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Move de sync from de bathroom to de kitchen for better flow!
crisis solved.
Duplicate of http://www.pathofexile.com/forum/view-thread/258588.
Please continue the conversation there.

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