Breach feels extremely un-tested.

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grepman wrote:

Perandus mobs were so much more laggy and performance fucking


Perandus didnt have engine multithreading. The problem for some is we have to disable this great addition because we have no option to disable the new direct x stuff. Black screen otherwise except your overlay.

Hoping the dx9 fix works, some russian guy wrote a dll that worked and chris said it would be very soon. Multithreading is night and day if you got a good comp. Im using a non windows os and only dipped to like 40 on a coc cospri, disabling the multi dips me to like 17 now. Fire ground is like 8, i skip unless zana daily.

Breach's style polarizes these weak points for me.

Looks like beta hardware league to me with all the gloss

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