Delve league RED map drops

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MortalKombat3 wrote:
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pr13st wrote:
But this league it's fairly easier to get harby orbs so easier t16 sustain with beachheads.


Not everyone has the patience to level Zana to 8.


People who dont have that much patience have no business thinking about t16 sustain. t15 sustain via Zana 7 for them is overachieving.
- Delves outpost and ravaged camp for map pinatas ( just dropped 3 shaped t16 from the same chest and it's quite common )
- New zana mods
- Invest on your maps - Alch & go is dead since years and there are no reason to do it anyway.

There are plenty of guides that can help you with that and they are kinda explaining the same thing since atlas has been released. You must invest on your maps that's all.

Sustaining mean you have always map tiers providing enough xp to keep leveling - If there is one tier difference sometimes it's not a big deal you know, check xp formula if you want more infos :)


There is no reason SSF or not to be left behind with atlas this league, absolutly none it's literaly impossible if you follow these steps.
Hf :)
Hate to revive an old thread, but this map drop bs is a real problem. I've been playing hc ssf every league since it's been available, and over the past 2 leagues the inability to sustain red maps has become more problematic. (All I'm asking for here is 11+!)

Problem is, map drop rates are balanced around trade league where everyone buys maps, fully chisels, max sextants, corrupts, zana mods, fragments, rippy mods, etc, etc. None of this is possible to maintain in ssf.

When my character is lvl 96, I'm out of chisels, sextants, etc, and I'm forced to run T8s, WTF am I supposed to do about that?

Anyway, if this doesn't improve then I have to stop PoE. I perpetually stay pissed off about maps, and its ridiculous to be pissed off while you are doing something that is supposed to be fun.
Map drops have *always* sucked, and they get worse every league.

It gets boring as hell running 8s-10s and seeing a red map drop (always the same ones, no matter that I'm running every 10). And when you run the red map, it sure as hell never drops it's own tier.

Getting *past* tier 11 is just... takes more time than I can play in a given day. I know sustaining reds is all but impossible without RMTing a crapton of chaos to buy buy buy... oh, wait, whispers all day but no replies....
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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Cherd wrote:
Hate to revive an old thread, but this map drop bs is a real problem. I've been playing hc ssf every league since it's been available, and over the past 2 leagues the inability to sustain red maps has become more problematic. (All I'm asking for here is 11+!)

Problem is, map drop rates are balanced around trade league where everyone buys maps, fully chisels, max sextants, corrupts, zana mods, fragments, rippy mods, etc, etc. None of this is possible to maintain in ssf.

When my character is lvl 96, I'm out of chisels, sextants, etc, and I'm forced to run T8s, WTF am I supposed to do about that?

Anyway, if this doesn't improve then I have to stop PoE. I perpetually stay pissed off about maps, and its ridiculous to be pissed off while you are doing something that is supposed to be fun.

You can't maintain chisels and sextants endlessly so you need to adapt. Shaper/Elder is mandatory. Prophecies not mandatory but help. Residence is a t12 you can hit with a white sextant (tbh even alc and go is sufficient on t12, though). I have usually gone t11+ shaped only so I can target where shaper/elder is. I imagine other strats are fine though.

Honestly I am a bit baffled, you obviously play a lot with 37 chall ssf, and did plenty of delves. This league I have more t16s than I know what to do with and I really haven't traded for currency much at all (if at all - delve is pretty generous).

Delve has been crazy for maps, plus the new zana on top of it? Pshhhhh ez clap T15/16 sustain.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
I should probably clarify a few things

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ladish wrote:
Honestly I am a bit baffled, you obviously play a lot with 37 chall ssf

I'd like to honestly claim that I got 37 challenges in hc ssf, but I actually switched over to sc trade about halfway through the league to do challenges. I do this every league because I want to do challenges, but challenges (like map drops) are balanced around sc trade league. I'm not gonna say that it's impossible to complete challenges in hc ssf, but lets just say that it is effectively impossible. Similar problem, different topic.

But, I do play a lot. I put hundreds of hours into each league. I have a sense for what map drop rates have been, and I know that they've changed.

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ladish wrote:
and did plenty of delves.

Again, these were done in sc trade. With all of the unpredictable one-shot mechanics in deeper delves, going deep in hc (for me anyway) would be a really stupid decision.

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ladish wrote:
This league I have more t16s than I know what to do with and I really haven't traded for currency much at all (if at all - delve is pretty generous).

I agree, if you exploit cities in delves, then map sustain isn't really an issue. But again, this is balanced around sc. The real point is that map drop rates shouldn't be balanced around secondary mechanics. In Incursion, map drop rates were adjusted to account for Temple drops (bad), and in Delve they were adjusted to account for Delve drops (worse). Maps should drop in maps, period, problem solved.
Last edited by Cherd#1787 on Nov 21, 2018, 11:31:11 AM
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Cherd wrote:
I agree, if you exploit cities in delves, then map sustain isn't really an issue. But again, this is balanced around sc. The real point is that map drop rates shouldn't be balanced around secondary mechanics. In Incursion, map drop rates were adjusted to account for Temple drops (bad), and in Delve they were adjusted to account for Delve drops (worse). Maps should drop in maps, period, problem solved.

I understand delve is much more sketch in HC, you need a pretty bonkers build to do it safely and even then it is still much more risky than mapping even with nasty mods.

That said, map drops aren't balanced around the league mechanic. For example in standard ssf, I wouldn't expect to maintain 15 or 16 without chisels and sextants but 11-13 are still easily doable with alc and go if you pick the right shaped maps, keep shaper/elder then use map currency/zana mods as and when available/sensible. Not sayign it is easy but you picked SSF for a reason, right?

Also like the other guy said, the new zana +5 mod is unbelievable for maintaining maps, just watch out for reflect since the map is rerolled! In HCSSF Couple those to low level delves (~90) where u can run almost indefinitely for all the chaos u need to fund zana.
Last edited by ladish#6213 on Nov 21, 2018, 12:16:17 PM
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ladish wrote:
I understand delve is much more sketch in HC, you need a pretty bonkers build to do it safely and even then it is still much more risky than mapping even with nasty mods.

That said, map drops aren't balanced around the league mechanic. For example in standard ssf, I wouldn't expect to maintain 15 or 16 without chisels and sextants but 11-13 are still easily doable with alc and go if you pick the right shaped maps, keep shaper/elder then use map currency/zana mods as and when available/sensible. Not sayign it is easy but you picked SSF for a reason, right?

Also like the other guy said, the new zana +5 mod is unbelievable for maintaining maps, just watch out for reflect since the map is rerolled! In HCSSF Couple those to low level delves (~90) where u can run almost indefinitely for all the chaos u need to fund zana.


I agree with the sentiment, ssf is supposed to be difficult, that's why I chose it, right? And I agree in general that the game should never be balanced around ssf. But, again, running T8s at lvl 96 is simply not fun, in fact, it's downright infuriating! If this is a big enough problem for GGG to take into account from a player retention perspective, then I'd like to suggest that they do so.

And yes, the Zana shape mod is nifty for sustaining maps, but again this is ssf. Even at 2c a pop, it simply isn't sustainable under normal circumstances. Even if, theoretically, you could sustain while diligently doing the chaos recipe, it's still not worth it. I play hc ssf at league start because I like to push ladder, which is why I need maps. It's actually more efficient to run T8s and not do chaos recipe than it is to maintain T11s while doing chaos recipe (from an experience perspective). Therein lies the problem, I'm still running T8s.
don't think I've played a league where I've had so many red maps as I've been given from Delve

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