[3.10] Ultimate EDTrickster [2M dps - UNKILLABLE] Includes cluster jewels!

■ Welcome to this guide, exile! ■

This is my take on ED-Contagion trickster. It took on all content in the game in 1.5 weeks in legion, around 55 hours played at the time. It focuses on much more defenses than other ED guides you will find out there, while achieving similar to higher damage numbers. While there are many other ED guides out there, the concepts shown here are the ones that prove to work best overall to clear the most game content. Most of them are nothing new, but this guide compiles the best ones to provide a well rounded character.

I have played more than 350 hours of ED trickster in legion (40/40 challenges) and have carried more than 130 uber elders, most of them deathless. I have killed depth 606 triple damage + AOE aul (this isn't a Mathil build).
I have also played 300 hours again in Metamorph and did 40/40 challenges leaguestarting with it again.


All PoBs have been updated to 3.10 march 11th.
These PoBs use localidentity's fork, available here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/wiki/Installing-this-Fork
They will work with the classic version of PoB, but numbers may not reflect the game as accurately.

[■--] t16 viable setup: https://pastebin.com/aKAhDsR9
1-3Ex - 6500ehp - 450k ED dps + 650k blight dps

[■■-] All content setup: https://pastebin.com/7H4ngAyZ
10Ex - 7500ehp - 850k ED dps + 1M blight dps

[■■■] Endgame setup: https://pastebin.com/UCkwujdD
100Ex - 8600ehp - 2M ED dps + 3.5M blight dps

■ Build Overview ■

This build has around 1.1M ED dps, 7-8k EHP and 2k effective regeneration per second.
AS any ed build, it relies on Essence drain and contagion for map clear and regeneration. It also has a 6 free sockets in your chest where you can put any chaos dot skill (soulrend, bane or blight) to effectively double your dps (2M total dps with blight).

It differs from other ED tricksters by being EXTREMELY TANKY, utilizing many defense layers to be very durable. It is hardcore viable.

■ Videos ■


■ The simulacrum (Deathless, 20/20 waves)
Delirium https://www.youtube.com/watch?v=VEaN5f_H_94
Boss at 20:05. Recorded in standard, gear from metamorph. Sorry, playing ssf this league.

■ Lvl 8 sirus Deathless (10ex gear)
Metamorph https://www.youtube.com/watch?v=bX1x9tfZtzQ

■ T17 Uber elder week 1 deathless (trash gear)
Legion https://www.youtube.com/watch?v=jciHSbYh5FA

■ Depth 606 insane AUL Extra cold + aoe + crit + chain + endurance(2nd try)
Legion https://youtu.be/fjFgH-nYmSA?t=96

■ Easy minautaur map + boss (10ex gear)

Hard Minotaur full facetank:

■ Build Concept ■



This is a chaos DOT build. There is absolutely nothing special. We scale spell damage, chaos damage, damage over time and most importantly: chaos DOT multiplier.
We are NOT lowlife based so we are missing a quarter of the maximum theoretical ED damage, but we more than make up for it in survivability. Lowlife also quickly becomes expensive.

We also socket our gems in +x to level of socketed gems uniques and rares, to boost the base DOT of essence drain. They are items such as:

Overall, there isn't many ways to scale our damage, as only the following are possible:
- All increased damage sources (spell, dot, chaos...)
- Chaos damage over time multiplier
- ED gems level
- Increased chaos damage taken by enemies
- Lowlife for pain attunement
And we scale all of these, except lowlife. While one could argue we can always fit a bit more increased damage sources, we're already above 800% total increased. It is difficult to get significantly more.


Now, the spicy part!
Here are all of our defense layers:

MAXIMUM DODGE: We have 75% dodge, we dodge 3 hits every 4. This is before factoring in evasion and avoidance, and is a massive defensive layer.

Insane regen: We easily reach 3k life regeneration. We do not realy on flasks or slow recovery to stay alive, we have consistent life recovery.

45% evasion: on top of 75% dodge, we also have 45% chance to evade. On top of other small avoidance sources we also take, we end up having above 90% chance to not get hit when we're supposed to.

Large EHP pool: We have 5k+ life and 2.5k es as MoM hybrid. ES is always up because of ghost dance and Wicked ward, both giving up big ES recovery. We stack faster ES recharge start to make wicked ward almost always active.

20% phys mitigation: name says it all. We permanently have 3 endurance charges, and pantheon gives us up to 8% additional.

Wind dancer: We take 20% reduced damage from the first hit on us. This is up most of the time, because we rarely get hit in the first place due toour high dodge chance.

260% movement speed: really fast. We are hard to hit and can easily dodge telegraphed attacks such as syndicate Haku/Janus slams. (some of them will still hit you, but it's no problem since we have other defense layers. Just get hit 4head.) This amount of movement speed is nothing special as most builds can achieve it, but feels really nice as ED's playstyle allows us to be running almost all of the time instead of casting things.

■ Pros and cons ■



Clearspeed: 9/10 | Singletarget: 3/10 | Tankyness: 9/10

Game coverage: 10/10
Result/budget ratio: 9/10 early maps - 5/10 early endgame - 9/10 true endgame

■{ PROS }■
■ Very fast mapper
■ All endgame bosses viable, including deep delve bosses.
■ Hardcore viable
■ Cheap, clear upgrade path. T16 maps 3EX, A8 sirus 10EX.

■{ CONS }■
■ Single target lacks, you are not oneshoting bosses.
■ You are a meta slave
■ Performs really poorly in the timeless domain
■ Requires heavy swaps for HoGM (but can actually do it)
■ potentially clunky 1-2 playstyle (altho very fast)

If you want a good allrounded build that clears fast, has most of the damage scaling options available and can facetank the world, this is most likely the guide for you.

Here are very similar builds, with a short overview of what they offer/lack compared to this thread:

♥ Havoc's LowLife trickster
+ Higher frontend damage
+ Cheaper to reach good damage early
- Much much squishier
- Slightly slower movementspeed (comes down to no elusive, it's still fast, don't worry)

♥ Belvince's CI maxblock trickster
+ Best survivability for EDTricksters. EXTREMELY durable.
- Very low damage, actually gets annoying.
- Can get slightly more expensive for endgame upgrades
- Non trivial guide thread

♥ ArtCrusade's SSF guide
+ Offmeta hybrid choices
+ SSF proof and oriented guide
- Doesn't reflect all possibilities in trade leagues, SSF based

♥ Zizaran's generic Trickster
+ StREaMer BuIlD, MusT Be GooD!
+ Very easy to follow, straightforward and noob friendly.
- Doesn't actually scale, it's more about teaching you how to play PoE in general rather than how to scale ED into the endgame...

Information for Halls of grandmasters:

After a discussion in this thread, here are a few tips to clear Halls of grandmasters with this build:

Darkxellmc wrote:
The following is true for most builds. It'll work well here because of the heavy investment in spell damage/damage over time, but honnestly most builds can do this grayed out lines are optional:

Get a saffel's frame, for more defenses.
http://poe.trade/search/uragaatogoruok Get this item. You might as well take a 20% cast speed one, it's usually 1c.
■ Socket the following support gems in balefire (no need to link them): Burning damage, Elemental focus, controlled destruction.
Socket in saffell's: CwDT - Phase run - Ice wall (all lowest level)
■ Put both in weapon swap. ED clears grandmasters really well, despite what people say. Go in the map.
■ When you encounter a CI exile, swap to balefire and nuke him. Scorching ray has busted pvp scaling, and cannot be blocked, dodged or evaded. It WILL kill.
■ Be VERY mindful if you see someone turning on righteous fire. He will most likely also use scorching ray. Run away and take him down from a distance, using balefire makes your beam 10% longer than theirs, you will outreach.
You will die on the exiles using caustic arrow. They deal massive damage. If you're struggling too much, swap you pantheons to fully upgraded arakaali (keep shakari for minor). These are usually the last ones before the chest on the topleft branch, but that's not always the case. Keep your guard up.

Last thing, don't do HoGM in hardcore. Just don't.
that said, hope it helps. GL hf! ^^

■ Gear and explanations ■


Finally, the core of the guide!

My gear:

{0c budget} My gear in metamorph when reaching maps:

■ Equipment

■ Flasks

{300c budget} My gear in metamorph for my first sirus kill:

■ Equipment

■ Flasks

{130ex budget} My minmaxed gear at the end of metamorph:

■ Equipment

■ Flasks

In this section, for each item slot, multiple items may be shown. They range from budget to best in slot, from left to right. You usually want to pick the first in the list, and upgrade progressively as you farm more currency in game.


■ Boots
Price scale: Budget - Expensive

MATATL's boots with up to 6% attack dodge are hard to beat. They always come with 30% movement speed. Try to get life and resistances on top of the dodge/MS mod. A bad pair of boots with just MATATL's prefix and some life will be good enough for uber elder, don't stress it too much.

To try to minmax them, you should try to get t1 life and as much resistances as you can. The two-toned boots shown here are a great example of this.

ENCHANT: Movement speed or Regeneration. I prefer movement speed.

Crafting tutorial
{5ex} Consistant 100+res matatl's boots

This crafting section is to be used if good boots are too expensive. Sometimes, very good pairs can be available for less than the crafting cost shown here, so only follow this if you actually need to.

1)Get a pair of two-toned boots with t1 life, matatl's dodge and a free suffix:
If you can get a good 3rd prefix, go for it. If you can't, you can hit a hunter exalt for desecrated ground immunity or pierce later.
2) Craft the following suffix: Prefixes cannot be changed

3) Scour the item to only get your prefixes left.

4) Craft the following modifiers:
Can have up to 3 crafted modifiers
(18-20)% to XXX and XXX resistance
(18-20)% to XXX and XXX resistance

Craft the resistances that you need. A good advice is to go for the one not given by the boots implicit. So if your boots give you lightning/cold, you should craft fire/lightning and fire/cold.

5) (optional) Slam with a hunter exalt if you have an empty prefix

6) Run uberlab to get either movementspeed or 2% regeneration enchantement

Done! simple craft, it's as easy as that.
30% MS, 6%dodge, 85+ life and 100+ elemental resistances on the cheap.

Sidenote: Matatl's 6% dodge is exclusive with movement speed modifiers, but not with redeemer's dodge chance. The maximum dodge chance on a pair of boots, not counting enchant, is 16%. But good luck.


■ Weapon
Price scale: Budget - Midrange - Expensive

This is the only piece of gear you must invest in for endgame bosses. While the rest of items you wear can be 2 chaos trash, this one is important!
If you are on a budget, get a 4-5 links Cane of unraveling.
You should upgrade to a 6L one to clear red maps and conquerors.

Your endgame weapon should be an ED BOW and soul strike for better energy shield sustain. While you can usually get a 6l cane after a few weeks in a league for ~1ex, the shortbow shown here will be around 5ex to craft, and the maraketh bow around 10ex.

Crafting tutorial

Warning: No matter what you do, do NOT craft aspect of the spider on your bow. It will be affected by support gems and cost more mana that it should.

{5ex} Classic ED shortbow

1) First, start by grabbing a 6l bow. The best is an ilvl 50 shortbow, but a 6l imperial bow will work just fine. You can get them easily by using the following divination cards:

2) Then, use chromatic orbs to get the following colors on your bow:

3) Then, use an orb of transmutation to make the item magic:

4) Proceed to use alteration orbs until you get the following modifier:
(parangon's)+1 to level of socketed gems

5) Use a regal orb to make the item rare.

6) Now press alt and check the amount of prefixes on your bow. If you do not see them, go in options>UI>advanced_item_desctiptions and check it on.
If your bow has only one prefix, go to 8. If it has two prefixes, use an orb of anulement on your bow:

7) If your bow now has only the parangon(+1gems) prefix and no other one, continue. Otherwise, go back to step 3.

8) Craft on your crafting bench the following modifiers:
Can have up to 3 crafted modifiers
+2 to level of socketed support gems
(36-40)% increased chaos damage over time multiplier

Using the following currency:

Congratulations! You made yourself an ED bow!

{10ex} Dot multiplier BIS bow

1) Grab an ilvl 82+ Maraketh bow without influence.
Maraketh bow has the best implicit with 10% increased movement speed, and requires 222dex to equip (which we have).

2) (Optionnal) Increase the quality of your bow using perfect fossils or betrayal quality benches.

3) Increase the quality of your item on the crafting bench (+18% quality) for 4 chaos.

4)Use the crafting bench to set the socket amount to 2.

5) Use the crafting bench to force 2 blue sockets.

6) Then, use jeweller's orbs to do what's called the "vorici coloring technique".
Set your socket amount to 3 using the bench. If it is red or blue, continue, otherwise reset your bow to two sockets and repeat. When you have 3 blues or 2 blues-1red, do the same technique for the 4th socket.
Stop when you have 3 blues and one red socket.
Then, set the socket amount to 6 using the bench to get:

7) Use orbs of fusing to 6 link your item. This should take 900 on average due to the high item quality.

8) Use a scouring orb and an orb of transmutation to make your item magic.

9)Proceed to use alteration orbs until you get the following modifier:
(of liquefaction)(31-35)% increased damage over time multiplier

10) Use a regal orb to make the item rare.
Pro tip: If you care about crafting this item fast, you may use a Craicic chimeral beast to create an imprint of your item just before regaling. This usually costs around 1ex, and allows you to go back to this step anytime you want. This can save you the process you using alteration orbs again if you have a bad annulment roll and must retry. https://pathofexile.gamepedia.com/Imprint

11) Use annulment orbs until the only modifier left is "of liquefaction"(chaos multiplier). If you remove the chaos multiplier, go back to 8.

12) On your crafting bench, craft the following mods:
Can have 3 crafted modifiers
Cannot roll attack mods

13) Use an exalted orb on the bow. You will get "Parangon's" +1 to level of socketed gems prefix.
14)On the crafting bench, remove crafted modifiers.

15) on the crafting bench, craft the following mods:
Can have up to 3 crafted modifiers
+2 to level of socketed support gems
(36-40)% increased chaos damage over time multiplier

16) (optionnal) Use a conqueror's exalted orb to add a last suffix.
I recommend redeemer for a good chance at movementspeed or onslaught on kill. Full mod list available here:

Congratulations! You made the best in slot bow for this build. This is better than a 1mod faceted fossil bow.


■ Gloves
Price scale: Budget - Expensive

If you are on a budget, life and resists will do all content. If you have a bit more to spend, elder gloves with chaos multiplier are great.

For best in slot gloves, you can get chaos multiplier (elder) and culling strike (warlord) on a pair of fingerless silk gloves.

ENCHANT: Of SPITE. Chills enemies around you when you get hit. awesome. Of LIGHT is also a somewhat decent choice but almost never actually triggers.


■ Helmet
Price scale: Budget - Expensive

Vertex is very cheap and difficult to beat! +1 gems allows us to have an additional level on enlighten as well as slightly boosted auras. It also gives the most ES out of any unique helmets, and also provides a lot of evasion. Best in slot, unless you obtain some truly insane rare hubris circlet. Just get high Energy shield to synergise with your ascendancy:

Vertex can be beaten with a properly crafted rare. It is difficult to break 300es with more quality of life (750 eva and +1 gems), so Vertex is the go to helm as long as you can't afford a very well crafted rare hubris circlet.
If you have 20+EX to throw at a helmet, check out the crafting section below. A rare crafted helm will be 16% MORE damage overall and slightly more es, but slightly less evasion.

ENCHANT: 40% Essence drain damage.
Expensive, don't bother if you don't have the currency.

Crafting tutorial
{20ex} BiS hubris circlet

This is a more advanced crafting section, and assumes you have basic knowledge of different crafting techniques.

1) Start by buying a level 4 enlighten. You will need this as you will not have +1 from the vertex. Better buy it now and not be sorry later when you are broke :p

2) Buy an ilvl 85+ enchanted hubris circlet with 40% increased essence drain damage
It is better to buy it without influence or with hunter influence, but it doesn't change much. Do NOT buy it double influenced if it doesn't have hunter.

3) Quality your helmet up using perfect fossils. This takes 15 fossils and resonators in average.

4) Use a hunter exalted orb to turn your item into a hunter hubris circlet.
If it already has a non hunter influence, use an awakener's orb and a hunter helmet to awaken hunter influence on it.

5)Use dense and aberrant fossils on your item.

You need to repeat this step until you hit a t1 flat or % ES prefix, and the -9% chaos resistance to nearby enemies suffix.

6) If you need, annul your item to be able to craft a good energy shield prefix.

If the item has already 310+ ES, craft whatever.
310 is the minimum you should settle for imo.

Good luck!


■ Body armor
Price scale: Budget - Midrange

Hyrri's ire is best in slot. It has insane evasion, giving us 500 flat ES from our ascendancy.
The dodge and spell dodge are also really cool, allowing us to reach dodge cap. Perfect form is an other option, but does not offer as many benefits as Hyrri's Ire. I'll go over it in the "popular alternatives" section.

If you are on a budget and cannot afford hyrri's ire, Kintsugi is a very nice chestpiece that only cost a couple chaos. It synergises very well with the dodge/evasion mechanics of this build and will prevents oneshot mechanics, especially on bosses. After playing with both for a while, I can however confirm that Hyrri's ire is still the superior choice when it comes to real endgame.


■ Rings
Price scale: Budget - Expensive

Life, resists. The usual. Try to get +1 Min endurance charge if possible, it is a massive survivability boost!
The temple mod gives 2% increased maximum life on top of the t1 roll. It is a bit more expensive than just flat life but worth the cost.

3 Minimum endurance charges is our way to generate endurance charges.

Crafting tutorial
{6ex} Endgame ring (x1)

This is a more advanced crafting section, and assumes you have basic knowledge of different crafting techniques.

1) Make sure you have good resistances on the rest of your gear. These endgame rings only provide 20% all elemental resistances + the implicit, which is low.
Crafting a 100%+elemental res pair of boots could be a great way to do so.

2) Buy the following items:
These are rings with the %life temple mod and t1 all elemental resistances. You can opt for an other suffix if you'd like.
Buy any in this list that is cheap and has the least amount possible of other mods.
I would pay 15c for a 5 mod ring, and 30c for a 4 mods ring.

3)Annul your rings and pray to get a clean base.

4) multimod your ring from here. Craft +1 min endurance charge and 20% increased damage.
Done. PoG!

This can be a tedious process as it'll most likely require you to leave live alerts for days, especially if you want a good implicit base (two stone, coral or at least single resistance).
Good luck!


■ Amulet
Price scale:Expensive

Again, aim for life, resists, and an endurance charge. You may also minmax it by having a chaos multiplier elder mod and/or +1 gems level, but that's way more expensive. Just get life and resistances to start.
Once again, I cannot stress how good +1 min endurance is for a single suffix if you are rescapped already.

Anointment information:
You may use 3 blight oils on an amulet by talking to cassia to allocate a notable of the passive skill tree on your amulet. This section covers the notables you should go for, what they give and their cost.

Freedom of Movement [Clear/Sepia/Violet]
Phasing on kill
10% movement speed while phasing
5% dodge while phasing

Allows us to reach 75% dodge more easily. This is what you should annoint unless you have a much higher budget and can reach dodge cap without it.


Low budget:

Beef [Clear/Clear/Sepia]
+30 strength

A good node to annoint really early on. Dirt cheap, it's better than nothing. Strength helps, especially for leveling.

Corruption [Crimson/Black/Black]
15% increased Chaos Damage
15% increased Damage over Time
+10% to Chaos Damage over Time Multiplier

Lots of damage, that's about it.

High budget:

Soul of steel [Golden/Golden/Golden]
+150 armor
30% increased armor
+1% to all maximum elemental resistances
+5% additional physical damage reduction

There's a reason this is the most expensive anoint in the game. Not only is this passive busted, it has insane synergy with the build.
With a +1 res Hyrri's (not too toooo expensive, people usually go for other corruptions) you're hitting 78% elemental resistances.
Despite not having armor, we have a lot of physical damage reduction from endurance charges and pantheon, and a 5% additional is just huge.

Constitution will be ever so slightly better if you don't have endurance charges on your jewelry, but otherwise soul of steel is just the best anoint you can make.

Crafting tutorial
{3-10ex} Endgame amulet

This is a more advanced crafting section, and assumes you have basic knowledge of different crafting techniques.

1) Grab an elder amber amulet with t1 chaos multi:
Also grab a hunter amulet with +1 gems:
2) Make sure there is only one influenced mod on each item.

3) Use an awakener's orb on the hunter amulet, then put the hunter influence on your elder base.

4) If your amulet rolled life, just craft an endurance charge and you're done.
Otherwise, annul the amulet until you have one spare prefix and two spare suffixes

5) Craft multimod, life and an endurance charge.

6) Probaly annoint soul of steel. If you made it that far, you probably don't need freedom of movement anymore...


■ Belt
Price scale: Budget - Expensive

Stygian vise with an onslaught jewel. On the belt itself, life and reduced flask charges used. This is a good spot to put aspect of the spider.

If you have more money, increased maximum life from hunter influence helps.

Tip: If you already have an other source of onslaught (on a bow most likely), you may get 2% dodge instead on the jewel!


■ Jewels

Rare jewel: aim for LIFE at all costs, then any damage source that affects you, like in any other build.

Spreading rot is good to apply wither faster early on. For as long as you use blight on random rares or unique mobs, you should use this. When you feel like you're killing everything that isn't an endgame bosses requiring you to place wither totems, you should stop using this jewel.
A good rare jewel with life and damage will do better against bosses. Once you get enough damage for non bosses, swap it out.

Green nightmare is a good option in the late game, as it gives frenzy charges on kill and a bit of dodge chance to reach cap without flasks. The 3% it gives puts us at 64% flat, which goes up to max only with conditional dodge sources (elusive, flasks, pantheon...).
Don't forget dodge as increasing returns for each point you get, so you really want to reach that magic 75% cap.

Transcendent Mind gives very good damage for all non allocated intelligence in radius. We have 80 non allocated int near the witch start, this is why pathing in this area looks a litter weird. This is at the cost of mana recovery rate, but we use energy shield instead so we are not affected by the downsides of this jewel.

Brutal Restraint of deshret Transforms the keystones in radius to Wind dancer. Wind dancer is absolutely amazing, preventing you from oneshots and being up most of the time because of the high avoidance of this build. It also empowers ghost shrouds by 20%, and makes Lunaris pantheon and Steelskin proc very reliably, not worrying of oneshots before they proc.

Watcher's eye is really expensive, but pretty cool. The mod you are looking for is damage over time multiplier while affected by malevolence. Due to the price, this should be one of your last upgrades. It boosts your damage by around 7% compared to a normal rare jewel. Due to the price, it should be one of your last upgrades.

No witnesses is a notable found on small cluster jewels. It grants elusive chance on kill, and is a massive clear speed/defenses boost. It is almost mandatory.

Flow of life and Exposure are notables found on medium cluster jewels granting chaos damage over time multiplier. These jewels are the best damage possible on a cluster jewel, cost little points and grant some life. They are the best cluster jewels you can get. You want one medium jewel with at least a jewel socket. More information in the cluster jewel section below.

Unique jewels placement

Green nightmare

Brutal restraint of deshret

Cluster jewels

Spreading rot

Reminder that you should only use this early on.

Transcendent mind

Cluster Jewels information

This build uses two cluster jewels.

You should have one medium cluster jewel for damage near accrobatics. This jewel should have a socket where you put a second smaller cluster jewel with "NO witnesses".

Medium cluster jewel information:

Medium cluster jewel
Added Small Passive Skills grant: +4% to Damage over Time Multiplier
P1 Added Passive Skill is Flow of Life
P1 Added Passive Skill is Brush with death or Explosure therapy
S1 Added Passive Skill is a jewel socket

Trade link:

Brush with death
+10% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill

Flow of life
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second

Exposure Therapy
+10% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time

You want a medium cluster jewel With flow of life and a jewelsocket. Exposure therapy on top is BiS, but any other good notable will do as well Brush with death grants as much damage as Exposure therapy, but isn't as good defenses wise.

The jewel socket is mandatory, because you need it to nest the no witness cluster jewel.

Small cluster jewel information:

Small cluster jewel
Added Small Passive Skills grant: 1% chance to Dodge Attack Hits
P1 Added Passive Skill is No Witnesses

Trade link:

No witnesses
10% chance to gain Elusive on Kill
25% increased Elusive Effect

There isn't much to be said here. It's a jewel that grants elusive and 2% dodge for 4 points. It's extremely good. It should be nested in the socket of your medium cluster jewel.

■ Flasks

Classic flasks setup. Aquamarine is a 4uses flask with a belt mod, and synergises very well with the build (chills, damage avoidance). It also lasts 6.30 seconds, giving a total uptime of 25 seconds. It is basically always up, even on bosses. I would consider this better than a basalt. Witchfire brew is a must have, insane damage boost.

If you don't like the aquamarine setup, you may use a jade flask for additional evasion, a basalt for additional physical damage mitigation, or a sulfur for more damage.

■ Gems and links ■


■ Weapon

There is no variation when it comes to essence drain. You should push for a 6l as soon as possible and buy a level 3 empower. If you only have a level 1 or 2 empower but you have a 6l, you should use Decay support instead:

■ Helmet

You should put your auras in your helmet because vertex gives +1 level of socketed gems. This means you will only need a level 3 enlighten instead of 4. It will also give a slight damage and ES boost by leveling your auras more.

■ Gloves
If you use an es base gloves, you should put your Contagion setup here for ease of coloring. Intensify and area of effect supports are mandatory to make contagion's aoe massive. Faster casting is a nice quality of life boost.

■ Boots

I recommend placing a 4l wither totem here. If you can't afford red sockets or strength for increased duration, use faster casting instead. Don't use blight totems, it's lower range, worse hinder and takes a jewel slot. It's a noob trap.
Wither doubles our damage against anything that stands 2 seconds in the wither circle, it should be used against endgame bosses.

■ Body armor
Here you have some choice. For more damage, the best option is blight:

A CwdT setup is also viable with the following gems:

If you do not have aspect of the spider on a piece of gear, you should use flesh and stone in sand stance:

Lastly, a phase run gem can be good to add in. it's your choice wether you want to link it to CwdT or cast it yourself, but it is a good addition:

■ Passive tree ■

Acsendancy order: Ghost dance - Escape artist - Patient reaper - Prolonged pain
Bandits: kill all of them! 2 passive points is better than anything they give.
An argument can be made for killing Kaitrin if you plan on reaching level 99+.

■ Pantheon ■


■ Leveling ■


Leveling is surprisingly smooth, as blight got massively buffed.
It is a great League starter, but will not be the fastest.

Level 4-12:

Grab blight in act one after killing hillock. Try to get a 3link setup with the following support gems:

All these gems are purchaseable from Nessa in act 1 after killing Hillrake and getting a quicksilver flask.
Skill tree:

Level 12-30:

Upgrade your blight setup with a 4 link if you can with:

Grab essence drain to boost your single target, but blight is still clearing well at this point. Try to grab a 3link essence drain:

Also, kill all bandits for 2 passive points.
You should start to have close to capped resistances at this point, aim for 75% all elemental resistances. Chaos res doesn't matter.

At this point, you might start to have a few alchs worth of currency to spend, consider buying these cheap uniques:

Skill tree:

Bane is better than ED/contagion to level. At level 24 you can equip bane, and you get the gem from the "lost love" quest in act 3. At this point, blight starts to feel really weak for clear. Equip the following 4link bane setup as soon as you can:

Level 31-60:

In your blight setup, drop arcane surge and start using efficacy:

Try to upgrade your ED setup on a 4l like this:

If you want to try leveling using ED more then bane, get the following contagion links (drop faster casting if you have only 3 links) instead of bane:

Eldritch battery will also help with your mana issues if you have some ES on your gear. Use malevolence and discipline (swap discipline for purity of elements if you don't have enough resistances):

Skill tree:

As soon as you acquire Spreading rot, socket it near blood drinker to let your blight apply wither.

At this point, you should have 3 damaging setups:
- Bane, that has great aoe clear and applies despair.
- Blight, that you only use on tougher targets and gives infusion and wither.
- Essence drain that deals good additionnal damage for singletarget situations.

Level 60-early endgame:

This is a good point to stop using Bane and start clearing with contagion+ED. Also, you should start investiong in dodge with accro+phase accrobatics on the tree.

If you own a 5link setup, use:

Now is a good time to do the first 3 labs. See ascendancy choices in the passive skill tree.
At level 62, you can start using the vertex to boost your auras a bit:

Your next upgrade should be a 5l cane of unraveling, this will allow you to clear up to red maps easily:

Notice that we don't take mind over matter. Take it when you have at least 2000 energy shield. This will happen when you obtain Hyrri's ire, most likely:

Skill tree:

Last edited by Darkxellmc on Mar 31, 2020, 9:32:09 AM
Last bumped on Apr 1, 2020, 12:23:09 AM
■ Popular alternatives ■


This section will cover different popular options to the gear recommended. Some of them are good, others are big no-noes for this, it'll be written under the item. here they are, in no particular order:

Queen of the forest

Rating: Viable alternative
Queen of the forest is a good choice if you're looking for more speed. It has low evasion and no dodge, meaning it'll result in a much less tanky character. The bonus resistances are nice, and the movement speed is of course amazing.
Make sure to replace the aquamarine flask by a jade flask of reflexes to benefit fully from this item, to reach 45k evasion.


Rating: Very poor choice
Chaos Impresence makes sense on paper, but just doesn't deliver. Despair is amazing, but Witchfire brew already provides a despair aura, making it redundant. Even when using Impresence, the chaos Dot on witchfire brew ends up being about 5% more damage, making it a worthwhile flask anyways.
The Dot damage is nice, but is nothing in comparison to an elder amulet. The lack of phys mitigation from endurance charges and resistances makes this item underwhelming, especially for its often high pricetag.

Cherubim's maleficence

Rating: Very poor choice
No Evasion or ES makes this item an awful synergy with the trickster ascendancy.
The chaos damage is nice but is only about 7-8% more dmg in the end, nowhere near enough to make this item worth using.

Blight totems

Rating: Very poor choice
Blight totems deal an insignificant amount of damage compared to ED. They stack wither in a very short range, and the hinder doesn't stack since we already hinder enemies with Aspect of the spider and Wither. It also costs a jewel slot that should be used for life and damage.
Spreading rot is however a very viable item to use if you have a 5 or 6link blight setup in your chest. But do NOT replace your wither totems by blight totems.

Devouring diadem

Rating: Situational
Devouring diadem mana reduction allows room for Flesh and stone, complementing the build well. It also gives ES from Feast of flesh. On top of this, it saves 1 point on the passive tree. On paper, really good.
However, it has low Energy shield, giving a low amount of ES from the Trickster ascendancy. Running flesh and stone also means no gem socket room to run a 6l damage setup in your chest armour. The points on the tree are irrelevent, we want to be pathing to Arcane Expanse anyways. The ES recovery is somewhat unreliable, and we already have multiple other sources of ES recovery (soul strike+rings, wicked ward, trickster ascendancy).

In the end, the benefits from this helm are not enough to justify the lower ES and giving up evasion. A rare crafted hubris will also provide a sizeable damage boost, and the vertex will be just as good if not better until then.

The perfect form

Rating: Very poor choice

Perfect form is a popular items in ED trickster builds, but just doesn't fit here.
It is often used for builds that do not path towards Phase Acrobatics. In our case, We are aiming for 75% dodge chance, so we will take Acrobatics and the 3 small nodes behind no matter what. Spell dodge is neat, but attack dodge is infinitely more valuable. Not pathing to Acrobatics is a mistake, and missing 10% dodge from Hyrri's Ire is a very questionable descision.
Perfect form also has less evasion, meaning it's missing 300 Flat ES from Escape Artist. While arctic armor is a nice buff on paper, we can already apply chill when hit using of spite glove enchants, and the physical damage reduction doesn't apply when moving (on ED, it just isn't up at all). This means that even for free, it's arguable if it's even worth the gem socket it takes.

TL:DR: It's not an awful awful choice per say, but if you can't afford hyrri's, use a high evasion rare. Don't use Perfect form.

Atziri's step

Rating: Very poor choice

Atziri's step used to be a nice item, but given the current powercreep, it's not competitive against new temple items.
Spell dodge is nice but nothing compared to attack dodge. Temple boots always grant 12% attack dodge and 30% movement speed as well, and you can get more life and resistances on them.
Atziri's step is an item I'd only consider usable in SSF settings, but even then I would probably value resistances on a nice pair of rare boots more than spell dodge from this item. In league, get temple boots, they are only a few chaos.

Rare chestpiece

Rating: Situational
People often say that in the endgame, you can beat Hyrri's ire with a well crafted rare sadist's garb. While it is true, I have yet so see someone crafting a viable rare alternative for less than 100ex. You'll want the 10% dodge essences provide, and hitting life, evasion and ES on top of that is insanely difficult.
The item shown above is nice, but isn't strong enough to get the +1% maxres Hyrri's ire I'm wearing. It also cost me twice as much.

Go for this only if you fixed the rest of your gear, it is an insanely difficult goal, for not much returns.

■ Questions and answers ■


The 3Ex cheap version is already too much for me! I'm leaguestarting/am a new player.
How do I start?

Worry not! Just grab a 5L cane of unraveling, a rare chestpiece instead of hyrri's ire, and a rare jewel instead of the green nightmare.
This will down the cost of the build to ~40c, which is what you will have after running a few maps.
Make sure you follow the passive skill tree and grab enough life/resistances on your gear to reach 75% against all elements. You should then upgrade your gear piece by piece.
Grab a 6l cane and a high evasion chestpiece when you can. When you have more than 2000 energy shield, start Using MindoverMatter. This is where the build really kicks in and you'll start rolling on endgame content, getting currency and upgrading your gear.

How do I reach 75% dodge chance again? I'm only at #...

Reminder on all dodge chance sources for this build:
- (Tree) Accrobatics [30%]
- (Tree) Accrobatics improvement [10%]
- (Tree) Green nightmare and Survivalist [3%]
- (Tree) Freedom of movement [5%] Condition: killed recently
- (Tree) No witnesses [0-19%] Condition: killed recently, elusive effect
- (Pantheon) Soul of Lunaris [5%] Condition: Been hit recently
- (Gear) Hyrri's Ire [10%]
- (Gear) Matatl's Boots [6%]
- (Gear) Abyss jewel of Readiness [2%] Condition: Been hit recently
- (Gear) Quartz flask [10%] Condition: flask active

How do you generate endurance charges?
The crafted suffix on rings and amulets is:
+1 to minimum endurance charges
You cannot have less than your minimum amount of charges. If our minimum amount of charges is 3 (2 on rings and 1 on amulet), we permanently have 3 charges.
This also means we have full endurance charges, as 3 happens to also be the default maximum.

Why do we take Pain attenument?
We don't. The jewel socket near Pain attenument and melding has to contain a Brutal restraint of deshret jewel. It modifies keystones in range, and will replace pain attenument with Wind dancer, giving us a sizeable defensive boost.

Why Prolonged pain over swift killer?
Swift killer grants 4 frenzies and 40% increased damage. This is an overall 20% more damage buff.

This is the same as prolonged pain's 20% more multiplier. Also, we already generate frenzies on kill from the green nightmare, so we still benefit from more them. Prolonged pain also gives defensive bonuses against dots, which is most welcome.

TL/DR: Prolonged pain is better.

Where does the 3k/s regen comes from?

Essence drains regenerates you for 0.5% of damage dealt (not damage taken by an enemy) per stack on enemies.

0.5% is too little to notice before maps, but as you start scaling your damage in the endgame, it becomes an extremely potent source of regen. It acts somewhat like leech, but is not capped. On the flipside, the regeneration will stop if the affected enemy dies.

To know how much you are regenerating per stack, check your tooltip for ED. There is a line telling you "deals X chaos damage per second" near the end, divide it by 200 and you have your regen per stack.

Here is the table of what your tooltip dps should look like and how much regen you are getting:
3Ex setup: 250k tooltip - 1250 regen/second
10Ex setup: 500k tooltip - 2500 regen/second
Endgame setup: 800k tooltip - 4000 regen/second

Keep in mind these numbers should be multiplied by the amount of enemies you are draining. If you just spread a contagion in a delirium, you most likely have 2-3 drains on rares, and should double or triple this number. On bosses, you most likely have only one.

■ "What do I upgrade next?" ■

So, you're following the build and you have # gear. I hope you like it!
You don't know what to upgrade? Instead of asking in the forums, annoying mr streamer or DMing me directly, you should try to follow one of the following flowcharts first!


Starter -> Endgame viable flowchart

Endgame viable -> All content smoothly flowchart

All content -> Minmaxed flowchart
WIP, sorry! Working on it, comming soon.

Last edited by Darkxellmc on Mar 26, 2020, 6:34:12 PM
a POB would be great
heehaw2002 wrote:
a POB would be great

My profile Is public, but yeah, I'll add one.
Could you post leveling steps please. Cheers
Last edited by vosszaa on Jul 6, 2019, 6:54:56 PM
Added a leveling section. Leveling is piss easy with this, but not very fast. It's pretty much the same for any Chaos dot shadow, so there's that.
Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?
Last edited by IchiMorghulis on Jul 7, 2019, 12:06:35 PM
Thanks for the guide. I've been reading through ED/C builds for awhile now, and I think this one looks pretty great.

I wanted to refer to the 3ex, 10ex, and endgame item sets side by side, so I made a single PoB that contains all three of them. Under the "Items" section of PoB, I can just flip between three different Item Sets now, instead of having to navigate between three different builds.

I also compiled the three passive skill trees (111, 116, and 120 points).

Here is a pastebin import code for that PoB: https://pastebin.com/zShV8UMd

Figured I would share this compilation in case others want to see all three imports at once as well. I put a link to this thread in the "Notes" section and tried to make it clear that it's all Darkxellmc's work, and I just made a combination PoB out of the 3 provided in the OP. Hopefully that's alright. Or if Dark actually likes this idea and wants to run with it, feel free to do so.
IchiMorghulis wrote:
Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?

Yes, that's indeed something I grabbed very late, around 94-95. It is pretty expensive in terms of passive points (costing 5 points total), but I think it is worth it.

Frenzies are a great damage and mapping speed boost for the build. I originally had them on my jewelry, but I prefer having 3 permanent endurances for the tankiness it provides. Green nightmare is a good solution to generate frenzies, as other ways are impractical.

Green nightmare also conveniently puts us at 70% base dodge, which means we get capped (75%) from our pantheon. Without it, you need your quartz flask to be up all the time. Even tho we have 3 uses of quartz flasks, it isn't reliable enough for my liking.

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