3.4.4 Patch Notes

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Psukl wrote:
Still waiting for Chance To Flee to be a main skill...


It'll be reworked into Chance to Flea and have a chance to turn the enemy into a giant flea with a sad attack so you can go up to it and violently murder it in the name of all the animals you've ever loved.
Good work, thanks
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Iangyratu wrote:
So you decided to not make fossils stack or just didn't have time to do this? Hopefully the latter.


Why do something for free, when you can charge money for it?
D3 NumLock trick patched :D.
Regarding fossils stacking: we will probably get a stash-tab when Delve gets integrated into core game.
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KatKira wrote:
"
Iangyratu wrote:
So you decided to not make fossils stack or just didn't have time to do this? Hopefully the latter.


Why do something for free, when you can charge money for it?


soon available : payable patches for payable private leagues...ROFL.
learning is a painful process ... knowledge is the most deadly weapon.
>adjusted visual effects of...

Arctic Armor fix when, please?


For those who don't know...
https://www.reddit.com/r/pathofexile/comments/9hf98v/the_currently_on_sale_arctic_armor_set_looks_like/

On the right, as advertised, and how it used to look. On the left, how it looks now.
No fix for "too long Delves" that give an instance error when trying to join? :(

ty, for the bug fixes. keep up the good work <3
What a waste of a patch. Sulphite is still in the fucking game!!!!
No changes to the spawn rates of Aul and the special encounters??
Every time I see an update since the start of this league, I think surely this time they'll have made Delve more coop friendly, and they'll have made Delve instances persist like any other in the game. It's never in the patch notes.

Both shortcomings lead to frustrating situations. When players get frustrated with game mechanics, they tend to play less.

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