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Imurgod wrote:
Trading is everything for majority of players in POE especially for hard-cores, poe.trade has been giving us wonderful convenience way to exchange in-game items across the world. But there are some major flaws in poe.trade system that gives egregious maliciously intended players tools to manipulate the market, instead of playing the game they only spent time playing the market so they can cash in for RMT at the end.
In my opinion there are couple things need to be implemented urgently.
First, all items posted on trade will be automatically transferred to buyers inventory if a buyer was found. This is to prevent script runners posting 100s of intentionally-made cheap item so they can force other sellers to sell at their "price" then scoop all items up below market price, Ofcause they would not reply to all those "ghost" bait items posted on trade.
Second, for posted un-priced items, allow would-be buyers to place a bid on the item for w/e price they deem reasonable(for 48 hours), lock the currency until seller accept/deny or higher bid was placed.
I know this would be difficult because GGG needs to be involved heavily since they have the tendency to keep themselves out of trade realm. But something needs to happen before its too late for the game to go down like D2. Learn from WOW auction house, for over 10 years, everything was broken at least once but auction house is always functional and works as intended.
GGG doesn't own poe.trade. Actually it is bewildering they haven't taken control of such a core gameplay mechanic. I would argue that it isn't a poe.trade issue, but that GGG needs to implement its own auction house.
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Posted byLord_Tao#3544on Mar 31, 2017, 7:39:36 PM
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The_Reporter wrote:
Sorry. OP. GGG doesn't have and doesn't want any control over what happens on that website. The day they do, is the day PoE dies.
How is that? Trading is front and centre around league play. When you plan a build you plan what items to use, and statistically have no chance (for most builds) to ever find all of that gear before league end.
It is unreal that GGG hasn't taken control of a core game mechanic.
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Posted byLord_Tao#3544on Mar 31, 2017, 7:41:59 PM
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Lord_Tao wrote:
GGG doesn't own poe.trade.
they could by just blocking it's ip address from the trade api stream and disallow the forum scraper which is against poe's ToS for everybody else.
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Posted bycronus#1461on Mar 31, 2017, 7:50:40 PM
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cronus wrote:
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Lord_Tao wrote:
GGG doesn't own poe.trade.
they could by just blocking it's ip address from the trade api stream and disallow the forum scraper which is against poe's ToS for everybody else.
My point was complaining to GGG about poe.trade is, almost, barking up the wrong tree. However what poe.trade can do is limited by what they can get out of GGG. GGG needs to implement their own system just to save everyone the headache.
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Posted byLord_Tao#3544on Mar 31, 2017, 7:57:13 PM
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Lord_Tao wrote:
My point was complaining to GGG about poe.trade is, almost, barking up the wrong tree. However what poe.trade can do is limited by what they can get out of GGG. GGG needs to implement their own system just to save everyone the headache.
i'm with you in all 3 points, i guess the problem here is that ggg doesn't know how players will tolerate drawbacks on trade if it get's implemented ingame.
if changes aren't tolerated, players will try to circumvent them by re-establishing "drop trades " which were common in closed beta. with advertising their items on external sites. blocking that will have other implications.
it's not an easy topic.
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Posted bycronus#1461on Mar 31, 2017, 8:15:00 PM
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cronus wrote:
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Lord_Tao wrote:
My point was complaining to GGG about poe.trade is, almost, barking up the wrong tree. However what poe.trade can do is limited by what they can get out of GGG. GGG needs to implement their own system just to save everyone the headache.
i'm with you in all 3 points, i guess the problem here is that ggg doesn't know how players will tolerate drawbacks on trade if it get's implemented ingame.
if changes aren't tolerated, players will try to circumvent them by re-establishing "drop trades " which were common in closed beta. with advertising their items on external sites. blocking that will have other implications.
it's not an easy topic.
Drawbacks on trade don't make sense though, at least currently. End game is balanced around the current paradigm of builds: you obtain the gear you want for your build (save maybe for things like Skyforths). Having the balance the way it is, then putting drawbacks on trade only detracts from game enjoyment.
Last edited by Lord_Tao#3544 on Mar 31, 2017, 9:17:45 PM
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Posted byLord_Tao#3544on Mar 31, 2017, 9:17:02 PM
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coldmetal0 wrote:
Let me explain to you why the d3 ah didnt work. It wasn't the rtm it was the bots who ended up controlling the whole thing. You can whine and say thats a bot problem not an ah problem but they are inherently linked. If you make an ah system slower with lots of checks and captcha people would complain that trading is to slow and it was faster then they used poe.trade. You are worried about price manipulation, the ENTIRE market on d3 was being manipulated by people who didn't play the game, just set their bot scrips up to nail any item posed below a price threshold with certain stats. An auction house in unnecessary in an arpg, we have gone far to close to an ah with our current system. I left for a few months and came back for the last two months of ah in d3, if you didn't put in real money you would never have been able to afford it. And if real money wasn't a part of the system it would have been set behind unreasonable pay walls. Imagine every useful item in the game being bought at 5 ex and repriced to 100 ex. That is an auction house. for an ah to work you need bound items to keep the numbers of each item down on the market. then you are either benefiting from the stats boost or the increase in cash flow.
Just quoting this for people that do not understand how and AH might make everything for bots much, much, much easier to do ( and screw the whole market much quicker ).
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Lord_Tao wrote:
They either have to make all of the content playable as solo self found, or take control of the trading system so that GGG has full control over the game play experience.
The game is already entirely playable as solo self found.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Mar 31, 2017, 10:01:08 PM
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Posted byFruz#6137on Mar 31, 2017, 10:00:46 PM
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Fruz wrote:
The game is already entirely playable as solo self found.
I would like to see that. Just going on the need for a life pool alone, I do not see any way, especially for a Ranger and her part of the skill tree, to get the additional life on your items needed (let alone the combination of other necessary mods) with the currency that will drop. We are talking hundreds of alchs or alts + regals.
I will stand corrected if someone can do Atziri (or uber atiri), The Council, or the Shaper on an effective life pool of 2000-3000, and not die so often to barely progress in levels.
Hell lets see a respectable segment of the community do rare red maps solo self found and actually enjoy the game.
Last edited by Lord_Tao#3544 on Apr 1, 2017, 1:18:55 AM
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Posted byLord_Tao#3544on Apr 1, 2017, 1:18:32 AM
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All I need is a way to add a CoD option to my public tabs so people can just buy without me being involved. There is nothing more soul sucking than standing around in hideout or town waiting for people to buy things at 1-2 alt orbs. It's seriously less fun than managing inventory and I'm appalled that this long into the game a better option hasn't been added.
This is the chief reason IMO why it's so hard to get ahold of people on poe.trade. We have tons of stuff to trade but when we login all we want to do is run maps.
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Posted byDeletedon Apr 1, 2017, 3:56:55 AM
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Lord_Tao wrote:
I will stand corrected if someone can do Atziri (or uber atiri), The Council, or the Shaper on an effective life pool of 2000-3000, and not die so often to barely progress in levels.
Hell lets see a respectable segment of the community do rare red maps solo self found and actually enjoy the game.
I have meh gear, not lvl 90 yet, and 6k+ life.
Started rare red maps already.
The #2 SSF HC player is life based, 3 of the life rolls on his gear have been mastercrafter, and his chest is unique.
So you do stand corrected already, you didn't bother to check that it seems.
PS : SSF is not for a "respectable segment" of the community, it has never been and will never be.
It is just not the point, you don't seem to understand why the SSF league is there.
And the whatever you say, the game is entirely playable as SSF, that is a fact that you cannot change.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Apr 1, 2017, 9:01:35 PM
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