Chop Finale .... ROLL DAY~
" That's a good suggestion- would be tremendously helpful. _______ One of my favorite aspects of PoE is the skill tree. All the possible builds for any character fit on one screen which you can stare at for hours musing at what might be optimal. I would like to see an interactive crafting UI showing all the possible modifiers for an item. It would take into account the /itemlevel, base type, and any existing modifiers. This way you could see exactly which of the six Damage Scaling Mods your greatsword has and what other possible prefixes are left if you decided to further craft using an exalted. ![]() -Shows the actual names of the six affixes hidden by the 'short' name (Death Birch). -Shows the amount of currency invested in that item. -Shows the itemlevel. -Shows each modifier in releation to its family, and modifier value in relation to available range. (notice Cruel and Champion's are greyed out to indicate unavailability on itemlevel 59 item) -Lists all the available prefix and suffix families for that base item type not chosen. | |
this is way heavy, bug-prone and not needed
you can in 99.999% of cases always know which affix you got if you are referring to a confusing addition of phy% and (%phy+accuracy) just look at the accuracy & substract corresponding range to see the pure dmg affix same for %armor & %armor/%stun recovery stacks only thing i'm not sure of is %spell damage stacks IgN: Dolpiff (8x Elem wander). Former CB ranger.
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" there's no way to tell if it has a low level accuracy mod in many cases. on top of that it gets further complicated if its a higher level accuracy mod already, which also stacks. same with sd + sd/mana. add all that on 70% of the player base not knowing what a prefix is, and is my suggestion. many birds 1 stone. how complicated that needs to be, left up to the devs. would save time and promote a better experience if they were separated and listed even for me, not to mention newer players. edit: i would love something as detailed as what lo4f posted lol. not sure if something like that is possible or not but its pretty awesome. an in game mod list wouldnt be the worst idea either. with a link somewhere on the in game ui. IGN: @Chopatron Last edited by Chopatron#3662 on Mar 4, 2012, 11:11:12 AM
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Chop, you were trying too hard ... look what a regal did on a "let's have fun" roll:
Unavailable The funny regal added "Conqueror's" prefix to a already existing "Cruel" prefix. Right now there are three top mods on it: cruel conqueror's archaeology I was laughing my ass when i saw it! This is the highest percentage of Increase Physical Damage on this server and of PoE so far from the beginning of beta! See the irony? It's on a fakin wand lol. It's even more crazy when you think that wands have the biggest pool mod! When first i saw it i didn't realise ... i thought it gave the "Accuracy" suffix and i was "meh" ... and then i saw the % phy dmg and i needed like 2 seconds to realise what has happened. And then i was literally rofl. All it needs is "Infamy" and/or "Ferocity" suffix so the joke can be complete :) Some items in this post are currently unavailable.
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" oh man, huge hand cannon. is 6% from 100% perfect cruel/conq roll. is def worth using 3 exalteds on. and to show you / others how good the +physical mod is that i include in my rolls ... here's the wand i use. Unavailable 217% vs a 156%/+18 and it comes out equal. i hope you hit +phy, id like to see it shoot over 300 lol. IGN: @Chopatron Last edited by Chopatron#3662 on Mar 5, 2012, 11:15:17 AM
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Yeah, you're right, I forgot to add/mention one of the most important prefixes for phy builds which is "Razor Sharp" ... this can add (12-16) to (25-29) physical damage.
First edit: To hit over 300 it needs to be at minimum 218% and with maximum Razor Sharp top mod value (+29). Or the added physical from "Razor Sharp" applies to the base damage? Because if so then it's a total different story :) Second edit: Yes, it's added to the base damage and then the % is applied :) Last edited by mobutu#5362 on Mar 5, 2012, 11:25:47 AM
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is very exciting roll, grats is due indeed!
does +phy add to base damage then get modified by ed%? would +25 top end dmg on a 200%ed end up giving +75 top end? 25 from mod then 25 x 200%? haha we ask same question at same time IGN: @Chopatron Last edited by Chopatron#3662 on Mar 5, 2012, 11:25:00 AM
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Unavailable this is what i came up with. 156% + 20% whet = 176%ed 80 base + 18 phys = 98 base 176% x 98 = 172.48 + 98 base = 270.48. so im guessing the +phys gets added to the base and modified by ed modifiers. which is what makes the mod so strong. so on yours im guessing ... 217% + 20% whet = 237% ed 80 base + 29 phys = 109 base 237% x 109 = 258.33 + 109 base = 367.33 top end (aka hugemongous wand LOL) that would be as good as it gets. razor sharp +29 phy would add almost 100 top end. its almost worth mirroring it to get double the exalt rolls. IGN: @Chopatron Last edited by Chopatron#3662 on Mar 5, 2012, 12:05:55 PM
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So, Razor Sharp + Infamy?
ROFL_Meat | ROFL_Sorc | ROFL_Sausage
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" perfect world would be prefix exalt razor sharp 29phy suffix exalt infamy 33% ias suffix exalt 250+acc or crit mod. quantity would also be accepted! =P in reality... any form of +phy and or ias would be a definite hit. IGN: @Chopatron Last edited by Chopatron#3662 on Mar 5, 2012, 12:15:23 PM
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