Xbox One 3.0.3 Patch Notes

Wow ty so much
I personally like the tradeboard. Don t go crazy i know it needs filters and a few fixes. The thing i enjoy the most is that compare to the pc version, you don t need to do a face to face trade, which to me is really convenient.
Ty GGG for all the hard work
Ty for listening to us in bringing desecrate back :)
Is anyone else getting the problem of not being able to pick up gear it doesn’t even give the option say if I open a chest about 4 items will drop out but I can only get 1 it 2 of them even at final game bosses, I have just finished act 4 boss and I only got 1 reward from him, fix ?
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Jeff_GGG wrote:
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maarthor wrote:
bye bye spectres


This patch includes the desecrate changes that went out in PC patch 3.0.2b earlier today.



why bye bye?

this patch is a huuuge buff:

1) you can have T17 / lvl 84 spectres from shaper's realm for example and they still remain lvl 84 @ the allyring abuss and so on.

2) also you dont need specific maps in order to spawn specific spectres, like dungeon for TK and WM

3) and T17 spectres remain after relog/disconnect
Last edited by Atum84 on Oct 19, 2017, 8:10:40 AM
I LOVE IT!

thank you for this free game XD
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Is anyone else getting the problem of not being able to pick up gear it doesn’t even give the option say if I open a chest about 4 items will drop out but I can only get 1 it 2 of them even at final game bosses, I have just finished act 4 boss and I only got 1 reward from him, fix ?


Are you using the right thumbstick (RS) to highlight different objects on the ground? I had that problem when I first played the Xbox version - I was moving my character around, instead of (RS), to pick up objects. I'm not sure if that helps your issue.
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H4RM4G3DD0N wrote:
xbox ome playerbase is already seeing a massive decline, between all the bugs and crashing, to the difficulty of using the trade board (which DOES affect new players worse than veterans), this will cause alot of new players to put the game dowm very quickly and never touch it again. the trade board does need to be updated, or they need to find something better as a trade method.


New player here, haven't put it down yet. Loving this game. It won't be the trade board that causes me to quit - it's the annoyingly small font. My television is set at the correct distance for visual acuity and I have to squint. I realize this was a quick port to xbox but man, font scaling would be a HUGE quality of life improvement. Trade, meh, if I really want something I'll find it.
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Manningj wrote:
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Puttums wrote:
Still praying for font/UI scaling so I can actually read the details on my living room screen. :(


This is something that I talked about during the beta and they mentioned it was a good idea. Obviously it wasn't a good enough idea.


I think the idea is still very good. It's just the difficulty of implementation. Porting the game over was easy. Font scaling is a whole new ball of wax for the devs to deal with. It'll happen - I believe!
First off I want to say thanks for the updates, and feedback given to us gamers. I was wondering about an in-game chat and guilds o.o I'm really hoping this comes in future updates. Also how do I login with my Xbox account I am an oriath supporter:(
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Natalia_GGG wrote:
Xbox One 3.0.3 Patch Notes

    ]
  • Your Spectres and Auras are now saved when you log out or are disconnected.
  • Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill gem used. This is now indicated on the skill gem.
  • Desecrate now creates corpses based on which monsters are in the current area as well as any Spectres that have ever existed in the instance.
  • Added two new unique items: Malachai's Mark and Dialla's Malefaction.
  • The Plaguemaw V Prophecy can now be completed in the Crystal Veins or a Crystal Ore Map.
  • Improved performance in The Shaper's Realm.
  • Disabled the 'Socialising' help panel category.
  • Changed some of the interactions between certain on-flask-use effects and the unique belt Umbilicus Immortalis for consistency. For example, effects that care about when you use a flask (and not the effect of the flask itself) will apply to you but not your minions.
  • Fixed a bug where flasks that remove bleeding did not remove stacking bleeding from the Crimson Dance keystone.
  • Fixed a bug where the Brutal Fervour ascendancy passive would not remove Crimson Dance bleeding.
  • Fixed a bug where increases and reductions to the effect of flasks were also being added to the percentage of recovery granted instantly by flasks with the "Bubbling" mod. This caused several issues if this percentage exceeded 100%.
  • Fixed a bug where instant "of Animation" flasks were healing minions for more life than intended.
  • Fixed a bug where some flask recovery rate modifiers were not correctly accelerating flask recovery, only shortening the duration of the flask effect.
  • Fixed a bug where losing the stat for leeching Energy Shield instead of Life while you had active instances of Energy Shield leech could stop the maximum leech rate cap applying to them. This commonly happened with the Soul Tether unique item.
  • Fixed a bug where the increased Energy Shield Recharge Rate granted by Discipline was not working.
  • Fixed a bug where ailments reflected by the Yugul pantheon power could bypass immunities.
  • Fixed a bug where the damage penalty on Static Strike's explosion wasn't being correctly applied to the ailments created by the explosion.
  • Fixed a bug where the Chill applied by The Pandemonius lasted for 2 seconds, rather than 1.
  • Fixed a bug where some lava traps were not disabled after Izaro was killed.
  • Fixed a bug that caused duplicate Darkshrines to appear in the Labyrinth. For example, you should no longer be able to get 'Twice Blessed' multiple times in a single Labyrinth.
  • Fixed a bug where traps would not be disabled in the Aspirant's Trial if a player entered it prior to getting the 'Labyrinth Traps are disabled in the Aspirant's Trial" darkshrine effect.
  • Fixed a bug where the Curse Pylons in the final stage of the Izaro encounter were not applying their curses to the player.
  • Fixed a bug where the Unbearable Whispers III Prophecy was not correctly triggering from the Act 6 or Act 9 Shavronne encounters.
  • Fixed a rare bug where Cemetery maps could generate inside-out, rendering the majority of their terrain unwalkable.
  • Fixed a rare bug that could cause a player to have incorrect dialogue options available when speaking to Navali.
  • Fixed a bug where the Ultimate Chaos Portal and the Pure Light Portal did not have audio.
  • Fixed a bug that could cause players to lose some progress towards the "Gain Splinters from Unique Breach monsters" challenge.
  • Fixed a bug where Doryani's Touch was able to damage enemies through walls.
  • Fixed a bug where Atziri's Empowered Flameblast was not dealing damage to everything within its area of effect.
  • Fixed a bug where some bosses were using an incorrect Arc effect.
  • Fixed a bug where players could be disconnected to the login screen after a mandatory character rename.
  • Fixed a rare issue where the quest tracker would not display Prophecies correctly.
  • Fixed an exploit with the unique jewel Intuitive Leap which would grant a full passive tree reset.
  • Fixed a bug which could cause Forsaken Masters to block the entrance to their Mission areas.
  • Using a Portal in the Blood Aqueduct now takes you back to the Sarn Encampment, instead of to Highgate.
  • Efficacy Support now correctly supports Damage over Time effects.
  • Kitava's minions are now properly killed off when Kitava dies.
  • Improved the audio effects of Volatile Core.
  • Fixed various client crashes.

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