[3.0 Raider]Ultimate EleBuzzsaw (Easily Clear All Content U-Lab/U-Atziri/Shaper etc)


I am super humbled by the fact that this guide has received such an enormous amount of interest and would like to thank you all for your questions/support/feedback and most importantly your kind words of thanks. I test/play many builds, trade constantly, and run my own guild that is based around challenges and the "global/trade 820" environments.

PLEASE do not message me in game or PM me on forums about this build or any questions you may have pertaining to it. I check thread at LEAST once a day (usually more). Thank you all for your understanding.


3.0 Changes
- Claws will now be used over daggers
- New gem link setup will be used now (inc crit DAMAGE + icebite, instead of inc crit STRIKES + Lightning Pen)
- Assassin's mark replaced with Elemental Weakness
- Orb of storms setup should be changed to Orb - Culling Strike - curse on hit - ele weakness.
- Bandit rewards have changed
- Use Wise Oak flask instead of atziri's promise
- Only 7 Max frenzy charges now instead of 8

When I look for "Top Tier" in a build I have many requirements that must be met. I want a build that can clear ALL content (maps/shaper/lab/atziri + ubers etc). It must be FUN and ENGAGING, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character. On top of this it must have fast movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying in one hit, not lacking in single target capability, etc.)

All in all finding a build that suits me and has all of these things can really be a tall order to fill. Luckily I have perfected my spectral throw ele buzzsaw build which fits me perfectly! Hope you all enjoy!

Very fun and engaging build to play
Spectral Throw MTX (buzzsaw or reaver) both look amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
Very fast pace build
Incredible movement speed with whirling blades
One of the best AOE clears in the game hands down
Amazing Single Target capabilities as well
Vaal Haste + Vaal Haste take it yet another step further
Free frenzy charge generation via ascendancy class
Vaal pact + insane damage gives ridiculous amounts of leech
Can do almost all map mods (avoid no leech, ele reflect)
Able to do all content (all maps, uber atziri, all labs, shaper and guardians)
Phasing on your character makes him look badass
Nice defensive capabilities
Easy/Cheap to gear with room for lots of improvements as you get more currency

Ele Reflect maps are NOT plausible (Can do low/mid tier ele reflect maps with Yugul pantheon, even red map ele reflect not to bad. However finding a single rare with ele reflect in an already ele reflect map hurts like hell and will probably make you kill yourself before you even realize it.)
Can not leech maps are NOT possible
Can be moderately expensive to fully min/max for end game gear
All leech is ele dmg so any physical leech from tree/jewels/gear does not work

Quick Leveling Guide

- Spectral throw can be used to level the entire way through. 4 Link it when you can with LMP at level 8 (GMP at level 38), added lightning damage, and Elemental damage with attacks (EDWA).

- Use any 1 hand rare weapon with the most flat ele dmg on it. Crit/Attack speed don't matter much at this point though I hate slow weapons personally. Base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.

- For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can.

- Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly. For awhile I do not even use herald of ice, only wrath just to give me more mana. Don't really start using Herald of Ice until I stop using mana flask mostly.

- If it is not the start of a league elreon jewelry while leveling is wonderful. Along with your normal leveling uniques such as: Goldrim, wanderlust, tabula etc.

- Use normal leveling uniques if not at start of league: Tabula/Goldrim/Elreon Jewelry. Weapons just find rares with ele dmg based on your level. Also Wake of Destruction boots are great for leveling. They give you 1-120 lightning dmg to attacks, 15 movespeed, and life on kill. Absolutely great to level with.

*DPS/Defense screenshots are from back in legacy league. They give you an example of how things are but a lot has changed* READ THE CHANGELOG!!*

DPS In hideout with just Auras/Golem:

DPS with 8 frenzy + 3 power charges

DPS with full charges + vinktar + atziri

DPS on SINGLE TARGET with Slower Projectiles swapped for GMP:

How Point Blank works:

Defense screenshot:

*Gear/Gems are from legacy league. Many have changed now, make sure to READ THE CHANGELOG!!*
Gear (from legacy league)
Current OP gear on legacy league. Mostly full end game gear after min/maxing a lot of stuff. Do not need to go nearly this crazy unless you want the best of the best.

Gear breakdown & Stat Prioritization

Rat's nest is really the only choice here. Highest global crit the better. Crit, attack speed, move speed. Only thing missing on this baby is life.

Claw is 100% mandatory for this build. Can use swords/daggers to early level with, but as soon as you need to leech life/mana and you start picking up claw nodes on tree, claw will be required.

Base: Best base is imperial claw or any claw that has 1.6 base APS and 6.0 base crit. Gemini claw is not bad either as it has mana gained on hit which helps with some early on mana issues and has 1.5 Aps with 6.3% crit. Few things to note here... 1.) Any claw with less than 1.5 aps is not going to be a very good idea. 2.) Physical damage on claw means NOTHING AT ALL. Everything you do is ele damage, so the difference between imperial claw or say noble claw is not much (only the life gained on hit/mana gained on hit changes for the implicits). 3.) Claws with things like 2% physical damage leeched as life do absolutely nothing for you, having an implicit like that does not benefit you in anyway so try to avoid them.

Stats: High lightning dmg > High Cold dmg > Attack Speed > Crit > High Fire dmg > Crit Multi. Your first "mapping" claw should be dual ele dmg with crit + attack speed. Upgrade later on to HOPEFULLY Tri ele dmg with 1.9+ attack speed and 7.5%+ crit. Crit multi is very hard to get with the 5 other mods you need and it will cost you a LOT.

Lycosidae is truly a great shield. It's stats are not to spectacular but it gives you 100% chance to hit. This allows you to not have to get accuracy rolls on your jewelry and even then you would still only have like 90-92% chance to hit give or take. Your res will be easily capped with gear/tree so you don't lose out very much by using this low level unique.

Belly of the beast is just the best option here. Try to get 40% life they don't really cost a huge difference compared to a mid roll on life %. With this vast amount of life and some all res along with some armour + evasion.

A good rare pair of gloves is your best bet here. First try to get a good pair of gripped gloves, the bonus projectile damage scales really well and adds a good chunk of damage. Then go for the stats.

Stats: Gripped base > High Life > Attack speed > Dual res's > Flat lightning dmg > Flat fire/cold dmg > Evasion

Good rare pair of boots is the best option here. Whirling blades is used for 99% of your movespeed. So in actuality movespeed on boots matters very little if at all. I like to get a bit just because if I click to pick up item or something I move normally for a second or two. You can get a split base evasion/armor or evasion/es that will help with early chroming. Two Toned base is also a very good idea for even more res.

Stats: High life > Tri Res > Movespeed > Evasion

Another Good rare piece is the best bet here. Easy to get remaining resistances and super high life & elemental damage with attacks. Strength on this would be a bonus for your red gems like fortify/reduced mana/Inc Duration and would give you even more life.

Stats: Highest life possible > EDWA > Finish Resistances you need > Strength > Flask stuff

Jewelry is to fill out as much dmg and the rest of ur defensives as you can. Really good pieces can get really expensive. The good thing is that with belly + rare gloves/boots + Passives you should already have a good chuck of your resistances filled out. Opal ring base is very slightly better than Diamond Ring base for rings. Either or is the best choice here (getting res ones if you need or life ones are not terrible, but less damage) Lapis/Amber/Agate/Onyx base for ammy would be best. You need some str + int, personally agate is my favorite.

Stats: EDWA > Life > Any remaining resistances > Crit/Crit Multi (Ammy only) > Flat lightning damage > Attack Speed (Ring only)


Jewels should ALWAYS have life % on them and then w/e dmg mods you can get. Note that the ranges of some mod rolls can be higher than others. For example... flat attack speed rolls 3-5%, attack speed while holding a shield rolls 4-6%, attack speed with daggers rolls 6-8%. Because of this, attack speed with daggers would be the best attack speed roll you can get. Also note that crit multi is going to be slightly better than any attack speed mod you can get. So a 100% perfect rolled jewel would be: 7% life, 18% crit multi with one handed weapons, 12% projectile damage, 12% Global crit multi.

Some good mods on jewels would be:

- Maximum life (5-7%)
- Attack speed with one handed melee weapons (4-6%)
- Attack speed while holding a shield (4-6%)
- Attack speed with claws (6-8%)
- Crit multi with one handed melee weapons (15%-18%)

- Projectile Damage (10-12%)
- Global crit multi (9-12%)
- Increased damage (8-10%)
- Attack speed (3-5%)

One last note, crit chance is not terrible, but best to avoid on jewels it rolls to low to compare with other mods.

Gems & Links

Body Armor 4L Setup (use for leveling): Spectral Throw - LMP(GMP @ level 38) - Added Lightning Damage - EDWA
5L add Ice Bite
6L add Inc crit damage
*NOTE* Swap in slower projectiles for GMP on single target kills when needed for map bosses, atziri, shaper, guardians, etc.

3L Setup: Curse on Hit - Ele Weakness - Herald of Ice
3L Setup: Vaal Haste - Vaal Grace - Inc Duration
4L Setup: Whirling Blades - Faster Attacks - Fortify - Reduced Mana
4L Setup: Orb of Storms - Culling Strike - Curse on Hit - Ele Weakness
4L Setup: Wrath - Lightning Golem - Minion Life - Slower Projectiles (slower projectiles is just here since its easier to swap with GMP for single target kills rather than keeping gem in your inventory)

*Screenshots are from legacy league. Now we use Wise Oak over atziri's, make sure to READ THE CHANGELOG!!*

Vessel of Vinktar is the huge one here. Just a glorious flask all around. Flat added lightning damage to ATTACKS is the only choice here really. Lightning pen is not awful, but much lower than attack vinktar.

Wise Oak is probably the next biggest here. Most of your damage is still lightning damage, so make sure this is your highest uncapped resist. If you can make your highest uncapped light + cold resist match that would be awesome but hard to do.

Diamond Flask is the best and only option for utility flask. Increased duration is my favorite roll coupled with increased evasion. Brings your crit chance from 40% to like 65%(this will not show in tooltip).

Crit Chance with Diamond Flask
In general your crit chance should be around 40%based on your gear. Here is a nifty little table that explains it better than I ever could:

No No Map Mods
- Ele Reflect is by far the worst. While new Yugul pantheon lets us run low/mid tier maps without any issues (and even red tier maps) running an ele reflect map + running into a rare that has ele reflect on it (essentially doubling the ele reflect %) hurts like a son of a *****. Yes you can survive with nice use of vinktar flask and that extra leech but its best to avoid if at all possible if you care about dying.
- No Leech is impossible as well
- No Regen maps are possible just make sure not to whirl all over as you will run out of mana.

Gloves - NONE! Gripped Gloves implicit is best you can get. If you do not have Gripped gloves then get w/e you want.
Boots - Getting a good pair of rare boots with corrupt +1 frenzy charge is BiS but much harder to obtain + very expensive. Two-Toned boots are one of my favorites if you can find a good pair, the extra resists really help. Leech/stun/increased attack + cast speed are all good ones too but all work if you have killed RECENTLY (within last 4 seconds) so does not work with single target + bosses which is by far the most important.

Helm - 40% ST Damage is BiS. 25% from merc is ok, would really go for 40% though. Other ST ones are not good, do not get them!


Help Alira for the 5 mana regen/s, 15 to all resists, and 20% crit multi

Ascendancy Points

Way of the Poacher > Avatar of the Slaughter > Quartz Infusion > Avatar of the Veil

The argument can be made to go for free onslaught instead of the phasing buffs and I would DISAGREE with it completely. I love onslaught, its great but onslaught 90% of time is going to be a waste, you do not need more map clearing speed or damage as you kill everything instantly anyway. I would MUCH MUCH rather have the dodge + spell dodge, phasing (which just looks awesome), and the 40% inc ele dmg. The biggest point here which I love though is the elemental status immunity while max frenzy charges. You are at max frenzy charges like 99.9% of the time and it makes you immune to shock, ignite, and most importantly chill/freeze INCLUDING CHILLED GROUND MAPS! Also the shock immunity makes it so when you use vinktar you yourself do not become shocked!


Minor God - Yugul. It is the only real option here, 25% reduced reflected damage taken is so great compared to the other ones.

Major God - Brine king is the one I run just for the ability not to get stun locked (Already immune to freezing because of ascendancy). Feel free to change this as needed or use whatever you like. All of the major god powers are very lacking and incredibly situational IMO.

PoB link

*Videos are from legacy league and outdated now, but give you the general idea!
T13 Casual Gorge Run - https://youtu.be/9fuCLGyencw
Uul-Netol Breach - https://youtu.be/oH60kKaKiMQ
T16 Minotaur - https://youtu.be/c1GTEvB9KwQ
T16 Chimera - https://youtu.be/AnBtxlXXAhw
T16 Hydra - https://youtu.be/okQTCIGyqhU
T16 Phoenix - https://youtu.be/0u0I5ypFG0o
Uber Atziri (how to almost fail an uber run) - https://youtu.be/vp01kB5WOII
Shaper (how to almost fail a shaper run) - https://youtu.be/IsjamDjkjkU

Why does my damage feel low? The most likely answer is probably because of skill gems. The last few levels on the gems add a HUGE amount of damage as well as quality on all the gems. 21/20 gems are even better. For example the increase from level 20 to 21 on added lightning damage and wrath alone is a huge chunk of damage. Other things to look at would be the EDPS/APS/Crit chance on your claw, ST enchant on helm, attack speed on gloves, gripped gloves increased projectile damage, and all the EDWA rolls on your belt + jewelry. All of these things adds up one by one until it becomes a big difference overall.

Why don't I have enough Str/Int? For level 21 wrath you need a whopping 159 intelligence, and for a level 21 fortify/inc duration you need 114 strength. The tree gives you a good bit but you have to be mindful of what you will need on the rest of your jewelry/belt/jewels. Try to get a good base for your amulet that has either str, intel or a mix of the two. A good strength roll on a belt would also be great.

I don't like this or that with your build. Do I have to do it? 100% Absolutely Not. This is a build that I tweaked specifically to fit me. Do to you what feels right and looks good for YOU. YOU are the one that has to play it and enjoy it. Trust me when I say if you change your damage by a few hundred or even a few thousand or swap your defenses around it will not make or break the build for the most part. However keep in mind that I will always advise people to do what I have laid out in the build.

Herald of Ice vs Herald of Thunder Personally I use herald of ice as when monsters shatter (which is like always) it does an aoe effect, this aoe effect curses other monsters. Where as herald of thunder only curses monsters that the lightning bolt comes down and strikes. Technically lightning damage will stack slightly better due to lightning penetration from wise oak. However the damage difference is practically negligible. Also the aesthetic appearance of herald of ice looks way better.

Why do I keep running out of mana? At low levels you WILL run out of mana. Either use elreon jewelry if it is not start of league, or just run a mana flask. Once you get the mana leech node now called "Soul Raker" in the claw wheel and a decent amount of damage you shouldn't really run out anymore. Also make sure you have primal spirit on the tree picked up it gives you a lot of mana!

Where do we get leech from? Their is now two places on the tree that we get leech from. The biggest source is the Soul Raker passive in the claw wheel up by shadow. It grants 1.2% ATTACK damage leeched as life and .8% ATTACK damage leeched as mana. The second passive is blood drinker which grants an additional .4% ATTACK damage leeched as life. Both are more than sufficient to keep your life/mana at full once you start dealing enough damage to sustain it. It is based on a % of the damage you deal afterall.

How do we generate frenzy charges? The frenzy charge generation comes from the first labs ascendancy points "Way of the Poacher". Also ice bite now gives us some extra frenzy charge generation but is not needed at all.

Is this build SSF/HC Viable? SSF I would say definitely not. It would be very hard to get a lot of the stuff I feel is required. HC I would say its possible, but other builds would be a lot better for HC. This build, while pretty safe if built properly, is far from being super tanky for HC play. The way POE works with random mods rolled on maps and certain types of monsters being deadly can really kill a lot of experienced players let alone newer players.

EXAMPLES: See devourers with a map that rolled: Vulnerability + moster damage + massive crit
See Tentacle Miscreations with a map that rolled: - Max res + 106% extra fire dmg + 103% extra cold damage + increased attack/cast/move speed mods.

Why is there no CWDT - IC setup? For me personally using 2 gem slots for CWDT + IC and having no endurance charges is a complete waste. We also have no more gem slots. If you are that adamant about using, I would pull out slower projectiles + culling strike and use cwdt + ic. I still don't recommend it.

Why is there 2 curse on hit Ele Weakness setups? The first setup with Herald of Ice is used for all general map clearing. This spreads the curse ONLY when mobs shatter from herald of ice and the explosion spreads the curse to surrounding monsters. The second setup with Orb of storms is used just for single target application it applies the curse when it attacks monsters that are in the radius. This is used for bosses and shaper and single target application.

Why do we not use elemental focus when it gives the best dps increase? While elemental focus gives us a chunk of dps increase it is not worth losing our ability to inflict status ailments. For general clearing shock alone increases your damage by a huge percent let alone the QoL + defenses that chill/freeze give you. Furthermore all bosses can be shocked/chilled as well now since 3.0. This includes guardians + shaper. Now it is impossible to figure out the calculations of shock now based on our dps + the amount of life shaper has but how new shock works reads as the following: A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt. This means that while we don't know the % some shock will still apply at all times.

Also do not forget that vinktar also applies shock. If you use vinktars you will not shock the enemy.

As for all fights that are not shaper/guardians (99.9% of playing), you can pull up POB and see the damage difference between ele focus and increased crit dmg. Then put back on inc crit damage and check calculations and tick is enemy shocked. Then look at how much more drastically your effective dps changes. It is a million times more than ele focus.

Questions I will not answer
First let me start by saying that I read every single post that is made in this thread. If you asked something that I never responded too the MOST likely reason is because it is listed in the guide and you just did not read it (Yes you are expected to read the WHOLE thing that I posted, crazy right!?) However there are some questions that I will not answer (you are more than welcome to post them and hope another player will respond). Here is a list of them and the reasons why:

The no no list

- Anything about what to upgrade/buy next. All of the information is in the guide including which stats to prioritize over others. What you can afford to, and are able to upgrade is all up to you now. I do not know how your thought process works and what is worthwhile to you or not. I also do not know what "stock" is available on poe.trade and what prices people have for them.

- Anything to do with changing something on build that is not listed. Some examples are: Using a 2 hander over claw + lyco, using different shield over lyco, going swords/daggers over claw, changing passives on tree, going different uniques over belly/rat's nest, changing ascendancy points, pantheon powers, gems of any kind, going physical ST vs ELE ST etc etc etc. This list goes on and on. I gave you the build that I found was best with the best items and layout. If you want to try to make something work or change it feel free to do so or try it out. However I will not help you figure out how to change my build to fit your 6l 2 hand sword, or how to make scion/assassin/Templar or w/e work with this build just because its a chacter you have leveled up.

- Anything that deals with using a different skill. Yes this is your basic ele attack based raider build, there are other gems that come very close to the same type of setup (such as bladeflurry) that may be able to be adapted. However this build guide is for ST RAIDER. I will not help you change to some other skill and adapt passives/gems/ascendancy's etc to fit a new skill you want to try or do.

- Anything to do with your PoB calculations. I am not here to teach you how to use PoB! Yes it can be very tricky I completely understand... shock calculations, point blank, charges, flasks, boss vs general clear, slower projectiles vs gmp, cursed vs not cursed, total dps with all vaal gems, curses, flasks, charges up will be vastly different than having none of these things showing up.

Hope you all enjoyed the guide and hope it allows many players to enjoy this wonderful game even more. If you have any questions/comments/vouches you are encouraged to post up. As long as you have FULLY read the guide and are asking questions that are not on my list of questions that I will not answer ;). Happy farming my fellow exiles.
Last edited by g00fy_goober on Sep 19, 2017 10:26:12 AM
Last bumped on Sep 23, 2017 5:24:31 AM
Looks interesting! Gonna keep my eyes on this build :)
This is pretty close to what I have on my PoEplanner tree right now, except I wanted to try to build around Wild Strike and dual Hands of Wisdom and Action. Think it could be viable?
Completed 13 ChallengesArnseb wrote:
Looks interesting! Gonna keep my eyes on this build :)

Feel free, its a build I have enjoyed the most with this game so far!

This is pretty close to what I have on my PoEplanner tree right now, except I wanted to try to build around Wild Strike and dual Hands of Wisdom and Action. Think it could be viable?

HOWA are wonderful as they are right now. I know GGG said they would hold off on nerfing until they change their poison/double dipping and other changes as well. I do not know for sure what is going to make it into 2.6 and what will hold off till 3.0 but its pretty safe to say that sooner rather than later HOWA will not be as good as they are now. Other than that I can not say, cross your fingers and hope for the patch notes :)
Thanks for posting this.. I wasn't sure what I wanted to run with the new league. Had a few possibilities, but nothing I was in love with.

Wanted something along these lines, liked your requirements for a build.
In Wraeclast, if someone tries to kill you... you just kill them right back.
Thanks for posting this.. I wasn't sure what I wanted to run with the new league. Had a few possibilities, but nothing I was in love with.

Wanted something along these lines, liked your requirements for a build.

Glad you like it. Ya I can be very picky when it comes to a truly good build. I just want some of everything :)
Last edited by g00fy_goober on Feb 28, 2017 7:16:31 AM

Very interesting build, thanks for your work.

Just a question, i saw this in the 2.6 manifesto :

"Daggers now have a lower implicit value. This will also apply to already-existing dagger implicits. Previously daggers granted 40%, 60% or 80% increased critical chance. These values have been changed to 30%, 40% and 50%. This is to reduce the impact specific base types had on weapon choices, and lower the power of the standout critical caster weapon base type."

Is there a inpact for your build ? The 10% crit decrease is significant ?

Thanks you,


Might be playing this as starter and switch to ES/Int and 2xHOWA later
Thoughts on going CI with Aegis Aurora? added elemental damage with energy shield replenish. with enough accuracy could u ignore the current shield u have?
Requesting you use the URL feature and redo the links to your skill trees.
In Wraeclast, if someone tries to kill you... you just kill them right back.

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