[3.2] Guffin's McFlurry Flurry | All Bosses Down | Fast and Safe Mapping | Skillchoices | HC Viable



Deathless Uber Elder Run
Deathless Uber Atziri Run
Instaphase Shaper Run
T16 Haunted Mansion Clear (33 Packsize, 4 added Monsters Sextants, Beyond, Elder Portals)
T16 Haunted Mansion Clear (32 Packsize, 4 added Monsters Sextants, Beyond)
Full Health Shaper Kill

I'm lovin' it, and I hope you will too :D
This is a Cold elemental conversion Claw Build using Blade Flurry for Bosses and a variety of skills for trash clear. Without Gemswaps.
As Slayer/Raider, given time investment, you can farm any content with many customization Possibilities (HC, Skillchoice, etc.) at a great pace!

If you want to skip the explanations, there are PoB links at the Bottom of this Post.


- One of the fastest "Melee" Map Clears
- One of the highest "Melee" Single Target DPS in the game with endless scaling
- Prime Bossing Build
- All of the above while being super safe (HC viable with adjustments)
- A Variety of Clearskills possible without recolouring
- Cheap to get started, not Uber Lab dependant -> Good League Starter
- Runs all Mapmods except "Cannot Leech" (and "Ele Reflect" on T16s or with -max)

- Not as budget friendly as Summoners/Totems/Mines to get into the Bossing Endgame
- "Melee" Skills will never clear as fast as QOTF TS/KB Builds or Autobombers
- No Phys Mitigation-/CI-/Maxblock-/etc. Tank. You need to dodge sometimes during Bosses
- Only Semi SSF friendly, as one Unique + one specific Rare is always required

- No upper limits since this is ele Conversion (Blade Flurry)
- Personally I reached over 5 Million Shaper DPS with BF, and 1M with Reave on a pseudo 6l

- Evasion and Dodge based (66% Attack- and 40% Spell Dodge while mapping)
- 165% Life in SC excluding Belly, 205% in HC at the sacrifice of DPS (which we have enough of)
- Space for Fortify, Kaom's Heart and Endurance Charges while mapping in HC
- Overleech Carries hard
- 3 Utility Flasks (4 in HC) + Taste of Hate for Phys mitigation
- Maim, Chill, Freeze and Shatter reliably
- Never in true Melee range


These are assuming an Endgame Character at Level 95. Levelling Paths are further down.



In any Variation of the Build, we go Slayer/Raider and take the Ranger Start.

Slayer is a super popular Scion choice for one basic reasons:
You get Overleech. Overleech is great. It basically means your life leech doesn't stop when you are at full life, it keeps running in the background. As opposed to any "normal" build with leech, you are always at Max Leech Rate while playing. While they have to attack to build up Leech Rate every time they lose life, yours is always running. It keeps you topped off from many small hits without a dent in your HP Bar, and even 5k Hits get healed back up in a second. This is an invaluable defense mechanism, that allows us to stand even in Uber Elder degen grounds at full Life.
The free 10% Culling strike is also super noticeable for Boss Fights and Mapping.
20% increased AoE after we killed something is great for mapping with Reave and some other Skills.

Raider is used to bolster our DPS and Speed in various ways:
Whenever we are fighting Bosses we generate Frenzy Charges by hitting them, granting us 4% more Damage and Attack Speed per Charge.
While we have full Frenzy Charges, we have Onslaught (even if it's not displayed in the buff bar). This gives us 20% Attack Speed and is up 100% of the time while mapping and on any Bossfight that lasts more than a few seconds.
These both together make our movement skills extremely fast as well as giving us a rather insane boost to Damage.
The 4% Dodge Chance is a nice Freebie, and builds well into our Defenses.


SC Tree (165% inc Life):
Image Version


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HC Tree (205% inc Life):
Image Version


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As a general Rule we pick up Life, Attack Speed, Crit Chance and Crit Multi, Ele Penetration and some minor Accuracy.
Since we are Ele Conversion, we need Winter Spirit for our first 40% Conversion to Cold. As we convert from Physical to Elemental, we benefit from any Physical as well as Elemental Nodes/Increases, which is what makes Ele Conversion Builds so strong. Elemental Penetration Nodes also act as a kind of More Multiplier against high Resistance Targets.

Acrobatics, Phase Acrobatics and Vaal Pact are all huge boni to our survivability, and in my eyes non negotiable. Look at Vaal Pact as a 100.000.000% increase to your Leech :D

In general we will be missing some INT to level our gems to the highest level. This is fixed in both versions of the tree by taking 2 INT travel nodes on the tree, some Notables as well as one Ring with INT on it.

As with most Builds, these are just guidelines. The only non negotiable aspects are Winter Spirit and the 3 Keystones.
If you find you need more Life, or maybe you have some gg Jewels: grab Life and Jewel Sockets :) If PoB tells you Accuracy is worth more for you than Crit Multi, go for it!

Bandits and Pantheon

We help Alira. 20% Crit Multiplier is a nice DPS Boost since we are a crit based build, and 15% to all elemental Resistances makes gearing a lot easier. The Mana Regen is noticeable while levelling.

Is more impactful for us than most other builds.
Make sure to upgrade the relevant ones quickly.

For Bossing

Major - Arakaali
"50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently" is triggered by Cast When Damage taken linked to Immortal Call, which stops us taking damage from Blood Rage for a split Second. This is huge Boost to survivability as it makes our Leech incredibly fast, healing 5k damage hits in a Second.

Minor - Whatever
Take whatever suits you best for Defenses. Yugul is worth it for fights with a lot of Cold Damage like Uber Elder.

For Mapping

Major - Lunaris or Solaris
Lunaris is great for Avoiding Projectiles, like Porcupine explosions, and some Dodge Chance. Also gives you Chain Safety if you are mapping with a Golem.
Solaris Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently is huge. While mapping you receive quite some hits, and chances are you have like 80% uptime on Crit immunity like this.

Minor - Whatever
Depends on your Situation/Map. Shakari's Poison Immunity for Poison/Caustic Ground maps, Grukthul is good defensively, Abberath for burning ground maps.

Ele Reflect Maps
Solaris + Yugul, no debate.
Depending on which stage of the build you are in, you have 90% to 80% Elemental Damage(of which in the end all is cold) which makes ele reflect rippy.
Yugul grants 25% reduced reflected ele damage taken and 5% reduced cold damage taken if you have been hit recently. Solaris on the other hand reduces elemental damage taken by 8% if you have not been hit recently.

With Solaris + Yugul + Primeval Force (10%) + Sibyl's Lament in the left ring Slot, we have
80% to 83% reduced reflected (cold) damage taken, making us relatively safe.
Add on top of that a Taste of Hate, boosting our max cold resistance to 81% and we are able to run ele reflect maps with no problems. As long as it doesn't have a -max resistances roll or is T16.


This Build has the comfort of running arguably the strongest singletarget Skill in the game, further enhanced by the insane support lineup thanks to ele conversion, alongside a clearskill in a pseudo 5 or 6 link.
At the same time we keep the benefits of Dual Wielding and Stat Sticks.
For that, we use a Claw and socket our Blade Flurry into the Chest, while the Clearskill is either in our Helmet or the Gloves as a Beginner Option.
For Mapping, no gem- or weaponswaps are needed.

We achieve our elemental Conversion through the Winter Spirit notable as well as one of 2 Uniques.
We reach 90% ele Conversion while progressing towards endgame, where we will have at least 75% pure Cold Conversion.

Gem Links

The links are sorted in descending order of importance. So the last gem in a chain should be the last one you slot in when you upgrade your amount of links.
The colour of the Text implies the colour of the Gem.
Do NOT use Damage on full Life until you have the Slayer Ascendancy, as you will not be always on full Life until then.

Clearskill + Multistrike + Elemental Damage with Attacks + Damage on Full Life
You can choose between Reave, Frost Blades, Lightning Strike and Wild Strike here. All are Green Gems and can be swapped out at wish, and all work with the same supports.
I recommend Reave for the fastest Clearspeed and highest Damage. While Reave will only attack with our Claw and gain boni from our Statstick, all other Skills will use both Melee Weapons. Because of Statsticks having horrible DPS by design, you need a weaponswap into 2 30% Quality Touch of Anguishes for these skills. ToA is a great weapon for them because the free + 1 Chain is very noticeable for Clear.
Lightning Strike owns open Maps like Dunes or Racecourse, while Frost Blades can do these as well but excels in Close/Narrow maps with corners etc. like Toxic Sewers or Haunted Mansion.
Reave can do all of that at once.

Blade Flurry + Concentrated Effect + Elemental Damage with Attacks + Damage on Full Life + Elemental Focus + Melee Physical Damage
Since we convert from Physical to Elemental Damage, we can make full use of Melee Phys, EDwA and Ele Focus. As we are always on Full Life thanks to our Overleech, DoFL is a no brainer. Blade Flurry being an Area Skill enables us using Conc Effect, and the lack of AoE doesn't hurt us since we clear with another skill.
BF can only attack with Daggers, Claws or One Handed Swords. That means we can have a Statstick with tons of added Damage in our other Weapon Slot, as long as its not one of the Types of Weapons BF can use. And no, attacking with only one Weapon doesn't impact the Attack Speed.

Herald of Ice + Curse on Hit + Assasins Mark + Orb of Storms (~Lvl 10) OR Vaal Reave
This is our Curse Setup. While Mapping, your Herald of Ice explosions will Curse enemies and killing them generates you Power Charges and Mana. This is generally the best for Mapping Speed. If you want more passive tankyness you can choose Warlord's Mark instead of Assassin's Mark, generating Endurance Charges instead which will provide security against Physical Damage.
Orb of Storms can be used to curse Bosses, but is generally irrelevant while mapping since you kill them so fast anyways. If you decide to use it, don't level it to high as otherwise you will struggle with int.
Vaal Reave should be used if you play with Reave, enabling you to get 8 Stacks for way more AoE. Be sure to use it when it's up for an incredible boost in clearspeed.

Movement Skill + Faster Attacks + Blood Magic OR Fortify
For Movement, you can either use Whirling Blades or Leap Slam. I prefer WB, but LS is generally better for mapping cause it enables you to traverse difficult terrain faster. If you decide to use LS, make sure you put your Statstick in your left Weapon Slot since it won't work otherwise.
Fortify is an extra Defense Layer over Blood Magic, but it feels bad in No Regen Maps and whenever you have to backtrack.

Frostbomb (Lvl 1) + Ancestral Protector (~Lvl 12) + Increased Duration
Cast When Damage Taken (Lvl 1) + Immortal Call (Lvl 3) + Blood Rage (Lvl 7)
Frostbomb and Ancestral Protector are huge boosts to our DPS and can be comfortably used while mapping. Don't level Frostbomb as it provides no advantage, and don't level AP too high as we don't have the Strength for it.
The CWDT setup triggers our Arakaali Buff and keeps up Blood Rage passively. Check the Pantheon part for more information.
Generally both these setups are used while doing Endgame Bosses, where 1 replaces the HoI/CoH Setup.
While Mapping, you can only have 1 and I recommend the Frostbomb/Protector one.
For the CWDT setup, the gem levels are important as CWDT won't trigger the gems otherwise.

Hatred, Blood Rage, Ice Golem
These go anywhere and don't need any links.
Hatred is an incredibly huge DPS boost, even more so with the Watcher's Eye Jewel I recommend for Endgame.
Blood Rage grants us a lot of Attack Speed and generates Frenzy Charges while killing. The Health Degen is a non matter, as our Overleech keeps us at Full Life. This Skill should be kept up at all times.
Ice Golem is conditional and I don't recommend using it while mapping, it will die 99% of the time anyways and you don't need it for clearing. On Endgame Bosses I take it tho.

Quality and Levels can be good DPS upgrades. It is worth noting however that, unlike Spell Builds, we don't benefit from a Level 21 gem hugely. This makes investing into them usually a thing left for the very Endgame.
20 Quality on all your Gems that Support BF and your Clearskill is essentially an easy low budget upgrade for late maps though! Adding quality to Blood Rage is also worth it.
You can see what the increased Quality does in the Wiki Pages I linked.

Progression Gear

Gear Overview

Example Rares:

These are all really mediocre/subpar.
Trade Search Links and Stat Priority are further down.

Recommended/required Uniques:

Upgrades for red maps/late yellows:

These are my recommended Items for a character that just reached Maps:

Touch of Anguish OR The Scourge as your main weapon.
Both are cheap starter uniques with solid phys DPS. ToA is crit focused, while Scourge offers more Attack Speed. Choose whichever you prefer or is cheaper, as they offer almost the same damage.
For ToA look for high crit and physical rolls, for the Scourge you want reasonably high Minion Attack Speed, Attack Speed and physical rolls.
If for whatever reason you can't afford either of those, go for a Wasp Nest.

Moonbender's Wing is an amazing offhand Statstick until you can get a Watcher's Eye Cold Conversion Jewel and a proper shaped Statstick. It is dirt cheap and together with Winter's Spirit brings us up to 90% Ele Conversion.
The rolls on this item don't matter, just get the cheapest one.

Thunderfists are where you will want to socket your Clearskill. It offers a free pseudo 5 link with a useful support as well as a lot of flat damage and 10% Attack Speed. On top of that it is available very cheap.

Starkonja's is a great cheap unique which offers a lot of Life, Surviability and some offensives as well.
Alternatively you can use a Rare Helmet with Life, Resists and Accuracy.

Tabula is the obvious choice as an easy 6l for Blade Flurry. Since it is expensive early in the league and farming it in Blood Aqueducts via Humility Cards is time consuming, you can also just get a rare 4 or 5 link Chest with Life and Resists.
A 4l Blade Flurry is more than enough for early maps.

Belt of the Deceiver is a nice and cheap starting option, that should fix your resists and adds a lot of damage via Intimidate. It lacks a bit on the Life tho, so I recommend a rare Belt.

Atziri's Promise, a Diamond Flask, and any 3 of these 4: Stibnite, Quartz, Basalt, Jade
Both Atziris Promise and a Diamond Flasks are big DPS increases, while Atziri's Promise adds survivability against Chaos Damage.
The other 4 Flasks are all great for Defensives, and I personally recommend a Stibnite, Quartz and Basalt.
Keep all of these up at all times, whenever you are about to engage a pack or Boss.
You need to get Bleed Immunity, Freeze Removal and Curse Immunity on 3 of these. Don't forget to quality them for more Duration and roll your Curse Immunity one with %increased Duration.
All of these Flasks will be super cheap to get, you probably will have all except the Atziris Promise form levelling anyways.

The rest of your gear should be Rares with Life, Resistances and Damage. If you follow my SC Tree you will need exactly 40 INT on Rares, so try to aim for that. It's not a dealbreaker if you fall short tho, as there are plenty of ways to mitigate it on the passive tree.
Stat Priority more or less goes like this:

- Life
- Resistances until 75%

- Flat Physical Damage added to Attacks
- %increased Elemental Damage with Attacks
- Global Crit Multi, Attack Speed
- Accuracy
- maybe some flat Elemental Damage to Attacks.

If you need help finding these, here are Search Links:
Rings, Amulet, Belt, Boots, Abyss Jewels, Normal Jewels

As you progress through maps and farm currency, I recommend upgrading to these items:

Belly of the Beast in a 5 Link. Belly offers a shit ton of Life and much needed Resistances.
This is the BiS Chest for this build, and I can't think of any I'd rather take except a mirror worthy Elder Chest on Standard.
Try to aim for 35%+ max Life.

Tombfist with one Abyssal Socket. These offer both a lot of Life and offensive Value and are not beatable.
You want to put a Murderous Eye Jewel in the socket, as you will Intimidate enemies all the time. This is effectively a 10% more Multiplier for your Damage, because we don't have any other sources of increased damage taken on the enemy.
You are looking for either a 10% Attack Speed/5% Max life or 9%/6% roll. A perfect 10%/6% costs a premium that is not worth paying so early on.

A new pseudo 5l for our Clearskill is required since we don't use Thunderfists anymore.
This will be achieved by buying a rare Shaped Helmet with one of the "supported by" Suffixes: Supported by Innervate or Supported by Hypothermia
Even with Life and Resistances on these, they usually go for very cheap.
Try to get Life, Resists and Accuracy on these. A helmet like this is more than enough for clearing even T16s.
Example Trade Search Link: here

Taste of Hate will be a pricey upgrade, but it offers a lot of damage and great physical Mitigation. By taking a portion of all physical Damage as elemental Damage, we reduce the incoming Amount through our Cold Resistance.
It also helps with Ele Reflect Maps, as explained further down.

Endgame Gear

Gear Overview

Belly of the Beast upgraded to a 6 Link. Easy 50% More DPS like that. Try to aim for 35%+ Life and 15% Allres.

Watcher's Eye with at least 35% Physical Converted to Cold. This is essential, as it lets us keep our Ele Conversion without Moonbender's Wing. This frees up our Offhand for a Shaped Statstick for a huge damage boost.

Shaped Statsticks are one of the biggest DPS increases you can get. Since we are converting from Physical to Elemental we make use of these in all ways: we get the full value of "added as extra" mods, as well as properly scale the added elemental Damage via ele Pen and EdWA Support.
Try to aim for 60%+ Added as Extra Elemental at least.

Tombfist with 2 Abyssal Sockets now. Just socket a second good Abyss Jewel with Life and Damage in here, preferably a Searching Eye Jewel to get the Maim for added security.

Darkness Enthroned with 2 GG Abyss Jewels. It's easy to get 120+ Life and 30 Allres as well as some Damage here.
A Stygian Vise with WED, Life, Resists, some Flask effects and a good Jewel can easily be better, will cost a lot more for the same life/res tho.

Rare Claw with as high of Physical DPS, Attack Speed and Crit as you can get.
It's worth noting that I did my first Uber Elder Kill with a 330pdps claw with 7.8% Crit. So nothing crazy is required.

Upgrade your Rares as you go along. Aim for higher Life, higher flat Physical Damage, higher WED, higher Crit Multi, higher Accuracy etc.

Enchantments are some expensive lategame upgrades you can make.
For the Helmet 150% inc Ice Golem Effect is best on paper, but he dies often. So I recommend to settle either for 40% BF Damage or 10% Bloodrage Attack Speed, which are both very close to each other.
On your Boots you want 10% ele Pen if you haven't killed recently for bosses.

Mapping Specific

Tempest's Binding is the perfect place to socket your Clearskill as it provides 2 powerful added damage supports. Since this is very pricey, and not available in every League (Harbinger Orbs are required), it's not an option for everyone.
An alternative which is just as good is a Shaper Helmet with two of these mods:
Supported by Innervate/Hypothermia/30% more Ele Damage (Essence of Horror Craft)
It is worth noting that my old Helmets, one with only Innervate and one with only Hypothermia, both carried my Reave through the whole Atlas, including T16s.

Darkray's corrupted for + 1 Frenzy Charges. These will give you the most Speed and Damage while mapping, at the loss of life.

Bossing (Guardians, Shaper, etc.)

Lightpoacher: since we don't use a Clearskill for the Endgame Bosses, it makes sense to ditch our Pseudo Link Helmet. A 2 Socket Lightpoacher offers 15% Allres, upwards of 80 Life and a Shitton of Damage with the right Jewels.

Bubonic Trail: As we don't need any more Speed, the Darkray's get swapped out for more Life and Safety from these. A 2 socket version obviously offers more Damage and Life, but comes at a hefty price point.

Wise Oak and Lion's Roar are big More Multipliers to our Damage. For the Wise Oak make sure that with all Flasks up, your uncapped Cold Resistance is the highest. Should be no problem tho, since Taste of Heat gives us a lot.

Jaws of Agony: in a weaponswap can be used to generate Power Charges before Boss Fights or inbetween Phases. You can see me use it in my Videos.

Our Herald of Ice Curse on Hit setup and the Clearskill get removed to make space for more DPS and the Abyssal Sockets.
We run the CWDT Setup alongside the Ancestral Protector + Frostbomb explained in the Gem Links Section.

Ice Trap + Multiple Traps + Cluster Trap
In Jaws of Agony for the Power Charge Generation. Keep them all at lvl 1

Herald of Ash, Ice Golem
Just socket them somewhere, they don't need to be linked to anything.
Herald of Ash is just way more Damage than Herald of Ice, and on Bosses we can't make use of the Curse on Hit that is possible with HoI.
The Ice Golem helps out with our Accuracy Problems.

Items I don't recommend using:

Loreweave seems like a very good choice in the eyes of many. It adds a ton of survivability via 80% max Res and shit tons of damage via flat Phys, Crit Chance, and WED.
Loreweave Rant

Check this chart:
75 vs 80 max Res

As you can see, a Character with 5000 Life and 75% Res would die from a 20000 Elemental hit, while the 80% Maxres Loreweave Wearer would survive with 1000 HP to spare. The difference in reduction gets more noticeable the larger the incoming Damage is.
In "real Life" PoE you will never receive 20k Ele Hits tho, if you don't decide to stand in Volatiles. So the Loreweave upside isn't as noticeable as the Chart might make you think.
Also, with my recommended SC tree, a 5000HP Loreweave Character would sit at 5500 with the Belly and survive the 20k Hit regardless.
Added on top of that is the fact, that there are more sources of Physical than Elemental Damage in the game, against which Loreweave offers nothing but Belly offers a shit ton more Life.

While Loreweave might seem attractive because of the bigger Damage and comparable Survivability, all in all Belly offers more Survivability while also adding 15% Allres. This makes gearing easier and lets me drop any Res on my Rings for example, so I can get more damage.

In the End it's up to you, but I recommend Belly over Loreweave any day.

Abyssus is a popular Item that many Build Guides use to artificially increase your DPS numbers.
I say artificially because you don't do any DPS when you're dead. And with Abyssus you will be dead. A lot.
Yes, it is the biggest DPS upgrade you can find on any piece of gear. But it is well balanced, and doesnt offer any Defenses. You actually take increased physical damage.
While this Build is very survivable, and in HC even could be called tanky, it doesn't have the Physical Mitigation a Jugg has. You will avoid almost all damage, and heal back up from small or big hits instantly, but that doesn't help if you get one Shot. Without Abyssus you can avoid all one Shots. With it you still avoid 99% of attacks, but if that one juicy rare with crit multi hits you, you're instantly dead.

I don't recommend this item, even with only a 40% increased Damage taken roll. Don't use it.

Claws vs Foils

I compared both options in PoB with my current gear (adapted Jewels to work for both) and my Claw transformed to a Foil, and Claws come out ahead.

You can path for Foils pretty efficiently and get the same-ish damage, but Claws pull ahead thanks to the following:
- Free Life and Mana Leech from Claw Nodes
- Free Life gain on Hit from Claw Implicits (super strong actually)
- Free %inc Life Leech per Second from Claw Nodes
- better Crit Chance on the Weapons

Claws get a ton of QoL and Defensive advantages on top of having the same damage as Foils.
If you take into Account that with Foils you have to actually grab a Mana Leech node to sustain, you achieve less damage with them.
Even with the offensively stronger Implicits on Foils, they simply don't compare to Claws in the end (for us).

If you happen to ID a 500pdsp Foil tho, go ahead and use it :D


I recommend Levelling with Sunder, which you can buy from Nessa after The Siren's Cadence until Maps.

Ascendancy and Skilltrees

Ascendancy Progression:
Slayer into Raider into Ranger Start
Normal: +20 Dex/Strength and Passive Point
Cruel: Take Slayer and +40 Dex
Merciless: Take Raider
Uber: Take the Ranger Start

These are very general trees, since I don't know your particular levelling Situation. Do you have levelling Uniques? Do you have good Rares? Are you using Claws from early on or something else? Do you play SC or HC? Do you need some Stats for your Skills?
Try to adapt it to your needs: if you need more Life, go for the Scion Life wheel (the biggest Life Cluster in the game) earlier. If you have some good levelling Claws, maybe pick the Claw nodes earlier. Etc.

Level 30/After Normal Lab Tree:
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Level 52/After Cruel Lab Tree:
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Level 68/After Merc Lab Tree:
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Level 75/After Uber Lab Tree:
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Only take Vaal Pact once you are High Level and have some amount of Leech.
Take Winter's Spirit after you have one Cluster of Elemental Penetration.
Make sure to get Acro early on.
Use Bloodrage during Levelling.

If you struggle with INT, keep in mind Aspect of the Lynx, Coordination, Trickery and the 2 travel Nodes towards the Jewel Socket are nice sources for it. Coupled with Int on one Ring or Ammy (or both with very low Rolls), you are set.
You can take a +30 INT Node until you manage to fix it with gear.

After that, progress towards the Endgame Tree however you see fit. Generally the Claw Nodes are big tho :P

Levelling Gear and Gems

I will write down a detailed gem and unique progression for levelling until Maps later, in the meantime have this:

RaizQT made an awesome Guide about levelling with Elemental Sunder, which suits our purposes extremely well: Check it out!
I really recommend watching through it, as most people can learn a ton from it and this is the most efficient way to level for us.


General Mapping and Bossing

We zoom around the map at lightning speed thanks to our high attackspeed with Whirling Blades or Leap Slam.

Activate Bloodrage at the start of the Map and recast it if necessary.

Use Bladeflurry for big rares/uniques and map Bosses.

Make sure to use the Numlock Trick.
If you click out of your reach with a Skill the character will walk a distance before he is "in range" to use the skill, which makes you loose control and can lead to deaths. The Numlock trick will make you always "attack in place", so that you actually perform an action when you want.

Don't forget to place your Ancestral Protector and Frostbomb on Bosses! The Frostbomb under the Boss, the Protector away so that he doesn't die.
You can use AP while clearing a Breach or Abyssal Crack as well, as your travelling slows down a lot.

Map Mods

Ele Reflect:
You can run it without problems, even though the vast majority of your Damage is Elemental.

For these maps you need to:
Pick Yugul + Solaris (Check the Pantheon Section further up).
Make sure your left Ring has no important resists or Stats (that loosing would brick your gear) on it. You Equip Sibyl's Lament here.

All together, you have 80 to 83% reflect Reduction, if you run the Endgame Setup of 75%+ Cold Conversion.
40% from Sibyl's Lament + 25% from Yugul + 10% from Primeval Force + 8% from Solaris if you haven't been hit recently OR 5% from Yugul if you have been hit recently.

Add on top the fact that we have 81% max cold Res due to Taste of Hate, as well as our Overleech, and we will be topped of most of the time.

This turns instantly rippy if the map has -Max Resists as well as Ele Reflect though, since the reflected damage will hit you way harder. Also, I don't recommend running T16s with ele Reflect.

Chance to avoid Elemental Ailments:
Is totally doable, but you loose a bit of safety cause you will rarely chill/freeze/shatter enemies. Also makes your Curse on Hit work less often.
The main turn off is, that you won't hear those juiiiiicy Shattering sounds tho :D

Less Recovery Rate of Life/Energy Shield:
Is a direct nerf to your Leech. I haven't seen it have any kind of huge impact. I don't recommend running T16 guardian maps with that mod tho, as your survivability against the Boss will suffer.

Uber Elder

These 2 are your Friends.
You take the same gear as for all other Endgame Bosses, but swap out Bubonic Trail for Kaoms and instead of Herald of Ash you take Purity.

Kaoms Roots prevent you from being slowed during Elders Cone, which makes dodging things a breeze. It also prevents you from getting stunned by Shaper's Balls, so you don't tank two. Add on top of that the huge HP Boost, and these are a must have.
Try to get some with either +1 to Frenzies or "10% Ele Pen if you haven't killed recently". I prefer the Frenzies for more speed and reliability, even if the Ele Pen is slightly more damage on paper.

Purity of Ice helps against the many sources of Cold Damage in this fight and boosts your survivability a lot.

Using Kaoms makes you lose Gem Sockets. To keep your CWDT setup for the insane Survivability from Arakaali, you need to replace your Ancestral Protector + Inc Duration wit CWDT + IC. So in the end you have:
Frostbomb (Lvl 11) + CWDT + Immortal Call
Lvl 11 Frost Bomb is required so that it isn't supported by CWDT, as otherwise you wouldn't be able to selfcast it anymore.

All in all this is a big DPS loss, but you will still have enough. Uber Elder isn't a huge DPS check, it moreso checks mechanic knowledge and survivability.

Uber Atziri

Keep your normal mapping Flasks. Getting Cursed/Bleeded sucks here.
Also the Mobs are 100% Magic packs and probably the tankiest in the game, so I recommend going with your Bossing Setup for the whole run (ditching the pseudo 5/6l for Reave) and clearing with Blade Flurry where you swap in Inc AoE for trash.

For Atziri, keep your Flask Charges for the split Phases and focus down the Spear one.
With the correct timing you can precharge like 3 stacks of BF for a quicker kill on these.


All these PoBs were made with my current Bestiary Gear.
SC Mapping
SC Bossing

HC Mapping
HC Bossing

If you don't know what PoB is, I strongly recommend picking this insanely powerful tool up here and checking out this video guide or its written form.


Why "McFlurry" Flurry?
McFlurry is a type of Ice Cream, and this is a cold conversion Blade Flurry build :P

Hey Mr. Guffin I noticed that you carried someone in your Uber Elder Video. How could I have a chance at experiencing this too?
Funny that you ask, totally random person. I offer a free carry service over here :)

Do you know the Shadow of the McFlurry in the Banner is fucked?
Yes, I will fix it soon™

Why do you do a FAQ before there even are any question? Could this just be a shameless plug for your free Carry Service, which I heard can be found here?
Who knows :D
Build Guide: poeurl.com/bUCB
Carry Service: poeurl.com/bUCC
Last edited by Dntsy on May 24, 2018 10:45:46 AM
Last bumped on May 24, 2018 10:02:26 AM
From newest added to oldest:

- Added Claws vs Foils notes to the Gear Section
- Added Info about Enchants and Gemlevels
- Added some example Rares for progression Gear (hopefully the last gear I have to buy for linking)
- Shortened every URL for more Space (was at 47/50k letters prior)
- New levelling Trees
- Added RaizQTs Sunder ele Conversion levelling Guide
- Added a new Video with a more crazy map clear example
- Added a Shaper full-Health-Kill.gif
- Added some Loreweave Thoughts
- Added more Trade Links for rare Items
- Some formatting changes, fixed some Typos

From earliest ETA to latest:

- Expand Gear Section for HC
- Add Uber Lab tips
- Add levelling uniqiues and gems progression
- Add SSF disclaimer
- Update for 3.3 when all Info is final and keep at it during League
- Add Videos for HC Skilltree and Gear Choices (once the Char hits Standard and I can buy a Heart)

Lastly, thanks for taking interest in my Guide :)
I know this is not an innovative Build, but it is certainly a strong one that newer and experienced players alike can play as their sole character to do all content in the game.
I'm always down to hear constructive Criticism and answer questions.

Hope you have a nice day everyone :)

Build Guide: poeurl.com/bUCB
Carry Service: poeurl.com/bUCC
Last edited by Dntsy on May 24, 2018 10:47:01 AM
Dope build, dope guide +1

nice looking guide :) gonna try this with my leftover bestiary currency (and im aware i wont get the best stuff at this stage of the league).

in case i like it, would you say this build could work as starter into the new league? im sorry for this kind of bad question, but im really inexperienced when it comes to bf builds. thanks in advance!

nice looking guide :) gonna try this with my leftover bestiary currency (and im aware i wont get the best stuff at this stage of the league).

in case i like it, would you say this build could work as starter into the new league? im sorry for this kind of bad question, but im really inexperienced when it comes to bf builds. thanks in advance!

Ty for the nice words mate :)

That's not a bad question at all.
It works as a league starter for sure, I myself started with it in Bestiary! With the 1Alch to 3c Uniques shown in the "Progression Gear" segment, I pushed into red maps easily. Just gotta upgrade rares as you go.
Blade Flurry is insane even on a Budget, and for clear any skill is able to 1 Shot Stuff on a (pseudo) 5link these days.
The cherry on top is, that our Uber Lab is pretty unimpactful. All you get from it are a bunch of Skillpoints, which is nice but not build enabling. So if you struggle finding trials, it's no problem.

Hope I could help,
Build Guide: poeurl.com/bUCB
Carry Service: poeurl.com/bUCC
Last edited by Dntsy on May 15, 2018 11:01:42 AM
Shout out for the awesome, well written, colourful guide.
Been playing around in Flashback HC with this while waiting for Incursion. Having fun and will probably make it one of my dual league starters (usually run two characters and keep them around the same level)

Keep up the good work!
Completed 7 ChallengesSavage16 wrote:
Shout out for the awesome, well written, colourful guide.
Been playing around in Flashback HC with this while waiting for Incursion. Having fun and will probably make it one of my dual league starters (usually run two characters and keep them around the same level)

Keep up the good work!

Tyty, I try :D

Actually curious how it works out in HC. With 205% inc Life and Kaom's I can get 7.5k Life. Coupled with Slayer Overleech, full Acro and Defensive Flasks it seems incredibly safe. But as I don't play HC myself I have no way to tell.

Feel free to keep me updated how it goes for you :)
Build Guide: poeurl.com/bUCB
Carry Service: poeurl.com/bUCC
Completed 37 ChallengesDntsy wrote:

Tyty, I try :D

Actually curious how it works out in HC. With 205% inc Life and Kaom's I can get 7.5k Life. Coupled with Slayer Overleech, full Acro and Defensive Flasks it seems incredibly safe. But as I don't play HC myself I have no way to tell.

Feel free to keep me updated how it goes for you :)

My goal is to get through Act 10 before Flashback ends, but I am by no means a fast leveler so I do not know if I will make it or not :)

Seems to do ok so far, though Flashback can throw some nasty combination of mods at you and I have died twice now. Once at 27 and again at 35. I am not normally a HC player and have only been doing so for something to do until Incursion starts so I probably do not play as cautiously or build as defensively as I should. That being said I feel if I did slow down a bit this build would be perfectly safe to do so!
Trying this build for some quick SSFHC fun on the Flashback event. Most difficult part so far is getting comfortable with the Sunder levelling part. I see a lot of people using it to great success, but for me it's kinda... clunky? Dunno if you need to pass a certain attack speed treshold for it to get smooth. As for the uniques, it's just a matter of pure mindless grind. :p
Completed 36 Challengesleafyr0kr wrote:
Trying this build for some quick SSFHC fun on the Flashback event. Most difficult part so far is getting comfortable with the Sunder levelling part. I see a lot of people using it to great success, but for me it's kinda... clunky? Dunno if you need to pass a certain attack speed treshold for it to get smooth. As for the uniques, it's just a matter of pure mindless grind. :p

I've been using Frost Blades for clearing and Dual Strike for ST. Feels pretty good so far though I am not very high level.

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