Bosses should give way more XP.

"
SisterBlister wrote:
+1

Now I think that Diablo 2 Baal runs were an abomination. Each team had one teleporting witch who would skip all content to get to the boss as fast as possible, open a portal and the rest of the team would melt the boss in seconds and hope for one of those great drops. Repeat ad nauseam. What a shit way to spend your time.

But in POE it's the opposite extreme: Killing bosses is absolutely not worth doing. Even the first time I kill them, I've often had bosses drop not a single rare item, never mind uniques or good currency. And they don't give XP, either. At least not XP/hour, which is what counts. You get significantly more XP/hr plowing through trash mobs in the same map.

So, what about fun? Most bosses are quite cool. Unless you have great gear and one of the current league's OP builds, you really do have to learn their mechanics and kite&dance and generally be on your toes. That is awesome and fun. But it stops being fun after about a minute, while for an avg char (not top geared, not fotm build) boss fights can take significantly longer. I have ported out of boss fights simply because I grew bored. The ability to one-shot you if you are unlucky (lag spike, bad visuals due to all the clutter, a sneeze at the wrong time, a few projectiles hitting you in close succession because some invisible clutter on the ground got you stuck for a second, etc...) only adds a certain amount of adrenaline to a fight and then gets old pretty quickly. And in a fight drawn over several minutes, a momentary laps of attention can also be your death and the loss of all the XP you made in the last several maps.

So, either the fights need to be tuned down a little or the rewards must go up by a helluva lot to make bosses have any sane risk vs reward ratio.

Suggestion: Decrease boss health again, but make sure that no ability of a char can take away more than 1/x of a boss' health. That way, even the current fotm build should have to spend 30 sec on the fight, thus requiring the player to interact. And other builds would not suffer as collateral damage when GGG tries to prevent bosses from being simply deleted by parts of the population.


Epic conclusion and an even more epic suggestion!

+1000

Bosses should be "worthy" adversaries from any point of view, be that danger or rewards, and it's no secret that they are severely lacking at their rewards part if we're keeping the current danger level...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Sep 1, 2017, 12:37:14 PM
Yes, i do believe that Bosses should grant at least 1~3 % more experience than what they do currently.
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
I think they should give more loot as well, they drop good stuff sometimes but mostly not worth it, just like regular monsters. I think I'm done doing bosses, lost like 40% exp today to detonate corpse stuff at spider forest, not very worth it xD
Only bosses I hate from the bottom of my heart are the warband ones.
Lot of them have really a crapload of hp and annoying attacks, move around way too much and have small hitboxes, and also it's random which one spawns.

So far the worst and infuriating was Shipyard lightning warband boss, ran around, did some wand attacks, then ran some more, used Lightning Warp, not being still for more than 1 second, it was a pain for my Barrage :/
I honestly like the boss HP, what i don't like is the rewards, even though they drop lots of maps now.
What needs to be done is an increase in the reward somehow plus a buff (that somehow works only for single target) to skills that have poor single target damage, like, almost everything.

Diablo3 did it by making uniques and sets that give stuff like "if you hit 3 or less enemies, you do X% more damage" to all skills that have awful single target damage.
Buff life on the right side of the tree! Just a little! Pretty Please!
Last edited by The_Risen#6326 on Sep 24, 2017, 9:23:32 AM

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