3.2.1 Patch Notes

<3
Fixed a bug where various attack speed and physical attack damage modifiers did not apply to off-hand attacks, and thus did not apply to Spectral Shield Throw.

can someone be more specific, what are this "various modifiers", on what type of items? or specific unique?
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ThoryX wrote:
Fixed a bug where various attack speed and physical attack damage modifiers did not apply to off-hand attacks, and thus did not apply to Spectral Shield Throw.

can someone be more specific, what are this "various modifiers", on what type of items? or specific unique?


On items, it'll be anything that says 'Global' and/or does not appear on a weapon (such as attack speed on gloves). On the passive tree, this will enable all the generic attack, projectile and/or physical damage or speed, as well as damage or speed while holding a shield (which weren't properly affecting the skill earlier), nodes will now work. Nodes that specify weapons, as well as the shield defense nodes, still won't apply. And, of course, the generic damage boosts from ascendancies and/or items like Doon Cuebiyari will also work.
Complete the bestiary is such an aggravating challenge.

If it was a percentage challenge, or if there weren't monsters gated behind prophecies and vaal side areas, it'd be much better.
Jul 27, 2011 - Sept 30, 2018.
Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.

lol

good bye my challenges
yareyaredaze
maybe now less nets will drop and currency will actually drop also reduce the nets from all sorces and or make it so only beast guy sells all nets execpt thumatargic and necro nets

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