Fix CI

CI is broken because of the status alignments are counted on hp pool, which is awful on CI builds. Surely stuns freezes and burns should be calculated on ES when you take CI keystone. Otherwise CI is only viable if you have CBS amulet - which is pretty much compulsory for any CI build or you will be stunlocked forever. CBF and CBShocked are olso quite necessary. Plus it should be taken into account that CI builds pretty much have no armour or evasion so they take more dmg, especially physical.

Just some feedback to devs.
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I was thinking about it more and taken into account the new 4 node addition after CI node, which seems fairly reasonable.

Some people say that ES regen should be instant or it should start regen a lot quicker, i think that ES regen is roughly fine as is. When you build ES only, it replaces your life pool but has a different pluses and minuses, a different play style. I think that was the whole point from devs to you to have a different play.

The basic ES cool down recovery should be made to 5 seconds instead of 6 so when you invest skill points in passive you should be able to get cool down recovery to 2 seconds or a bit less, 2.5s at best is a bit slow on merciless, and if you take GR (which you should take unless you are summoner) your ES recovery with fewer recovery nodes are 4 seconds or so, but it is balanced out cuz of life leech.(BTW it should be easier to get life leech from spells for Ci builds, now its only achievable with 1 gem, maybe there could be a passive node or something a like.)

Constant regen on ES would simply mean that it becomes as a LIFE - exactly what we don't want to see from play style point of view. We already have life in this game, which is called a LIFE and has a red sphere in left bottom corner, when it gets to zero you die, pretty much like in any other game. ES should be ES with its pros a cons, not life.

Now the biggest problem with CI now is definitely statuses. All of these guys should be calculated from max ES.

Another thing about CI is the physical vulnerability cuz of little or no armour and evasion. Now plenty of people asked that CI would be much more resistive to physical, but that would make it into a tank. I think the Ci should stay fairly not so protective from physical but wouldn't be stunned or frozen as much as life based chars. And it should have a movement speed bonus coming from CI node. Here's what i think Ci nodes and after nodes should read:

Maximum Life becomes 1, Immune to Chaos Damage. All status effects (stuns, freezes, chills, shocks and burning) are calculated on Max Energy Shield. 5% increased movement speed.

And immediate following node should be 20% increased ES, than 2 following nodes should be normal 8% increased ES and at the end should be node which gives 10% increased movement speed, cuz so people would reach out to the very end of line and the very last node would give real bonus to CI builds without making them a tank. Moving better in exchange of tankiness.

How about no. Status ailments should not be calculated from ES imo, it is a drawback of CI that you don't get the benefits that come along with a large life pool. There are ways to get around these drawbacks. We don't need CI to be some grossly OP mandatory ability like it was in Closed Beta.
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thepmrc wrote:
How about no. Status ailments should not be calculated from ES imo, it is a drawback of CI that you don't get the benefits that come along with a large life pool. There are ways to get around these drawbacks. We don't need CI to be some grossly OP mandatory ability like it was in Closed Beta.


But it won't be overpowered, it would be more or less balanced. Have you tried to play CI char without eye of chayula?
go CI -> get 3 stacks of shock > die > go main menu > create marauder > stack life > post a reply on the FIX CI thread


To all playin hc with es i wish good luck u will need it:)
IGN : Sir_Big
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thepmrc wrote:
How about no. Status ailments should not be calculated from ES imo, it is a drawback of CI that you don't get the benefits that come along with a large life pool. There are ways to get around these drawbacks. We don't need CI to be some grossly OP mandatory ability like it was in Closed Beta.


CI was overpowered not because of the CI itself, but because you could stack so much ES so easily on items. GGG nerfed the items, which would have brought fair balance but than they took away all ES % bonus on as well, so they nerfed 2 things a t once and when you add these nerfs the result becomes multiplicative, if you nerf one thing by half and the second thing by half and you multiply those 2 nerfed you get so much less than multiplied 2 unnerfed.
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Achilion wrote:
go CI -> get 3 stacks of shock > die > go main menu > create marauder > stack life > post a reply on the FIX CI thread


To all playin hc with es i wish good luck u will need it:)


I don't play HC, i like riskier more exciting game style, btw i have enough of desync and rubber banding :)
Jesus Christ people, the thread isn't even buried. It's still on the front page of this forum.

http://www.pathofexile.com/forum/view-thread/258588

Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Mark_GGG wrote:
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Velrik wrote:
when u have 1 hp with CI EVERYTHING stuns you.
This is not true.
CI calculates stun, and elemental status ailments, based on the 'actual' life value you would have, ignoring CI's setting it to one. These things never use 1 life in these calculations.

Taking CI does not in any way make you more vulnerable to stuns or elemental status ailments than the same build would be without CI.


Than if the devs write some things very literally saying life becomes 1, so if status effects are based on life shouldn't than CI effects based on 1 life? It makes no sense to base on something that doesn't technically exist in game mechanics any more.

Status effects should be based on max ES. Otherwise eye of chayula and CBF is a MUST.
So rather than just posting in the thread you think this topic needs two threads? inb4 locked
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856

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