i wish they would remove certain map mods, the ones that have no purpose
i know i'm not the only person who wants the map mods system changed so that there are no build disabling map mods.
but what can they reasonably change? well instead of having mods where you just cant do them on certain builds instead just make it so that there are no mods that directly impact the players statistics. instead of less max resistance give monsters 5-10% elemental penetration remove reflect remove no regen remove no leech replace ailment avoidance with ailment resistance remove less recovery rate these mods specifically just disable the builds that even care about them at all and that's not fun there isn't a benefit to these mods continued existance they don't encourage making other builds, they just aggravate players these are the only mods that affect players builds, every single other mod makes maps harder without saying "sorry you cant play with that character" more enemy resistances and physical damage reduction? i guess i have to try hard to kill everything without letting it swarm me oh the enemies do lots of extra damage? i guess i should be especially careful in this map oh this map has no regen? i guess i cant play with my righteous fire or channeled skill character better throw this in the waste of space bin until i care enough to reroll it for a daily. maybe.. why do they exist? or more specifically why do they exist STILL. a game can be fun all the time with no speed bumps. you can make a game where we don't have to stop and fuss with a bunch of stuff before we keep playing. you can just let us keep playing without stopping us to slap us in the face for no reason. for the love of action rpgs, stop killing us with tedium Last bumped on Apr 23, 2019, 1:03:47 PM
|
![]() |
Only one needing removing is reflect. All others are ok and just means you will need to reroll if your build can't handle that mod. If GGG were to remove anything more then there would be complaints that mapping is too easy. With such a huge build sandbox there will ways be a billion+ crap builds that can't handle a specific (or more) map mods. Build crafting is usually #1 reason to continue playing PoE after running many builds into the 90s so using PoB to come up with a better exile is a major part of playing PoE. Get used to it or get out. This arpg ain't no Whimseyshire. Sadly, today's PoE ain't no arpg either (damn racer/shooter crowds!).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
![]() |
They have purpose. Its purpose is currency sink. They already removed the worst mods, like blood magic (yes, in the past you could roll Blood Magic on maps). They also made so flasks give us immunity to curses from maps (in the past you had to either deal with curses or reroll them). Nowadays the only mod we are rerolling is reflect (not even that while playing totems/traps/mines/chaos skills)
|
![]() |
Winter Orb elementalist can run every map mod... just swapping in a mana-leech for the no-regen mod. Many others can deal with it in their own way. You can always run multiple characters to deal with different mods.
The mods serve a purpose. They're a frustration that you can overcome. Overcoming that gives you a sense of accomplishment, and without that the game is worthless. The ones that are really in need of "purpose" are the ones you simply ignore because they're meaningless. |
![]() |
they shouldn't remove any map mod, in my opinion. not on maps you can reroll.
however, on maps that gain random mods (like shaped/elder zana mod) i don't think they should be able to roll any build disabling mods - like reflect, no leech, no regen, type of stuff. or unIDd maps you can get from zana missions, since you literally have no idea what mods could be there other than to test it out, which can already cause your death. so especially in hardcore those are automatically avoided im sure Last edited by xMustard#3403 on Apr 21, 2019, 8:22:07 AM
|
![]() |
they need to keep the mods to help you find your characters weaknesses.
I would like them to add another level of map bonus for exp % gained based on mod combinations though. i try to have a char to do any map if i needed, or toss the ones my current char cant due into a quick sell tab. |
![]() |
I think the opposite, they should greatly increase the bonuses for the build crunchers and leave them on with the possible exception of reflect which I think they should either remove completely or actually put back on rares/champs depending on if they really want it in the game or not.
|
![]() |
Remove the burning/chilled/shocking/desecrated grounds, the only thing they do is to lower performance. Introduce a global degen and/or global players take % more damage instead.
Last edited by Johny_Snow#4778 on Apr 21, 2019, 9:15:39 AM
|
![]() |
The ground effects' effect on performance needs to be fixed... but not by removing them.
|
![]() |
If something is rotten you throw it away. They tried to scrub away the surface and make it fresh again, it didn't work.
|
![]() |