[3.7] Agony Deliverance Tank. Bosses evaporated by scorpion friend

Will this guide be updated for 3.8?

Also: what are the main differences between champion and gladiator for HoAg? ( especially the tank and dps differences )
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Enterich wrote:
Will this guide be updated for 3.8?

Also: what are the main differences between champion and gladiator for HoAg? ( especially the tank and dps differences )


I don't think in 3.8 much of changes for this build.
Funny my champion can close 970+ delve instances) with 11k hp and some new changes.
I skipped blight league which I think introduced a small update in the tree?
I know Patch notes are yet to come but are people still playing this come metamorph league? I could not think of a better league starter, so hopefully, this is still viable?

much love
From the dev. manifest: "Fortify and the buff from the Unshattered Will now give less damage taken, rather than reduced damage taken, preventing cases where players were close to or reaching 100% reduced damage taken."

Maybe we won't be as tanky next league?
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LesserForms wrote:
From the dev. manifest: "Fortify and the buff from the Unshattered Will now give less damage taken, rather than reduced damage taken, preventing cases where players were close to or reaching 100% reduced damage taken."

Maybe we won't be as tanky next league?


Probably won't be as tanky because of nerf fortify.
Pity, i clear harbinger on 1125 with this build)
https://imgur.com/ttzKpm8
Nothing has been introduced to the game that substantially changes this build so I hadn't felt much need to revisit it. I'm fairly optimistic about the changes here though.

From the math I've seen the fortify change for those who don't stack sources of reduced damage taken is 2% which is roughly 1.5 life nodes worth. I think the only source of reduced damage taken in this build was the 6% from conqueror so not that much of an impact.

On the damage side however Gravepact notable and vicious projectiles buff from 3.8 improved damage a good amount and the shock changes in 3.9 might mean the crawler will start being able to do some decent shocks

I will be interested to see if the awakened versions of the skill gems like generosity and minion damage do anything interesting but at very least they would also be damage boosting options
Thanks for being so quick to update after patch notes Waffle.
I'm still gonna roll this build as my league-starter.
Im fairly confident that this can't still clear most content.

Can't wait to start again. If any1 wanna play together, HMU and let's HOAG all day and all night.
"
WaffleT wrote:
Nothing has been introduced to the game that substantially changes this build so I hadn't felt much need to revisit it. I'm fairly optimistic about the changes here though.

From the math I've seen the fortify change for those who don't stack sources of reduced damage taken is 2% which is roughly 1.5 life nodes worth. I think the only source of reduced damage taken in this build was the 6% from conqueror so not that much of an impact.

On the damage side however Gravepact notable and vicious projectiles buff from 3.8 improved damage a good amount and the shock changes in 3.9 might mean the crawler will start being able to do some decent shocks

I will be interested to see if the awakened versions of the skill gems like generosity and minion damage do anything interesting but at very least they would also be damage boosting options


Don't really understand how to calculate reduced damage now. I also using adrenaline in my tanky version its additional 10% dmg reduction.

Also any suggestions for oiled amulet? Tireless for boost hp seems not costly and Steadfast for increased fortify effect.
Last edited by alexandro_108 on Dec 12, 2019, 3:32:43 AM

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