What is PoE programmed in?

I have never programmed in anything but Delphi 6 or 7 so even I can understand some of the C++ code. It really is pretty universal.
I understand that Python, Java and Perl are far more popular for modern developers, but for me it is like other versions of Visual Basics.
I appear to be living in "Romance Standard Time". That has to be good! :)
Not really, and VB shouldn't be called a programming language...
We are, what we have learned !
Cool screenshots here:
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http://www.jacehallshow.com/news/gaming/industry/20131007/path-exile-writeup/


Any recommended books to learn and start your first ARPG game?

Update:
There actually lotsa good posts around the forum, one is:
http://www.pathofexile.com/forum/view-thread/755632

Also good post from GGG/Mark.
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I agree with F Java as 1st language. Although I have been working with Java for more than 4 years now.
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by ManicCompression on Jul 15, 2014, 12:43:18 AM
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radiatoren wrote:
I have never programmed in anything but Delphi 6 or 7 so even I can understand some of the C++ code. It really is pretty universal.
I understand that Python, Java and Perl are far more popular for modern developers, but for me it is like other versions of Visual Basics.


C# is a popular one as well

EDIT: Bugger, the necro spell got me again.
"Minions of your minions are your minion's minions, not your minions." - Mark
Last edited by ciknay on Jul 15, 2014, 10:41:40 PM
Obviously they are using java, Cuz when those 6 fireballs fly non-stop or that vaal fireball lul my 2014 top of the line PC jumps from a 75fps cap to 24 fps. Oh and those who play discharge and zombie apocalypse builds are annoying too.
Rather feels like it's Algol 60.
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Obviously they are using java, Cuz when those 6 fireballs fly non-stop or that vaal fireball lul my 2014 top of the line PC jumps from a 75fps cap to 24 fps. Oh and those who play discharge and zombie apocalypse builds are annoying too.


xDD True, seems that is running on Java lol
Ada obviously best and most feminist programming language.
As a seasoned programmer, I usually try to avoid any language thread wars, but in this case, I strongly object against mentioning Perl and Python in a thread revolving around implementing ARPG engines.

Just delete that post please or the universe is going to explode.

Basically, if you are really into making your own ARPG, I recommend this :

look into C/C++ for like three months
look into 3D modelling + animation for like half a year
look into Unity framework (are we allowed to name it? But I suppose...) or any similar. Do NOT try to write your own engine in your first game. Believe me. *wink at GGG*
should have wrote the whole thing in asm...

the engine is bloated with fat inefficient c++ code :P

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