What is PoE programmed in?
I have never programmed in anything but Delphi 6 or 7 so even I can understand some of the C++ code. It really is pretty universal.
I understand that Python, Java and Perl are far more popular for modern developers, but for me it is like other versions of Visual Basics. I appear to be living in "Romance Standard Time". That has to be good! :)
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Not really, and VB shouldn't be called a programming language...
We are, what we have learned !
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Cool screenshots here:
" Any recommended books to learn and start your first ARPG game? Update: There actually lotsa good posts around the forum, one is: http://www.pathofexile.com/forum/view-thread/755632 Also good post from GGG/Mark. " PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/ ExileTrade - http://exiletrade.github.io/ Last edited by ManicCompression on Jul 15, 2014, 12:43:18 AM
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" C# is a popular one as well EDIT: Bugger, the necro spell got me again. "Minions of your minions are your minion's minions, not your minions." - Mark Last edited by ciknay on Jul 15, 2014, 10:41:40 PM
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Obviously they are using java, Cuz when those 6 fireballs fly non-stop or that vaal fireball lul my 2014 top of the line PC jumps from a 75fps cap to 24 fps. Oh and those who play discharge and zombie apocalypse builds are annoying too.
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Rather feels like it's Algol 60.
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" xDD True, seems that is running on Java lol |
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Ada obviously best and most feminist programming language.
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As a seasoned programmer, I usually try to avoid any language thread wars, but in this case, I strongly object against mentioning Perl and Python in a thread revolving around implementing ARPG engines.
Just delete that post please or the universe is going to explode. Basically, if you are really into making your own ARPG, I recommend this : look into C/C++ for like three months look into 3D modelling + animation for like half a year look into Unity framework (are we allowed to name it? But I suppose...) or any similar. Do NOT try to write your own engine in your first game. Believe me. *wink at GGG* | |
should have wrote the whole thing in asm...
the engine is bloated with fat inefficient c++ code :P |
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