[Xbox One] 3.6.3d Patch Notes

[Xbox One] 3.6.3d Patch Notes

Console-specific Improvements
  • Improved the display of Challenge completion and progress notifications.
  • Added a search function to the Atlas screen.
  • Also added a search function to the Passive Skill Tree screen.
  • Other players are now a much lower target priority while in town. This makes it easier to target NPCs, the Stash and other important town objects when the town is crowded.
  • You can now open the instance manager while in the Memory Void.
  • Fixed a bug where you could become stuck chasing a fleeing enemy.
  • Fixed a crash related to the options panel.

Other Improvements
  • Added 3D Art for Garb of the Ephemeral.
  • Several Synthesis boss abilities are no longer affected by attack and cast speed modifiers.
  • The number of monsters remaining in a Memory Void area can now be viewed in the top-right corner of your game.
  • Storm Burst's tooltip now displays the frequency at which Orbs jump and the duration of Orbs.
  • The Seraph Grace Wings have had their shininess restored to match their release shininess.
  • Fixed a bug where areas in the Memory Void could inherit the area level of the preceding Memory. This could cause items, including maps, to drop at a lower level than intended.
  • Fixed a bug where Screaming Essences could not be found in the Memory Void.
  • Fixed a bug where the "x% increased Spell Damage per Y Strength", "+1 to Maximum Power Charges" (for Staves) and "+x% chance to Evade Attacks while affected by Grace" Synthesised implicit modifiers could not be obtained.
  • Fixed a bug where certain sources of items (such as Divination Cards or Delve chests) were unable to give Quivers. This fixes a common case where Veiled Quivers were more difficult to acquire than intended.
  • Fixed a bug where the Rewritten Synthete boss could sometimes continue to deal damage after it died.
  • Fixed a bug where taking a Savage Hit did not grant bonuses associated with it if the amount of life that remained after taking the hit was less than the amount of damage required for a Savage Hit to register.
  • Fixed a bug where not all sources of Consecrated Ground created Consecrated Ground at the correct size.
  • Fixed a bug where Ignites inflicted while wearing the Emberwake unique ring did not burn slower.
  • Fixed a bug where "x% increased Minion Attack Speed" and "x% increased Minion Cast Speed" were not displayed in the tooltip of a skill if it was supported by the Minion Speed Support gem.
  • Fixed a bug where some legacy versions of Titucius' Span could not be placed in the Unique Collection Tab.
  • Fixed a bug with the Madcap Gloves where the Shadow's forearm could vanish.
  • Fixed a bug with the Sunspire Hood and Huntsman Hood where the Ranger's neck could vanish.
  • Fixed a bug where the effects of Vaal Righteous Fire microtransactions could display below the ground.
  • Fixed a client crash that could occur when entering The Ravaged Square.
Last edited by Natalia_GGG on Apr 17, 2019, 6:57:40 PM
Last bumped on May 1, 2019, 9:00:16 PM
Poggers
BOTH search functions amazing.
When search option in hideout decor...?
Awesome squared:

Added a search function to the Atlas screen.
Also added a search function to the Passive Skill Tree screen.


Thank you
Formerly posted under AnExile_onthePath
Omg thank you! For the console udoates allowing the searching of specific maps in the atlas and passives!

Can you PLEASE add character profiles on the poe website for console characters. So we can show our friends our gear and passives as well as import our character in Path of Building.
Hi I tested the search function and you can only use it once then you have to go out and back in with both the tree and atlas even if you clear the search you can't search again. Test it on xbox
"
jonathan1107 wrote:
Omg thank you! For the console udoates allowing the searching of specific maps in the atlas and passives!

Can you PLEASE add character profiles on the poe website for console characters. So we can show our friends our gear and passives as well as import our character in Path of Building.


Are you referring to something more than is available for Console IDs?

(For example, you can look at my Xbox characters on this account which is my Xbox account.) It is not a link to PC, but rather separate access to your Console account.

Edit: Note that you will have to make a change in your Privacy settings in order to allow other players to view your Characters.
Formerly posted under AnExile_onthePath
Last edited by walkjohn55 on Apr 17, 2019, 8:05:21 PM
Can someone tell me if the load times are still 2-5 minutes long? Cuz I’m not gonna play till that’s fixed
"
-Added a search function to the Atlas screen.
-Also added a search function to the Passive Skill Tree screen.
-Other players are now a much lower target priority while in town. This makes it easier to target NPCs, the Stash and other important town objects when the town is crowded.
Sooooo aaaaaweeeeesooooome.
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