Maybe u should look at OP Ascendacy Classes instead of declaring war on Phys dmg/VP/ES, GGG...
Many great posts in here. I particularly agree with Snorkle: you raise many important points that need to be addressed for sure. During my first 3 years of play I picked up every rare and ID'd it. Like, religiously. I never found a +3 staff of any kind, nor did I find a single physical staff with usable numbers - much less one with crit as well. Meanwhile, I managed to find not one, but two +3 bows and also managed to craft one with pure luck (before the mastercrafting thing was revealed), as well as numerous maces, axes and a even a few foils that have been useful. Far from mirror worthy stuff, but you know, usable.
Come to think of it, I've never found a good dagger, either. Could be that those hybrid weapons are just hopeless. Too many mods that can and will conflict. As for overall balance, it's my firm belief that Vaal Pact needs to go. And I don't mean nerfed, just remove it altogether. Instant leech is impossible to balance and we won't come close to any sort of balance before we realize this. Heck, even Blizzard understood it, when they removed life leech in Reaper of Souls. | |
" Yeah. It's true that VP doesn't do much good for the overall balance in the game. Also Atziri gloves could be reworked but that would spark a massive outcry from the community (look what happened when GGG nerfed them to 60% efficiency). Honestly I don't think GGG has the guts to do this :( |
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So bad they aren't even measured:
Scion ascendancies. |
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" Even with the removal of life leech, there was still a lot of ways to heal in RoS. Life on hit, life regen, life on kill, life on health globe, heal from skills (and some class had temp invincibility), and a few legendaries giving you more ways to heal via thorn or resistance (mostly from Arcane damage) or entirely something else. Add those to the crazy amount of HP you can have, life leech is pretty much an afterthought in the game. Good luck replicating that in PoE. " When VP got nerfed, all attention switched to the gloves and became the BiS glove by far. Got too popularity despite how expensive they were and still trivialized the game with it, so it got nerfed. If you going to nerf one, you better nerf the other too. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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" Yes, of course. That is not the point though. If there exists a form of instant leech, eventually you'll end up with a situation where the only thing that matters is dps so you can leech back to full health instantly. When that happens, the only way to actually kill players is to litter the game with one shot mechanics, because any other type of damage is pointless. Now, tell me: doesn't that sound familiar? I'm not saying D3 are doing things in a good way, because they certainly aren't. Removing life leech however, was necessary and they had the guts to do it. Granted, they do have more means to heal than we do, but we still have life on it, regen, on kill and such. Not to mention that a lot of builds work just fine without Vaal Pact, so it's not like it's required per se. With some tuning of damage output, I'm pretty sure we could find a good balance. At least there's a possibility of balance. Right now, there isn't. | |
" I disagree. I think there are ways to keep instant leech in the game. The mechanic of "leech rate" is a failure, in my opinion; it's waaaay too clunky and extremely counter intuitive. I wish GGG would fix it by following the pattern we see with the attributes themselves: * Strength is about big, slow hits. * Dexterity is about fast, smaller hits. Do healing based on that: * Replace everything about leech in the right side of the skill tree with life gain on hit. It's instant, but then healing for dex-based characters wouldn't be a matter of DPS, rather a matter of how many hits you do. And balancing the number of hits is far easier than controlling DPS. * Add instant life leech to the left side of the skill tree. But, add a cooldown that cannot be bypassed - something like a leech every 5 seconds, or something along these lines. Again, DPS wouldn't matter here - the power of each big hit would matter, not how frequent is is. We would then have: * Dexterity based healing: small bits of life healed all the time. * Strength based healing: big heals once in a while. We would then have symmetry between offense and defense for those two attributes. Last edited by Erasculio#3416 on Feb 26, 2017, 12:01:12 PM
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^^ That's interesting! Well worth exploring I think. :)
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" There are builds that can work without VP, but the sense of danger will always be there because of the spike damage still existing. GGG had every chance to remove VP back then (as in 2.2 when introducing ascendancy classes knowingly power creep was going to exponentially grow), but just decided to the take the easy route and spike up the damage more. It is like they were encouraging the problem more. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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" No one is going to play melee because it clears slow as shit compared to a even basic Vaal Spark build. ES builds are in vogue because they are extremely point efficient, and even though they stress your gear in terms of capping out resists, etc. they are still king of clear speed because you can invest minimal amounts into defense (sometimes less than 30 points on your tree if you're going glass cannon), and everything else goes into offense while still maintaining a large buffer that works against everything. When you make your game economic centric, people will be forced into playing clear speed meta for that very exact reason. It's more economically sound to just go pew pew es glass cannon and insta life leech then it is to carefully balance out say a Block Gladiator with difference pieces of gear. Alkazier made a 1h crit Gladiator work, and I was playing a Varunastra Gladiator for awhile in Breach before I simply got bored because of how slow it was compared to any other ES character. I will never clear as fast as Pizza Blast Totems, Blade Flurry Crit ES, especially when you consider the gear cost. For tier 1 ES gear it's expensive, but for tier 3 ES gear, which is more than enough for pretty much 99.9% of the game, it's extremely cheap. Compare that to Alkaizer's Gladiator Crit build that was probably the most well built life melee character that league. He has extremely specific, and extremely expensively rolled gear that cost truckloads of currency. This is what happens when you balance your game around trade, people will find the most efficient way to trade and make money, and constantly do that. What is the most efficient thing to do? Clear maps as FAST as possible. Last edited by allbusiness#6050 on Feb 26, 2017, 12:14:19 PM
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" I agree, alkaizers life block/crit/acuities gladiator was the best life build i have seen this league by a mile. And he still died to volatile. |
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