[3.7] [Updated] Cold Scourge Arrow CI Trickster - Very simple and tanky

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Yeah. Oops, I should probably also include that in the guide. Thanks for reminder.
thanks!
Small progress update of the build:

I did red elder with by shitty gear but I died in very embarrassing way so I deleted the recording. If I will have enough time this week I will do shaper and then try to spawn u elder and try to record some vids.
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
So I'm using scouge arrow on CI trickster, a bit different way than yours, though I'm using energy leech too. And it doesn't seem to heal me at all when it procs. Do procs from mirage archer not work at all, or something? Do you perhaps have any recording where I can actually see the leech going? I just died to delve when I shot an arrow on half ES, it hit nad killed mobs and all I got was the chunks of ES from %on kill, no actual leech going.
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_Pats_ wrote:
So I'm using scouge arrow on CI trickster, a bit different way than yours, though I'm using energy leech too. And it doesn't seem to heal me at all when it procs. Do procs from mirage archer not work at all, or something? Do you perhaps have any recording where I can actually see the leech going? I just died to delve when I shot an arrow on half ES, it hit nad killed mobs and all I got was the chunks of ES from %on kill, no actual leech going.


Energy Leech definitely works with SA, not sure about Mirage Archer, probably not. But you can see me leeching in all my vids (well, I am mostly also constantly degening, but without leech I would just die from Blood Rage in all those videos :d).
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 9, 2019, 8:09:19 PM
So I did some small changes again to make the build way more reliable.

1. Replaced debuff CWDT setup with:
Wave of Conviction (with Cold exposure, make sure your wave is dealing more Cold damage than other types, for me this was WoC lvl 12) + Curse on Hit + Projectile Weakness + Increased Duration

This setup allows us to keep our debuffs permanently up without relying on being hit, also it allows us to level them higher, so, more DPS!

2. Moved Blood Rage to self cast
This means that now I can also level it up to 20, what again means more DPS and it no longer requires unsocketing in certain maps, just dont cast it.

Benefits of these changes are also that now build requires less off-coloring.


Here is updated PoB:

Pastebin (Web Preview)

I already updated main post with both PoB and web preview links.

My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 10, 2019, 1:41:36 PM
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thedeathbeam wrote:
So I did some small changes again to make the build way more reliable.

1. Replaced debuff CWDT setup with:
Wave of Conviction (with Cold exposure, make sure your wave is dealing more Cold damage than other types, for me this was WoC lvl 12) + Curse on Hit + Projectile Weakness + Increased Duration

This setup allows us to keep our debuffs permanently up without relying on being hit, also it allows us to level them higher, so, more DPS!

2. Moved Blood Rage to self cast
This means that now I can also level it up to 20, what again means more DPS and it no longer requires unsocketing in certain maps, just dont cast it.

Benefits of these changes are also that now build requires less off-coloring.


Here is updated PoB:

Pastebin (Web Preview)

I already updated main post with both PoB and web preview links.



Hello! About Wave of Conviction. It matters only that cold damage is higher than fire and lightning, amount of physical doesn't matter? Is it a self cast skill, i.e. Curse on hit can't proc it?

Is Projectile weakness in this setup applied to each enemy hit by one of the thorns? I don't seem to see an icon above the enemy indicating they got cursed.

"
"
thedeathbeam wrote:
So I did some small changes again to make the build way more reliable.

1. Replaced debuff CWDT setup with:
Wave of Conviction (with Cold exposure, make sure your wave is dealing more Cold damage than other types, for me this was WoC lvl 12) + Curse on Hit + Projectile Weakness + Increased Duration

This setup allows us to keep our debuffs permanently up without relying on being hit, also it allows us to level them higher, so, more DPS!

2. Moved Blood Rage to self cast
This means that now I can also level it up to 20, what again means more DPS and it no longer requires unsocketing in certain maps, just dont cast it.

Benefits of these changes are also that now build requires less off-coloring.


Here is updated PoB:

Pastebin (Web Preview)

I already updated main post with both PoB and web preview links.



Hello! About Wave of Conviction. It matters only that cold damage is higher than fire and lightning, amount of physical doesn't matter? Is it a self cast skill, i.e. Curse on hit can't proc it?

Is Projectile weakness in this setup applied to each enemy hit by one of the thorns? I don't seem to see an icon above the enemy indicating they got cursed.



Yeah, phys do not matters at all. With Wave you mostly want min cold to be above max lightning and max fire. I got that initially wrong so I had to go from lvl 12 Wave to lvl 10, but now it is reliable.

You are self-casting Wave when needed to apply Projectile Weakness with Curse on Hit (mostly just on bosses or w/e stronger monster you encounter on the way, e.g architects, beasts, betrayal), you are not applying it from scourge arrow (e.g the thorn arrow reference you did).
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 10, 2019, 4:52:01 PM
Small update:

Replaced 1 ES & Evasion node with 4% Reduced Mana Reservation node so SA channeling will be less frustrating and more reliable.

Updated PoB:
Pastebin (Web Preview)
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
"
"
thedeathbeam wrote:
So I did some small changes again to make the build way more reliable.

1. Replaced debuff CWDT setup with:
Wave of Conviction (with Cold exposure, make sure your wave is dealing more Cold damage than other types, for me this was WoC lvl 12) + Curse on Hit + Projectile Weakness + Increased Duration

This setup allows us to keep our debuffs permanently up without relying on being hit, also it allows us to level them higher, so, more DPS!

2. Moved Blood Rage to self cast
This means that now I can also level it up to 20, what again means more DPS and it no longer requires unsocketing in certain maps, just dont cast it.

Benefits of these changes are also that now build requires less off-coloring.


Here is updated PoB:

Pastebin (Web Preview)

I already updated main post with both PoB and web preview links.



Hello! About Wave of Conviction. It matters only that cold damage is higher than fire and lightning, amount of physical doesn't matter? Is it a self cast skill, i.e. Curse on hit can't proc it?

Is Projectile weakness in this setup applied to each enemy hit by one of the thorns? I don't seem to see an icon above the enemy indicating they got cursed.



Yeah, phys do not matters at all. With Wave you mostly want min cold to be above max lightning and max fire. I got that initially wrong so I had to go from lvl 12 Wave to lvl 10, but now it is reliable.

You are self-casting Wave when needed to apply Projectile Weakness with Curse on Hit (mostly just on bosses or w/e stronger monster you encounter on the way, e.g architects, beasts, betrayal), you are not applying it from scourge arrow (e.g the thorn arrow reference you did).


Thank you very much! I'll go right back to enjoying this build a whole crazy lot!
Small update:

I decided to replace 1 Frenzy and 1 Power charge node with more evasion, ES and ele resist nodes in shadow area. This brings up PoB ES to almost 10k and evasion to 47k while giving us +8% to all ele resists from tree what makes capping resists easier.

Here is updated PoB, as usual I also already updated main thread:

Pastebin (Web Preview)

I also started using Blink Arrow instead of Flame Dash as I slightly prefer it because of faster cast speed (off-coloring my helmet was worse than trying to 6link my bow for this :( )
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 12, 2019, 8:22:50 PM

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