Is the benefit of no full respecs worth its costs in lost players?

I also have to chime in and say yes, it is totally worth it to not have free respecs.

There are regret orbs, they are fairly common and fairly cheap. As long as you start with the right character and don't go COMPLETELY off base, it is cheap as hell to regret out of your choice. You get like, 12? ish regret points just doing all the side quests. Most end game builds start working around 68 or so... so with 12 free regret points and regret orbs being ROUGHLY 1:1 chaos orbs, it is cheap as dirt to change out of your build. Spend a week getting to end game (if you are new to the game, and have a job and kids), spend a week farming end game chaos orbs, also can buy them from the vendor for 2:1 scour orbs. It shouldn't take long to respec into what you want.

When you take that away, you get too much into what D3 has become. Where there is only 1 REAL choice for your build. You don't take the moves that do LITERALLY 1000% less damage because of the stupid set items, you just take whatever works. You don't have to plan on building a unique character, and if you DO build one... you just switch to whatever is meta. If you discover something even more meta, you just open your menu and switch... and DONE, you do more damage. That is stupid.

Here, you have to plan. You have to math. You have to actually build a unique character to overcome RNG, the odds, the meta shifts, and possible new challenges. If your idea doesn't work, you start again, make your idea work and create a unique build, or try something else, or spend some regrets... you don't just open your menu, click a few times, and suddenly you do all the content easier.
I guess I will have to buy a one way ticket to hell with your lives
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BJWPDaemonSadi wrote:
You get like, 12? ish regret points just doing all the side quests.

24. Eight per difficulty.

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