[3.6] Triple Herald Blade Vortex Elementalist

Here are some crafting sheets for Dagger + Rapier

DAGGER (Golden Kris / 50% Global Crit Chance)
Spoiler

Preffix
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Lightning Damage

Preffix Craft
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage

Suffix
Damage Penetrates 10% Elemental Resistances

Suffix Craft
7% chance to deal Double Damage
+28% to Global Critical Strike Multiplier
69% increased Critical Strike Chance for Spells

Spoiler
Combinations with Damage Penetrates
#01
Gain 20% of Elemental Damage as Extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#02 (BEST DPS OUTPUT!!!)
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#04
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#05
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#06
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

++++++++++++++++++++++++++++++++++++++++++++++

Combinations with increased CSCFS
#01
Gain 20% of Elemental Damage as Extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#02 (SECOND BEST DPS OUTPUT!!!)
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#04
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#05
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#06
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier



RAPIER (Apex Rapier / 1.4 APS / +35% Crit Multi)
Spoiler
Preffix
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Fire Damage

Preffix Craft
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage

Suffix
Damage Penetrates 10% Elemental Resistances

Suffix Craft
7% chance to deal Double Damage
+28% to Global Critical Strike Multiplier
69% increased Critical Strike Chance for Spells
Spoiler
Combinations with Damage Penetrates
#01
Gain 20% of Physical Damage as Extra Fire Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#02
Gain 20% of Physical Damage as Extra Fire Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier


++++++++++++++++++++++++++++++++++++++++++++++

Combinations with increased Critical Strike Chance For Spells
#01
Gain 20% of Physical Damage as Extra Fire Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#02
Gain 20% of Physical Damage as Extra Fire Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier



You can swap every Suffix with "7% chance to deal Double Damage" for around 5k total DPS.
Last edited by fayt1337#1018 on Jan 6, 2019, 4:41:38 PM
"
Tahqa wrote:
"
nJoyMe wrote:
"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res



Is 16% spell damage better than a lab enchant?


Well i like the 16% spell damage, dont know what lab enchant would be worth switching my gloves to...
Taken this build as far as it can go and it is very satisfying. Now I am moving onto different builds so I will sell my weapon if anyone interested.
Rarity: Rare
Soul Scalpel
Apex Rapier
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 35-80 (augmented)
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
--------
Requirements:
Level: 70
Dex: 176
Int: 155
--------
Sockets: B-B-B
--------
Item Level: 86
--------
+35% to Global Critical Strike Multiplier
--------
Gain 20% of Physical Damage as Extra Fire Damage
Gain 20% of Physical Damage as Extra Cold Damage
Can have multiple Crafted Modifiers
47% increased Spell Damage
60% increased Critical Strike Chance for Spells
+26% to Global Critical Strike Multiplier
Gain 6% of Non-Chaos Damage as extra Chaos Damage
--------
Shaper Item

was able to take down Uber Elder with this build. So huge thanks for that. Was tough but had experience with the fight. Shaper was a cake walk. Killed him roughly 8-10 times and all but first were deathless. Mapping and delving is a breeze with this build and i know half my gear isnt even that great. The only downside is that this build is very expensive but is very much worth it.


Crafted this, allowing me to respec bandit from Alira into killing all and thus giving me access to two more skill points. Also solve the needed mana problem that comes with running triple herald and aspect of the spider.

Selling off my old premade ring 2.5 Ex if anyone interested.



And a Abyssal socket boots with +2 Socketed Cold gem (Stack with Herald of Ice + Ice Bite + Hypothemia) and a hybrid HP mod with T2 ice resis



Ign : BChye
Last edited by Eechye#4031 on Jan 7, 2019, 8:45:23 AM
I really enjoyed with this build thank you. Now its time to focus other builds.

Selling my swords


Prices are flexible feel free to pm me. If im offline add me.

IGN: UltrasTheWayOfLife
Last edited by Ultras13#1641 on Jan 7, 2019, 7:46:32 AM
I just crafted that with some luck on the numeric value :D i think its cool for this build



Spoiler
Rarity: Rare
Plague Needle
Apex Rapier
--------
One Handed Sword
Physical Damage: 29-67
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
--------
Requirements:
Level: 70
Str: 111
Dex: 176
Int: 68
--------
Sockets: R-G-G
--------
Item Level: 83
--------
+35% to Global Critical Strike Multiplier
--------
+38% to Global Critical Strike Multiplier
Gain 20% of Physical Damage as Extra Cold Damage
Can have multiple Crafted Modifiers
50% increased Spell Damage
7% chance to deal Double Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
--------
Shaper Item
https://www.pathofexile.com/account/view-profile/victorlee/characters

I feel pretty well geared at this point but would like advice on what is most cost effective to upgrade next.

What I'd like (in no particular order, not that I know what order I should go in anyway):

Double conversion rare gloves with life/resists (any other useful stats to look for?)
Rare helmet with BV duration enchant, life, res (any good shaper/elder mods on helmet?)
Dual wield Shaped weapons (I assume foils are best for crit multi)
Better jewels (currently covering some resist issues through jewels)

I just did Pale Council last night and picked up multimod craft. I think I'd like to try and craft all the above gear where applicable.

So, in what order should I upgrade my gear based on cost effectiveness, and if I want to craft them, what is the best process for it? Is there a solved list of what are the top mods to look for, especially on weapon? Or do I just need to sit down in POB and figure it out? Haven't really ever crafted before but would love to try it this league.

Also, is Intuitive Leap jewel worth it to pick up Overcharged, Melding, and Dreamer nodes? Note I am still using MoM, otherwise I would not take Dreamer. Or do you all prefer a standard crit/life jewel in place of Intuitive Leap?
Last edited by victorlee#7946 on Jan 7, 2019, 12:14:25 PM
Selling my whole gear (Only ENDGAME SHIT)

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