[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!

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Mecielle wrote:
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rmsddos wrote:
Have anyone figured out the innervate problem? i still cant get innervate and onslaught to proc. it did way back when i was like lvl 40 maybe.



Noone can help you if you have your characters set to private.


It is not apparent to me how i change this? can u help? :)


Edit: NVM found it! thanks for the heads up <3
Last edited by rmsddos#4834 on Dec 14, 2017, 1:49:01 PM
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Mikes_Mekazukatoto wrote:
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GornoDD wrote:
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Also if both supports are linked to Herald of Ice, the mana resevervation exceeds the 100% limit if you dont have a LEVEL 3 Enlighten. If you dont have a Level 3 Enlighten you should only use Innervate Support linked to your Herald of Ice.[/b]

I have tried to change Blathemy+Enfeeble to CtDT(1)+Enfeeble(5) and it's work pretty good for me (but i now run only t6 maps).

Also, i have changed HoT to Wrath and recive much more DPS boost.

Little confused with map links now, i have only 5L now, so for mapping link must be:

MS-ACs-AddLigth-Multistike-Inc_Aoe?


Inquisitor shouldn't need DPS. HOI is a huge clear speed boost because of the explosions.
Blasphemy+Enfeeble protects you before mobs hit you, and in lots of cases helps you avoid getting hit you in the first place. CWDT is only going to protect you after you're already taking damage. That will get you one shot in an evasion build.
If you're dropping auras, drop Herald of Thunder. It's just a bit more flat damage. Much less important with abyss jewels this league.

Use Concentrated effect with your molten strike. It's one of the biggest multipliers in the game, and it reduces the max distance your meatballs fly. That means more of them will hit single targets, and they will receive more damage from Point Blank.


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Icaros wrote:

Use Concentrated effect with your molten strike. It's one of the biggest multipliers in the game, and it reduces the max distance your meatballs fly. That means more of them will hit single targets, and they will receive more damage from Point Blank.


In full setup for single target Ele focus and Conc present.

i have now only 2 blue socket in my 5L 3r-2b armor, Add Light takes one of them.

so, im asking again, witch 2nd blue gem i should use: Cont eff or Incr. Area?

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Mikes_Mekazukatoto wrote:
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Icaros wrote:

Use Concentrated effect with your molten strike. It's one of the biggest multipliers in the game, and it reduces the max distance your meatballs fly. That means more of them will hit single targets, and they will receive more damage from Point Blank.


In full setup for single target Ele focus and Conc present.

i have now only 2 blue socket in my 5L 3r-2b armor, Add Light takes one of them.

so, im asking again, witch 2nd blue gem i should use: Cont eff or Incr. Area?



my chest has 2b + 4r and i use inc.area and added lightn dmg. yes there might be more dmg in CE but i pretty much one shot everymob in t6/t7 maps so i would rather increase the clear speed with the larger area.
I am following this guide, with the Molten Strike attack. You say that the most important part of the Claws is to provide Crit chance and Crit multiplier. However, we are taking Resolute Technique in our tree (which makes that we never deal critical hits).

What I am missing here? I am not a hardcore gamer, but something here seems weird.
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Mikes_Mekazukatoto wrote:
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Icaros wrote:

Use Concentrated effect with your molten strike. It's one of the biggest multipliers in the game, and it reduces the max distance your meatballs fly. That means more of them will hit single targets, and they will receive more damage from Point Blank.


In full setup for single target Ele focus and Conc present.

i have now only 2 blue socket in my 5L 3r-2b armor, Add Light takes one of them.

so, im asking again, witch 2nd blue gem i should use: Cont eff or Incr. Area?



for 5L I would use

Molten Strike
Multistrike
Ancestral Call/Elemental Dmg with Attacks
Added Lightning
AOE/Conc

Swap to underlined ones for single target

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Kalsten wrote:
I am following this guide, with the Molten Strike attack. You say that the most important part of the Claws is to provide Crit chance and Crit multiplier. However, we are taking Resolute Technique in our tree (which makes that we never deal critical hits).

What I am missing here? I am not a hardcore gamer, but something here seems weird.


you should read further in the leveling section. We take RT early and transition into crit later. For a starter weapon I would just with Ornament of the East later in the game.
Last edited by GornoDD#3738 on Dec 14, 2017, 2:59:35 PM
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Kruciall wrote:
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Zelos666 wrote:
Unfortunately I've encountered a big problem - I just finished Act 10 and stopped doing any damage.


It's your glove enchant. Bugged or something, I don't know. Had the same problem a day ago. Get a different enchant.


That was it, thank you very much. But what a weird thing that an enchantment just cuts away all my damage.
So PCoC doesn't work with Orb of Storms anymore? What do now?


EDIT: Holy #$%@ I'm a dumb @#$%. Resolute Technique..........
Last edited by Tsk_Tsk#3565 on Dec 14, 2017, 5:23:24 PM
Bit of advice having leveled this into maps in Abyss:

Sunder is viable straight through til maps. There are lots of cheap (1alc) unique axes like Wings of Entropy that will trivialize all campaign content with no investment into damage. Molten Strike doesn't really take off until you pick up Point Blank, Inevitable Judgement and some crit nodes. If you're having a hard time, stick to Sunder until you can support MS.

Get flat damage on your jewels - they're one of your largest source of damage Abyss league

"Hits can't be evaded" is absolutely not necessary until top tier end game content. It's a great boost to damage, but as long as you can maintain 85%+ chance to hit, you won't notice much of a difference. I tested both Ornament of the East and a ~250 eDPS claw in maps. The claw with a good attack speed roll was significantly faster clear, and improved movement speed with shield charge.

Haven't seen this mentioned but you can get quite a bit more single target with ancestral call on by simply attacking in place a bit of distance away from the mob. Hitting the ground will throw meatballs, and you'll spawn an ancestor on top of them which also spawns balls. Without simulating it's hard to get exact numbers, but this might actually be more DPS than Elemental Damage With Attacks.

Blood rage and lightning golem are a huge clear speed boost. Don't skip them. Attack speed = movement speed with shield charge.

If you're having mana problems, drop Herald of Thunder.
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GornoDD wrote:


for 5L I would use

Molten Strike
Multistrike
Ancestral Call/Elemental Dmg with Attacks
Added Lightning
AOE/Conc

Swap to underlined ones for single target


Greatly TNX!

May be this info could be addet to lvl-ing or gem setup?

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