[3.7] Rake's Tectonic Slam Equipment Guide - from League Start to Endgame

hi, really nice guide - but im really struggling to get the dexterity for my swords, how do you handle that? i dont see any dex on some of the gear advice
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BigBlappa wrote:
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Haklis wrote:
First time melee build, second league ever :D



Can't get past lvl 88 and getting constantly oneshotted in T10/T11 maps. 5.7k life but dunno, just feels bad. Atm i have like 1-2ex to spend. What to upgrade?


Try a level 1 wave of conviction/CWDT because we want it to trigger constantly, any time we're attacked. Right now your wave of conviction is basically only proccing when you're getting two shot by enemies, which should be very rare. All we care about from conviction is the exposure, which doesn't get better with a higher level gem (always -25%) but your CWDT is 3100 damage instead of 700 to trigger.

You could also try changing your immortal call to a CWDT setup, which is what I've settled on (I made it from 92->93 without a death.) I ended up setting my CWDT to 1200 damage which feels like pretty good protection against many of the instakill ranged enemies hordes that are everywhere in Legion.

This game has a lot of things that feel like one shots, that are really getting hit by several attacks in like 0.1s. Unless you have godly prediction skills, or play very slow and very safe, these are impossible to deal with with manual cast because even if you've got world record reflex speeds, the delay from the server will still cause you to die.

Manual cast is better if you're trying to facetank things, or countering true one shots like Shaper slam, but I think with the new changes to rares we can't afford to facetank anymore unless you're playing an 8k life/10K ES build with layered defenses.

Much of your gear is as good as mine, and a few pieces are definitely superior, so I don't think you're being held back so much by your gear. You could definitely try and save up for some better weapons, but I think at this point in the league they are going to be around 2ex each for a solid upgrade.

I'm going to try Shaper today and probably UElder tomorrow, so we'll see how my gear holds up.


Or you can reroll as you should :) I was the rank 1 tecto dmg(3.6m) in league. I rerolled to a hybrid berserker cycloner after 150 hour :D Day and night compared to this. Mostly Same gear some minor skill tree changes and fire resist fixing. But more tankyness + dmg is ~3m shaper dps more than enough. And the CLEARSPEED omg like 100x times faster.Oneshot groups on t15-16 maps legion is no problem + knockback and half /full-screen cyclone don't let them charge me + I leap slam the hell out of the ranged mobs. Only downside is im soo f.kin fast i get kicked out from server time to tome XD
Last edited by an4x15 on Jun 22, 2019, 8:55:29 AM
Hey newer to the game, was wondering why to put passive still points into smashing strikes when its focused on staves, thanks for any input!
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Lifesdiseases wrote:
Hey newer to the game, was wondering why to put passive still points into smashing strikes when its focused on staves, thanks for any input!

Tectonic slam creats charged slams from endurance charges and with high attackspeed you wont have enough. So you need a source of endurance charges. Smasing generates endurance charges from critical strikes.

So Crit attack = endurance charge = charged slam (big aoe attack)
i don't know if i'm talking bs but wouldn't it be nice to put in pulverize and rage and skip conc/increased area and go for 6 reds? no gemswapping and easier to deal with both clear and 1v1
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Sonectro wrote:
i don't know if i'm talking bs but wouldn't it be nice to put in pulverize and rage and skip conc/increased area and go for 6 reds? no gemswapping and easier to deal with both clear and 1v1


Till you have enough dps you can skip any gems. Those are not mandatory for the build.
Guys i crafted foil 160% phys and t1 flat phys... What better craft for multi?

I think hits cant be evaded bad choice cause we can get flat accuracy from rings or gloves and it would be 100%...

I was thinkinga about double damge... its have 2 versions on focus and simple...

So i have 3 empty slots what better to do?

1. - elemental res 15% 2. attack speed 16 18% 3. and double damage but wich one focus or not?))

or another setup

1. critical chance 25 % 18% 2. - elemetak res 15% 3. attack speed 20%

or like this

1. attack speed 16 18% 2. 50% fire damage (how it works on foil?) 3. - 15 elemental res...

Who can explain what would be better?) double damage or 5% per endurance charge.. its bad solution?
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"
Nephentus wrote:
Guys i crafted foil 160% phys and t1 flat phys... What better craft for multi?

I think hits cant be evaded bad choice cause we can get flat accuracy from rings or gloves and it would be 100%...

I was thinkinga about double damge... its have 2 versions on focus and simple...

So i have 3 empty slots what better to do?

1. - elemental res 15% 2. attack speed 16 18% 3. and double damage but wich one focus or not?))

or another setup

1. critical chance 25 % 18% 2. - elemetak res 15% 3. attack speed 20%

or like this

1. attack speed 16 18% 2. 50% fire damage (how it works on foil?) 3. - 15 elemental res...

Who can explain what would be better?) double damage or 5% per endurance charge.. its bad solution?


Consistent dmg is the best.
critical chance 25 % 18% 2. - elemental pen 15% 3. attack speed 20%

Double dmg is inconsistent, 5% per endurance is bad cuz you burn the endurance charges constantly with tecto,fire dmg only not scale well enough.
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an4x15 wrote:
"
Nephentus wrote:
Guys i crafted foil 160% phys and t1 flat phys... What better craft for multi?

I think hits cant be evaded bad choice cause we can get flat accuracy from rings or gloves and it would be 100%...

I was thinkinga about double damge... its have 2 versions on focus and simple...

So i have 3 empty slots what better to do?

1. - elemental res 15% 2. attack speed 16 18% 3. and double damage but wich one focus or not?))

or another setup

1. critical chance 25 % 18% 2. - elemetak res 15% 3. attack speed 20%

or like this

1. attack speed 16 18% 2. 50% fire damage (how it works on foil?) 3. - 15 elemental res...

Who can explain what would be better?) double damage or 5% per endurance charge.. its bad solution?


Consistent dmg is the best.
critical chance 25 % 18% 2. - elemental pen 15% 3. attack speed 20%

Double dmg is inconsistent, 5% per endurance is bad cuz you burn the endurance charges constantly with tecto,fire dmg only not scale well enough.


ty for answer make standart so)
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anyone else feel like they having issues with the league mechanic? Starting at t7 maps and beyond I have the hardest time killing rare mobs from the league mechanic.

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