[3.0] Cast on weapon swap
So far - so good.
I am really getting there. Damage is getting better and gear is still garbage-tier. There are countless ways to imrpove. Here is a clip of some random map, so you know how it looks from my point of view at the moment.
Spoiler
https://streamable.com/nu3qu
Last edited by CrystallineDIVA#7841 on Dec 14, 2017, 2:39:38 AM
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Okey I was remembering wrongly the spirit offering skill ;)
Nice video DIVA! The build is working properly and you lose just a bit of ES times to times. In order to improve the overall damage, this build deserves to go dual curse for sure - and I would like to try go for avatar of fire if there is room for cold to fire gem, in order to use elemental weakness+flammability. The monster elemental resistances are probably the only barrier that could stop this build doing tremendous damage, so converting anything to fire damage could improve damage a lot. What is the cwdt level in the video you just made? |
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There's no room for cold to fire, you would need 3 of them at least. Better use the slots for more spells.
And we do some chaos and lightning damage too, so avatar of fire is not a good idea. Double curse is in the build, need a few more levels for me. But I prefer enfeeble, not gamechanging for bosses anyway. Lategame dps should be similar as the zerker version in the first page if not better. So good enough. To get real dps you need 2 rings or 4 insanity weapons, so that we can use CWDT level 14 instead of 7 (spells level 64 instead of 50). But for that you need to get 2k hp per offering. Assuming watcher's eye is in charge of compensating mob damage. At the moment I get 1.6 to 1.7k (4k hp, 300% ES bonus) at level 82 with average gear. So should be ok around 85-90. Might even be possible to reach enough sustain to use CWDT level 20, with 4 insanity weapons, 2 rings, and some armor to take 3.2k per swap. But that's for very lategame. Should be far safer than with zerk though, more ehp, no delay with the regen. Not sure that's worth it compared to just getting big fast regen + level 14. |
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I see. Sill I believe that, on bosses, this build would lose a huge quantity of damage by reducing bosses elemental resistance only by 17%. We tried this route on the Cwdt published build Avatar of Martyr, and we calculated that giving up lightning spells and focusing on ice/fire spells with AoF give much more damage just for increasing fire penetration.
It is not needed to put cold to fire to every Cwdt setup: we just have to regroup all ice spells in two 4L Cwdt setups and put cold to fire there, keeping fire spells in the others Cwdt setups. Being able to reduce 40% of elemental resistance of a boss means producing like 60% more actual damage then 17% ele resistance penetration. Anyway, I'll try to do some quick math on PoB, this argument needs real numbers :) |
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I also came to the conclusion that double curse is a good idea.
I also disagree on Avatar of Fire because with Spirit Offering we naturally want to have Physical/Chaos damage to be included and not excluded. Regarding damage. I don't think we will reach the damage from our Martyr but on the plus side, this build clears about 3 times faster since you never have to stop and cast. We will see however, how 6/7 linked helmet, gloves and boots will boost the damage and what spells are best. |
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" No. First I don't get where you get those number from. With endgame gear, you get 15% from wise oak + ~12 from ele weakness (8 on shaper, also depends on which level you use). You can also get some from shaper mods now. Flammability will just be ~14 pen more. Then 40% vs 17% is 100% damage vs 77% damage (boss have 40% ele resist), so just 30% more, not 60%. And last you can also use assassin's mark for example if you want damage. Without having to bother converting everything to fire, losing chaos physical damage, losing atziri's promise leech, loosing shocks (even if it mostly work on trash). I usually prefer enfeeble. I'm pretty sure lategame defense will be more of an issue than offense. And martyr is not an option anyway. No stopping, 4 6l weapon, best league to go dual wielding. Last edited by Squirrel_of_doom#0086 on Dec 15, 2017, 4:25:35 AM
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Update from my side:
I got myself a tabula atm with cwdt lvl 14 spells (mainly AoE) There are actually 2 mods that lower cooldown recovery on Shaper gear which I am using at the moment. I think you really underestimate the value of 30% cooldown reduction. cwdt cd goes from 250 ms to 192 ms. Of course one cannot time it properly but I can guarantee you that you will feel it. Because the chance of accidently swapping too fast und thus not triggering AND damaging oneself is so much lower. Also the damge-boost is big. Once I switch to cwdt on my other gear, I will go for lvl 20 gems in body, helmet and gloves. Cheerios |
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Sorry, I totally forgot abour existence of wise oak ;)
Anyway, I have done some tests on PoB this night, with the following setups: 1st setup: phys spells, best ice spells, best fire spells, elemental weakness + assassin mark (the best offensive curse that can be added as 2nd). standard crit/damage route taken from the witch, no gear beside voidbringer and a 30 crit mult 30 inc crit amulet. link: https://pastebin.com/bes0SprM 2nd setup: same spells as 1, but without 4 phys spells, substituted by 2 fire penetration and other 2 fire spells, elemental weakness + assassin mark. Same skill tree, voidbringer and xoph blood amulet. link: https://pastebin.com/LbGqcECm Both version I put 20/20 spells, and the only flask active is the one that gives lucky crit chance.Feel free to redo the tests with oak active! :) PoB damage setting against standard bosses. I had to manually sum up every single spell average damage, so the actual number will be after one cwdt proc 1st setup: 59k per cwdt, 4 cwdt per sec, so DPS is 236K. 2nd setup: 101k per cwdt, 4 cwdt per sec, so DPS is 405K. Huge differences when removing phys spells and going with xoph(avatar of fire) route. I expect that the differences between the two setups will lower a little when adding wise oak as the 1st setup will benefit of it more than the 2nd, but still the 2nd setup will produce more dmg. The fire penetration gem is absolutely worth casting 2 less spells(and we will miss the 2 spells that do the least damage of the entire spell set of course) |
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Yeah I'm thinking to go with cooldown gear too. Well don't have enough $ right now to do everything I could do anyway. There's life leech on boots also. And I want to keep a stygian, jewels are too good.
My priority is to go with 4 weapon for level 14 cwdt. The rest is further steps. I don't get why you want level 20, if it requires 2 swap it's not that good (especially for blade vortex). I did it before cause it was level 12 -> 20 which is almost perfectly double with the amount of armor I had. If you're at 14, not sure it's worth it. Do you manage to sustain well level 14 already? I'm closed to 2k per swap but that means the regen will be only done by watchers and i'm not sure it's enough vs bosses. For the pob setup: - There are now mods with up to 40% phys damage added as elemental. This is the only reason we want to go phys spells, also blade vortex does a fuckton of damage and it's possible to get to 20 stacks thanks to duration from necro if you do 1 spell per swap - xoph's blood means no leech from promise, which is my main way to combat chaos damage at the moment. It is also shit vs shaper who barely hits only degens. Lots of dot bosses don't proc cwdt already, no need to add more conditions to suck vs them. Also for the price of a xoph's blood you can probably get life and all res, and maybe a shaper mod. If you compare a 8ex amulet vs a 2 T1 10c one, for sure you get better results. Anyway feel free to go avatar of fire, I know I won't, we can compare in the end. Last edited by Squirrel_of_doom#0086 on Dec 15, 2017, 8:38:19 AM
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Double post, lagged a bit.
Last edited by Squirrel_of_doom#0086 on Dec 15, 2017, 8:37:59 AM
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