[3.2] BUFFED "Chin Sol Trapnel Shot" - 10c Budget, farm Atziri/Uber Lab/High Maps

What do you chose within saboteur? can't see it anywhere in the guide.
it's on page 5.
but here it is:
Chain reaction > Explosives expert > Blinding assault
ty
I got pretty much the exact same gear and i am level 70 yet my damage sucks... what am i doing wrong?
"
GornoDD wrote:
For anyone who wants to play around with my final setup for this build in PoE-Builder (the setup I posted a few pages back).

This is IMHO the best I came up with. I will take off items from the character for another project, so I wanted to share this "Final Version" with you.


https://pastebin.com/qRbnsk6w

I really enjoyed playing this build and can safely say that its a great build to play in the absolute endgame. Its a true Boss-Killer and maps decently fast.

Its also great for farming Uber-Lab since it kill Izaro extremely fast in its final Phase.


Hello,
in his PoB shrapnel shot av.damage ~54k (whihout 'King of the Hill')
if we change ascendancy class Saboteur -> Assasin, av.damage changed to ~62k(whihout 'King of the Hill')
with 'King of the Hill' av.damage ~68k
but lost 40% recovery cooldown and 'chain reaction'...
so how much is need to take 'trap trigger area of effect' that all traps trigger?
cooldown will be ~2.5sec

Does it make sense???
"
wastefulby wrote:
"
GornoDD wrote:
For anyone who wants to play around with my final setup for this build in PoE-Builder (the setup I posted a few pages back).

This is IMHO the best I came up with. I will take off items from the character for another project, so I wanted to share this "Final Version" with you.


https://pastebin.com/qRbnsk6w

I really enjoyed playing this build and can safely say that its a great build to play in the absolute endgame. Its a true Boss-Killer and maps decently fast.

Its also great for farming Uber-Lab since it kill Izaro extremely fast in its final Phase.


Hello,
in his PoB shrapnel shot av.damage ~54k (whihout 'King of the Hill')
if we change ascendancy class Saboteur -> Assasin, av.damage changed to ~62k(whihout 'King of the Hill')
with 'King of the Hill' av.damage ~68k
but lost 40% recovery cooldown and 'chain reaction'...
so how much is need to take 'trap trigger area of effect' that all traps trigger?
cooldown will be ~2.5sec

Does it make sense???


Yes you can run it with a different class, but the ease of use of saboteur really makes it much smoother. Playing without chain reaction you can stack Hair trigger jewels, but you need a lot of them, and the cooldown is quite long, so you will need the blast rain setup too. Even with both of those you will be running out of traps when you need them. Think about it 40% reduced cooldown is actually a damage increase because you can throw the trap fast = higher damage per second. In the end Saboteur is better unless the dps difference is at least 30k per trap.
I would also take some extra life instead of for example the WED nodes at arrow dancing. OPs build has 145% life or so, which is really too little to be pushing into t12+. DPS is fine so its not a problem to sac some for hp. I'm grabbing melding and revenge of the hunted, this also opens up forces of nature instead of primeval force. I dropped the heartseeker cluster.
What do you think about switching explosive expert to demolition specialist ascendancy node since i think this build doesn't have that much physical damage to convert.
is sunblast cloth belt not worth using? with 40%increased trap damage
"
Darkwenil wrote:
is sunblast cloth belt not worth using? with 40%increased trap damage


Tinkerskin needs the traps triggered by an enemy to receive the benefits.
Sunblast triggers them automatically. 40% increased damage isnt that much anyway and damage isnt the issue of this build.



"
Sokrate wrote:
I got pretty much the exact same gear and i am level 70 yet my damage sucks... what am i doing wrong?


We can only guess unless you make your chars public (under login options) so we can have a look at them and see if you missed something.

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