Lightning Arrow
Unavailable Unavailable Post your feedback for this skill here! Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Feb 4, 2022, 12:12:06 PM
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" Could it just be missing? The arrow might look like it still hits the target, but it's probably missing! Balance & Design
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"Correct. Avatar of Fire steps back and lets the other conversions do their thing, then converts all the physical that's left. | |
Increased area of effect will increase the area within which lightning arrow can hit additional targets.
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"The skill picks a set number of targets form all valid targets within ranger of the arrow hit, and rolls damage for them as well. It's dealing exactly the same damage as the arrow hit. It's not area damage - that's used for things which hit all targets within an area. This is targeting specific enemies in range, not damaging everything in an area. When we have the graphical tech for it, we'll have lightning arcing from the main target to the other targets. | |
"That's intended - the skill popup shows the properties of the skill above the basic attack, and thus does not display all your passive bonuses that apply to all your skills. Only when explicitly displaying totals, such as the damage that will be dealt, or the number of projectiles fired, are your passive bonuses factored into the total. This is both for clarity (because otherwise all your skills would end up with massive long descriptions by higher levels) and so you can see the properties of that skill - you look at lightning arrow's popup and see it has (for example) 20% additional shock chance, then you know that using that skill is adding 20% to the chance to shock, compared to just using a basic arrow attack. The character screen, in contrast, is intended to be where you can see the total effect of everything for each skill - it will display the final chance to shock (or other relevant stat) for each of your skills, including any bonuses form the skill itself, support gems, your passives, your gear, buffs/debuffs/auras currently affecting you, and so on. | |
"Multiple projectiles - each arrow can hit multiple targets, and counts the number it can hit separately from other arrows. Point Blank - the damage penalty/bonus isn't applied. I hadn't considered that before, we may need to fix it. UPDATE: Talked with Carl, don't expect this to still be the case come 0.9.12 | |
All arrows are affected by point blank, always. The damage to extra nearby targets from lightning arrow currently is not, but this will change.
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"Depends how lose they are - usually only the middle one would be hit three times. The leftmost monster is hit by the leftmost arrow, and the spread damage from the middle arrow. If it's close enough it's also hit by spread damage from the rightmost arrow. (2-3 hits) The middle monster is hit by the middle arrow, and also by the spread damage of the leftmost arrow and the spread damage of the rightmost arrow. (3 hits) The rightmost monster is hit by the rightmost arrow, and the spread damage from the middle arrow. If it's close enough it's also hit by spread damage from the leftmost arrow. (2-3 hits) Last edited by Mark_GGG on Nov 1, 2012, 8:22:26 PM
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"Yes, that was fixed in 0.9.12 |