[3.4 Raider]g00fy_goober's Ultimate EleBuzzsaw (Easily Clear All Content)

STREAM: If you have any questions about the build, would like to show your support, or just want to chat it up about POE, other games, anime, books, music or w/e else, come check out my stream: twitch.tv/goof1313 (working toward a webcam!)

ALWAYS READ THIS FIRST!!
ChangeLog
3.4 - Swapped tombfists with 2 sockets in for the gripped gloves.

3.3 - Changed Reduced Mana for Bloodmagic, Added in Ancestral Protector, Swapped out minion life for a level 20 CWDT for golem. Combined curse on hit setups to save gem slots and added in a cwdt + IC setup. (SEE GEM SECTION + NEW POB LINK). New Crit Wrath watcher's eye is awesome and should replace one of the jewels.

3.2 - Ascendancy nodes changed (See few posts down on page 304 for full explanation)


Intro
When I look for "Top Tier" in a build I have many requirements that must be met. I want a build that can clear ALL content (maps/shaper/lab/atziri + ubers etc). It must be FUN and ENGAGING, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character. On top of this it must have fast movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying in one hit, not lacking in single target capability, etc.)

All in all finding a build that suits me and has all of these things can really be a tall order to fill. Luckily I have perfected my spectral throw ele buzzsaw build which fits me perfectly! Hope you all enjoy!


Pros
Very fun and engaging build to play
Spectral Throw MTX (buzzsaw or reaver) both look amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
Very fast pace build
Incredible movement speed with whirling blades
One of the best AOE clears in the game hands down
Amazing Single Target capabilities as well
Vaal Haste + Vaal Grace take it yet another step further
Free frenzy charge generation via ascendancy class
Vaal pact + insane damage gives ridiculous amounts of leech
Can do almost all map mods (avoid no leech, ele reflect)
Able to do all content (all maps, uber atziri, all labs, shaper and guardians)
Phasing on your character makes him look badass
Nice defensive capabilities
Easy/Cheap to gear with room for lots of improvements as you get more currency


Cons
Ele Reflect maps are NOT possible
Can not leech maps are NOT possible
Can be decently expensive to fully min/max yourself for end game gear




Quick Leveling Guide

- Spectral throw can be used to level the entire way through. 4 Link it when you can with LMP at level 8 (GMP at level 38), added lightning damage, and Elemental damage with attacks (EDWA).

- Use any 1 hand rare weapon with the most flat ele dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.

- For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can.

- Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly. For awhile I do not even use herald of ice, only wrath just to give me more mana. Don't really start using Herald of Ice until I stop using mana flask mostly.

- If it is not the start of a league elreon jewelry while leveling is wonderful. Along with your normal leveling uniques such as: Goldrim, wanderlust, tabula etc.

- Use normal leveling uniques if not at start of league: Tabula/Goldrim/Elreon Jewelry. Weapons just find rares with ele dmg based on your level. Also Wake of Destruction boots are great for leveling. They give you 1-120 lightning dmg to attacks, 15 movespeed, and life on kill. Absolutely great to level with.


DPS/Defense

DPS In hideout with just Auras/Golem:


DPS with 7 frenzy charges


DPS with full charges + vinktar + atziri


DPS on SINGLE TARGET with Slower Projectiles swapped for GMP with full charges + flasks


How Point Blank works:


Defense screenshot:



Gear
Current OP gear on Abyss league. Mostly full end game gear after min/maxing a lot of stuff. Do not need to go nearly this crazy unless you want the best of the best.


Gear breakdown & Stat Prioritization

Helm
Rat's nest is really the only choice here. Highest global crit the better. Crit, attack speed, move speed. Only thing missing on this baby is life.

Weapon
Claw is 100% mandatory for this build. Can use swords/daggers to early level with, but as soon as you need to leech life/mana and you start picking up claw nodes on tree, claw will be required.

Base: Best base is imperial claw or any claw that has 1.6 base APS and 6.0 base crit. Gemini claw is not bad either as it has mana gained on hit which helps with some early on mana issues and has 1.5 Aps with 6.3% crit. Few things to note here... 1.) Any claw with less than 1.5 aps is not going to be a very good idea. 2.) Physical damage on claw means NOTHING AT ALL. Everything you do is ele damage, so the difference between imperial claw or say noble claw is not much (only the life gained on hit/mana gained on hit changes for the implicits). 3.) Claws with things like 2% physical damage leeched as life do absolutely nothing for you, having an implicit like that does not benefit you in anyway so try to avoid them.

Stats: High lightning dmg > High Cold dmg > Attack Speed > Crit > High Fire dmg > Crit Multi. Your first "mapping" claw should be dual ele dmg with crit + attack speed. Upgrade later on to HOPEFULLY Tri ele dmg with 1.9+ attack speed and 7.5%+ crit. Crit multi is very hard to get with the 5 other mods you need and it will cost you a LOT.

Shield
Lycosidae is truly a great shield. It's stats are not to spectacular but it gives you 100% chance to hit. This allows you to not have to get accuracy rolls on your jewelry and even then you would still only have like 90-92% chance to hit give or take. Your res will be easily capped with gear/tree so you don't lose out very much by using this low level unique.

Chest
Belly of the beast is just the best option here. Try to get 40% life they don't really cost a huge difference compared to a mid roll on life %. With this vast amount of life and some all res along with some armour + evasion.

Gloves
A good rare pair of gloves is your best bet here. First try to get a good pair of gripped gloves, the bonus projectile damage scales really well and adds a good chunk of damage. Then go for the stats.

Stats: Gripped base > High Life > Attack speed > Dual res's > Flat lightning dmg > Flat fire/cold dmg > Evasion

Boots
Good rare pair of boots is the best option here. Whirling blades is used for 99% of your movespeed. So in actuality movespeed on boots matters very little if at all. I like to get a bit just because if I click to pick up item or something I move normally for a second or two. You can get a split base evasion/armor or evasion/es that will help with early chroming. Two Toned base is also a very good idea for even more res.

Stats: High life > Tri Res > Movespeed > Evasion

Belt
Another Good rare piece is the best bet here. Easy to get remaining resistances and super high life & elemental damage with attacks. Strength on this would be a bonus for your red gems like fortify/reduced mana/Inc Duration and would give you even more life.

Stats: Highest life possible > EDWA > Finish Resistances you need > Strength > Flask stuff

Jewelry
Jewelry is to fill out as much dmg and the rest of ur defensives as you can. Really good pieces can get really expensive. The good thing is that with belly + rare gloves/boots + Passives you should already have a good chuck of your resistances filled out. Opal ring base is very slightly better than Diamond Ring base for rings. Either or is the best choice here (getting res ones if you need or life ones are not terrible, but less damage) Lapis/Amber/Agate/Onyx base for ammy would be best. You need some str + int, personally agate is my favorite.

Stats: EDWA > Life > Any remaining resistances > Crit/Crit Multi (Ammy only) > Flat lightning damage > Attack Speed (Ring only)



Jewels

*NOTE* In abyss league with all the % life on tree and on belly abyss jewels are BIS with 40+ flat life on them with 2x high ele dmg flat rolls (as seen in belt). If unable to get abyss jewels then get normal jewels as listed below.

Jewels should ALWAYS have life % on them and then w/e dmg mods you can get. Note that the ranges of some mod rolls can be higher than others. For example... flat attack speed rolls 3-5%, attack speed while holding a shield rolls 4-6%, attack speed with claws/swords/daggers rolls 6-8%. Because of this, attack speed with claws would be the best attack speed roll you can get. Also note that crit multi is going to be slightly better than any attack speed mod you can get. So a 100% perfect rolled jewel would be: 7% life, 18% crit multi with one handed weapons, 12% projectile damage, 12% Global crit multi.

Some good mods on jewels would be:

Prefixes
- Maximum life (5-7%)
- Attack speed with one handed melee weapons (4-6%)
- Attack speed while holding a shield (4-6%)
- Attack speed with claws (6-8%)
- Crit multi with one handed melee weapons (15%-18%)

Suffixes
- Projectile Damage (10-12%)
- Global crit multi (9-12%)
- Increased damage (8-10%)
- Attack speed (3-5%)


One last note, crit chance is not terrible, but best to avoid on jewels it rolls to low to compare with other mods.


Gems & Links

Body Armor 4L Setup (use for leveling): Spectral Throw - LMP(GMP @ level 38) - Added Lightning Damage - EDWA
5L add Ice Bite
6L add Inc crit damage
*NOTE* Swap in slower projectiles for GMP on single target kills when needed for map bosses, atziri, shaper, guardians, etc.

3L Setup: CWDT (lvl 1) - IC (level 3) - Inc Duration
3L Setup: Vaal Haste - Vaal Grace - Inc Duration
4L Setup: Whirling Blades - Faster Attacks - Fortify - Blood Magic
4L Setup: Orb of Storms - Herald of Ice - Curse on Hit - Ele Weakness
4L Setup: Wrath - Ancestral Protector - CWDT (lvl 20) - Summon Lightning Golem

*Note 1* Totem skills do not work with CWDT so don't worry about Ancestral Protector being linked with CWDT.
*Note 2* Keep a Slower Projectiles in your inventory to swap for single target kills


Flasks


Vessel of Vinktar is the huge one here. Just a glorious flask all around. Flat added lightning damage to ATTACKS is the only choice here really. Lightning pen is not awful, but much lower than attack vinktar.

Atziri's promise is up next. Now that we do not use penetration gem and our ele dmg is split a lot, atziri's promise becomes better than wise oak. Also gives us more leech which is nice. Obviously elemental damage is the roll we care about as all our damage is elemental.

Diamond Flask is the best and only option for utility flask. Increased duration is my favorite roll coupled with shock immune now that we do not use avatar of the veil and do not have shock immunity, we need to have it rolled here to prevent Vinktar from making us take 50% increased damage. Diamond Flask itself now brings your crit chance from about 40% to about 65%(this will not show in tooltip).


Crit Chance with Diamond Flask
In general your crit chance should be around 40%based on your gear. Here is a nifty little table that explains it better than I ever could:


No No Map Mods
- Ele Reflect is by far the worst. Especially now that instant leech does not exist with the nerfed VP, even with yugul pantheon ele reflect is impossible.
- No Leech is best to avoid
- Temp Chains maps are possible but I cannot stand them. Unless it is the very start of a league I will roll over temp chains every single time without fail. Anything that makes me slower is terrible!


Enchants
Gloves - NONE! Gripped Gloves implicit is best you can get. If you do not have Gripped gloves then get w/e you want.

Boots - Getting a good pair of rare boots with corrupt +1 frenzy charge is BiS but much harder to obtain + very expensive. Two-Toned boots are one of my favorites if you can find a good pair, the extra resists really help. Leech/stun/increased attack + cast speed are all good ones too but all work if you have killed RECENTLY (within last 4 seconds) so does not work with single target + bosses which is by far the most important.

That being said the BiS enchant would probably be 1 to 160 lightning damage added if you have NOT killed recently. Meaning this would work almost exclusively with single target damage which as previously stated is by far the most important.

Helm - 40% ST Damage is BiS. 25% from merc is ok, would really go for 40% though.

*NOTE* Deceleration might be better for single target on something like uber elder but that is it: See full breakdown on Page 346 a few posts from the top.


Bandit

Help Alira for the 5 mana regen/s, 15 to all resists, and 20% crit multi


Ascendancy Points

Way of the Poacher > Avatar of the Slaughter > Rapid Assault > Avatar of the Chase

*See few posts down on page 304 for full explanation*


Pantheon

Minor God - Shakari. I simply like the reduced chaos dmg, caustic cloud dmg, and immune to poison.

Major God - Brine king is the one I run just for the ability not to get stun locked... Additonally now that we are not immune to status ailments any longer due to the ascendancy changes... the 50% reduced effect of chill and the cannot be frozen if you have been frozen recently is great quality of life.

Feel free to change this as needed or use whatever other Major god you would like if Brine King is not for you.


PoB link
https://pastebin.com/ZRwLZs9g


Videos
T13 Casual Map Run - https://youtu.be/WzljhF6zDBk


FAQ
Why does my damage feel low? The most likely answer is probably because of skill gems. The last few levels on the gems add a HUGE amount of damage as well as quality on all the gems. 21/20 gems are even better. For example the increase from level 20 to 21 on added lightning damage and wrath alone is a huge chunk of damage. Other things to look at would be the EDPS/APS/Crit chance on your claw, ST enchant on helm, attack speed on gloves, gripped gloves increased projectile damage, and all the EDWA rolls on your belt + jewelry. All of these things adds up one by one until it becomes a big difference overall.

Why don't I have enough Str/Int? For level 21 wrath you need a whopping 159 intelligence, and for a level 21 fortify/inc duration you need 114 strength. The tree gives you a good bit but you have to be mindful of what you will need on the rest of your jewelry/belt/jewels. Try to get a good base for your amulet that has either str, intel or a mix of the two. A good strength roll on a belt would also be great.

I don't like this or that with your build. Do I have to do it? 100% Absolutely Not. This is a build that I tweaked specifically to fit me. Do to you what feels right and looks good for YOU. YOU are the one that has to play it and enjoy it. Trust me when I say if you change your damage by a few hundred or even a few thousand or swap your defenses around it will not make or break the build for the most part. However keep in mind that I will always advise people to do what I have laid out in the build.

Herald of Ice vs Herald of Thunder Personally I use herald of ice as when monsters shatter (which is like always) it does an aoe effect, this aoe effect curses other monsters. Where as herald of thunder only curses monsters that the lightning bolt comes down and strikes. Technically lightning damage will stack slightly better due to lightning penetration from wise oak. However the damage difference is practically negligible. Also the aesthetic appearance of herald of ice looks way better.

Loreweave Vs Belly A well rolled loreweave (high life + crit + max res + ele dmg) will definitely be a lot better than a belly of the beast especially dps wise. However you will have to realize that losing 40% from belly and only getting like a +50 something roll on life from loreweave will make you lose hundreds of hitpoints. You will either have to deal with this or make up the life somewhere else which can be pretty hard to do.

Why do I keep running out of mana? At low levels you WILL run out of mana. Either use elreon jewelry if it is not start of league, or just run a mana flask. Once you get the mana leech node now called "Soul Raker" in the claw wheel and a decent amount of damage you shouldn't really run out anymore. Also make sure you have primal spirit on the tree picked up it gives you a lot of mana!

Where do we get leech from? Their is now two places on the tree that we get leech from. The biggest source is the Soul Raker passive in the claw wheel up by shadow. It grants 1.2% ATTACK damage leeched as life and .8% ATTACK damage leeched as mana. The second passive is blood drinker which grants an additional .4% ATTACK damage leeched as life. Both are more than sufficient to keep your life/mana at full once you start dealing enough damage to sustain it. It is based on a % of the damage you deal afterall.

How do we generate frenzy charges? The frenzy charge generation comes from the first labs ascendancy points "Way of the Poacher". Also ice bite now gives us some extra frenzy charge generation but is not needed at all.

Is this build SSF/HC Viable? SSF I would say definitely not. It would be very hard to get a lot of the stuff I feel is required. HC I would say its possible, but other builds would be a lot better for HC. This build, while pretty safe if built properly, is far from being super tanky for HC play. The way POE works with random mods rolled on maps and certain types of monsters being deadly can really kill a lot of experienced players let alone newer players.

EXAMPLES: See devourers with a map that rolled: Vulnerability + moster damage + massive crit
See Tentacle Miscreations with a map that rolled: - Max res + 106% extra fire dmg + 103% extra cold damage + increased attack/cast/move speed mods.

Why is there no CWDT - IC setup? There is! Check the changelog + latest POB link.

Why do we not use elemental focus when it gives the best dps increase? While elemental focus gives us a chunk of dps increase it is not worth losing our ability to inflict status ailments. For general clearing shock alone increases your damage by a huge percent let alone the QoL + defenses that chill/freeze give you. Furthermore all bosses can be shocked/chilled as well now since 3.0. This includes guardians + shaper. Now it is impossible to figure out the calculations of shock now based on our dps + the amount of life shaper has but how new shock works reads as the following: A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt. This means that while we don't know the % some shock will still apply at all times.

Also do not forget that vinktar also applies shock. If you use vinktars you will not shock the enemy.

As for all fights that are not shaper/guardians (99.9% of playing), you can pull up POB and see the damage difference between ele focus and increased crit dmg. Then put back on inc crit damage and check calculations and tick is enemy shocked. Then look at how much more drastically your effective dps changes. It is a million times more than ele focus.


Other Builds of Mine




Hope you all enjoyed the guide and hope it allows many players to enjoy this wonderful game even more. If you have any questions/comments/vouches you are encouraged to post up as long as you have FULLY read the guide. Again you are also encourage to come ask questions on my stream. Happy farming my fellow exiles!

Last edited by g00fy_goober on Oct 2, 2018, 8:06:14 AM
Last bumped on Oct 16, 2018, 10:07:02 AM
Looks interesting! Gonna keep my eyes on this build :)
This is pretty close to what I have on my PoEplanner tree right now, except I wanted to try to build around Wild Strike and dual Hands of Wisdom and Action. Think it could be viable?
"
Completed 9 ChallengesArnseb wrote:
Looks interesting! Gonna keep my eyes on this build :)


Feel free, its a build I have enjoyed the most with this game so far!

"
PetraTouVorra wrote:
This is pretty close to what I have on my PoEplanner tree right now, except I wanted to try to build around Wild Strike and dual Hands of Wisdom and Action. Think it could be viable?


HOWA are wonderful as they are right now. I know GGG said they would hold off on nerfing until they change their poison/double dipping and other changes as well. I do not know for sure what is going to make it into 2.6 and what will hold off till 3.0 but its pretty safe to say that sooner rather than later HOWA will not be as good as they are now. Other than that I can not say, cross your fingers and hope for the patch notes :)
Thanks for posting this.. I wasn't sure what I wanted to run with the new league. Had a few possibilities, but nothing I was in love with.

Wanted something along these lines, liked your requirements for a build.
In Wraeclast, if someone tries to kill you... you just kill them right back.
"
Completed 8 ChallengesTrapperkeeper wrote:
Thanks for posting this.. I wasn't sure what I wanted to run with the new league. Had a few possibilities, but nothing I was in love with.

Wanted something along these lines, liked your requirements for a build.


Glad you like it. Ya I can be very picky when it comes to a truly good build. I just want some of everything :)
Last edited by g00fy_goober on Feb 28, 2017, 7:16:31 AM
Hello,

Very interesting build, thanks for your work.

Just a question, i saw this in the 2.6 manifesto :

"Daggers now have a lower implicit value. This will also apply to already-existing dagger implicits. Previously daggers granted 40%, 60% or 80% increased critical chance. These values have been changed to 30%, 40% and 50%. This is to reduce the impact specific base types had on weapon choices, and lower the power of the standout critical caster weapon base type."

Is there a inpact for your build ? The 10% crit decrease is significant ?

Thanks you,

Ulren


Might be playing this as starter and switch to ES/Int and 2xHOWA later
Thoughts on going CI with Aegis Aurora? added elemental damage with energy shield replenish. with enough accuracy could u ignore the current shield u have?
Requesting you use the URL feature and redo the links to your skill trees.
In Wraeclast, if someone tries to kill you... you just kill them right back.

Report Forum Post

Report Account:

Report Type

Additional Info