GGG's sick sense of balance?
" I am interested in a real discussion. Why they dont change it until someone is using it then for years? Sorry I just cant see anything that could excuse that even a little and therefor I cant understand how anyone can defend this eventhough he/she has never found any real purpose for it themselves. " Thats exactly what I said? You remember the belt of the deceiver before that did not have the "intimidate nearby enemies" mod? No? It was the same garbage unique item like so many unique items are like now, just alc shards. Those little "its bad, just give it some mods and better numbers" changes where all that it takes to make a good item out of it. And you cant tell anyone that his is magic or they cant do that with most items that are just wasted artworks right now. And I really love the new/current belt of deceiver, for my little ssf RT cleave builds it probably the best choice till 100 <3. Last edited by The_Human_Tornado on Aug 16, 2018, 7:33:07 PM
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" You are arguing something I'm not against. I would love for everything to get balanced. I would love to see buffs to dead items and underused skills. I would love to play melee again without feeling gimped. Not sure why you think I am defending this. I said I understand to an extend why not everything can be balanced. GGG has only itself to blame for all the dead items and poor skills this game has. They push out content way to quickly, and not leaving themselves any time to do any 'maintenance'. This goes beyond even skills and items. | |
" I agree with that. |
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