[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!

How's this work for HOGM? Or is that one of the few things to avoid with this build?
"
GornoDD wrote:

Actually I have like 5 Builds ready made for 3.2 that would be crazy strong. If anyone is interested I could release some of those. If noone else is making a Molten Strike Trickster I will make one (and it will melt serious faces).


wich are?:

1-Molten Strike Trickster
2- Hiro quad GC?
3- Doomfletsch Prism Trickster?
4-?
5-?

"
GornoDD wrote:
So for anyone interested, this is the Assassin build I quickly put together. If noone else is posting a guide I might release it in the Shadow Forums.

To view it you need Path of Building:
https://pastebin.com/iwwhXtEh

Short Explanation:

The new Noxious Strike Ascendency is pretty much the most OP thing PoE has ever seen imho. I still not sure if I made a big mistake and miscalculated something. But as it stands, it can build up to 1620% inccreased Posion Duration in this Setup. I put those stats on the belt. Molten Strike has up to ~ 300 Projeciles / second witch gets to around 5% Duration / Posion / Second.

The amounts of dps this adds this absolutely mind boggling. I still cant really fathom they let something like this slip into the game.

This also renders Armors Like Dendrobate a bit less useful. I rather would use something like Cherubims for the added life and evasion.

Cheers everyone!

How did you calculate that 300 projectiles/s? I think its more like 100/s and not every ball is going to hit.
Sorry I had not read about the ascendancy skill put on the leather belt. I think in this build for the next league. Great job.
Last edited by Kilyan#0646 on Feb 27, 2018, 2:36:49 PM
I don't know how 300 come from, but

without dying sun(we wont have it all the time), we have 10 proj per attack. PoB doesn't show the effect of multistrike. So actual ball/sec = 10*4.6*2=92. And "recent" means 4 sec, 92*4*5% = 1840% increased duration. And you can't hit all balls. Actual duration may be 1200% increased. DPS is insane on pob.

However, 1200% increased duration makes poison 30 sec long!! It's stupid to kill a boss that long when you have 1 million/ball POB DPS. LUL.
"
Niistokeppi wrote:
"
GornoDD wrote:
So for anyone interested, this is the Assassin build I quickly put together. If noone else is posting a guide I might release it in the Shadow Forums.

To view it you need Path of Building:
https://pastebin.com/iwwhXtEh

Short Explanation:

The new Noxious Strike Ascendency is pretty much the most OP thing PoE has ever seen imho. I still not sure if I made a big mistake and miscalculated something. But as it stands, it can build up to 1620% inccreased Posion Duration in this Setup. I put those stats on the belt. Molten Strike has up to ~ 300 Projeciles / second witch gets to around 5% Duration / Posion / Second.

The amounts of dps this adds this absolutely mind boggling. I still cant really fathom they let something like this slip into the game.

This also renders Armors Like Dendrobate a bit less useful. I rather would use something like Cherubims for the added life and evasion.

Cheers everyone!

How did you calculate that 300 projectiles/s? I think its more like 100/s and not every ball is going to hit.


9 Attacks Per Second x 3 from Multristike x 12 Projectiles x 5% = 1620% Increased Duration

Im still confused to this day if Multristrike is calculated this way. But I saw the video from "Engeneering Eternity" and he calculates it the same. Heres the Video reference with timestamp.
https://youtu.be/sSWrWS-xLyc?t=3m38s

Ok, now assuming this is incorrect and we actually just produce 9 x 12 balls = 108 Balls
This is still 540% increased duration. Also this is only the dps in the first second.

With this 540% we get a dps of ~500k per ball / second. and every posions lasts 14 seconds from now on(!!!!!!!!!!!!!). After theroretically attacking 14 seconds (wich never happens). But after that we stacked this up even harder and at this point the numbers become just redicioulous.

Summed up. Even if only 1-2 thirds of our balls even hit the target the numbers are already getting insane really damn quickly.
"
taiiWanNo1 wrote:
I don't know how 300 come from, but

without dying sun(we wont have it all the time), we have 10 proj per attack. PoB doesn't show the effect of multistrike. So actual ball/sec = 10*4.6*2=92. And "recent" means 4 sec, 92*4*5% = 1840% increased duration. And you can't hit all balls. Actual duration may be 1200% increased. DPS is insane on pob.

However, 1200% increased duration makes poison 30 sec long!! It's stupid to kill a boss that long when you have 1 million/ball POB DPS. LUL.



Yeah I cant really see this actually going live. Soon we get patch notes and maybe somethings crazy happens to molten strike. But even with blade flurry this would be totally bonkers.

Also considering the poisons with the increased duration keep on stacking, and further increasing the duration wich pretty much results in INFINITE DPS!

This build has a very slow dps curve to start. But when it starts to rolls (wich is rather quick) its a true assassin build. You run up to shaper, hit him a short time and watch him die :)
So is it going to be stronger than inqwi molten strike? coz im not sure whitch class should i do first
"
GornoDD wrote:


9 Attacks Per Second x 3 from Multristike x 12 Projectiles x 5% = 1620% Increased Duration

Im still confused to this day if Multristrike is calculated this way. But I saw the video from "Engeneering Eternity" and he calculates it the same. Heres the Video reference with timestamp.
https://youtu.be/sSWrWS-xLyc?t=3m38s

Ok, now assuming this is incorrect and we actually just produce 9 x 12 balls = 108 Balls
This is still 540% increased duration. Also this is only the dps in the first second.

With this 540% we get a dps of ~500k per ball / second. and every posions lasts 14 seconds from now on(!!!!!!!!!!!!!). After theroretically attacking 14 seconds (wich never happens). But after that we stacked this up even harder and at this point the numbers become just redicioulous.

Summed up. Even if only 1-2 thirds of our balls even hit the target the numbers are already getting insane really damn quickly.

In that video hes calculating 3x from ancestral call, not multistrike. Im pretty sure pob shows multistrike attack speed right on melee part of molten strike, for magma balls you have to 2x it. It still seems strong on paper, don't know how wonky aplying those poisons with melee skill is while mapping though (havent really played any poison builds). Seems like the upfront damage from inquisitor is faster, can get 100k+ hit per ball (1.2m dps/per ball) with that. Would have to test how it really feels.

Also have to take in concideration defenses and other stuff, the dps is pretty much overkill in any MS build :p
Last edited by Niistokeppi#2448 on Feb 27, 2018, 3:47:19 PM
"
Niistokeppi wrote:
"
GornoDD wrote:


9 Attacks Per Second x 3 from Multristike x 12 Projectiles x 5% = 1620% Increased Duration

Im still confused to this day if Multristrike is calculated this way. But I saw the video from "Engeneering Eternity" and he calculates it the same. Heres the Video reference with timestamp.
https://youtu.be/sSWrWS-xLyc?t=3m38s

Ok, now assuming this is incorrect and we actually just produce 9 x 12 balls = 108 Balls
This is still 540% increased duration. Also this is only the dps in the first second.

With this 540% we get a dps of ~500k per ball / second. and every posions lasts 14 seconds from now on(!!!!!!!!!!!!!). After theroretically attacking 14 seconds (wich never happens). But after that we stacked this up even harder and at this point the numbers become just redicioulous.

Summed up. Even if only 1-2 thirds of our balls even hit the target the numbers are already getting insane really damn quickly.

In that video hes calculating 3x from ancestral call, not multistrike. Im pretty sure pob shows multistrike attack speed right on melee part of molten strike, for magma balls you have to 2x it. It still seems strong on paper, don't know how wonky aplying those poisons with melee skill is while mapping though (havent really played any poison builds). Seems like the upfront damage from inquisitor is faster, can get 100k+ hit per ball (1.2m dps/per ball) with that. Would have to test how it really feels.


I see. Somehow misread this. Ok but even with 540% increased its quite crazy. But yeah for upfront inquis will be unmatched imho, while Assassin Curves out higher in top end dps.

We dont know how hard Uber Elder is. I think if there are builds to tackle this kind of content these builds could be amongst the contenders for the job.

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