A word about the Labyrinth Leaderboards and rewards
" I see. You can get 12% crit chance 8 % energy shield and then 9 int from a str + int or all stats mod on a cobalt jewel. You can also get nearly 30 % crit with 2 crit mod rolls like global crit chance and crit chance with cold skills or something. In extreme cases maybe the jewels are very good . People struggle to get 500 of any stat let alone 2k to make the 6% int better than a perfect rolled rare jewel. At which point id question how you can even use proper 6 links or skills in general that are not int based. Disregarding whispering ice giving free skill and links not being needed. What about curses and supports and such that are not int based. Chroniccomplainerreviews.wordpress.com Your source for quality honest reviews to save you time and money! Last edited by Jgizle on Oct 28, 2016, 7:23:19 PM
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Time to necro a thread! Though I doubt anything will come of it, given precedent with labyrinth work.
A simple proposal that came to mind was to include a Labyrinth merchant whom you could buy a corresponding Normal/Cruel/Merc/Endgame jewel with a certain amount of seals gained from achieving, let's say, top 5 or top 10 or even within a certain time threshold depending on certain obstacles of the layout (maybe like 5~ minutes + 1 if gold door--or killing Argus awards -1 minute, something of the sort). We could add this to the proposals mentioned previously to stop someone from abusing the system. This would bring back competition to the racing scene without breaking the economy in terms of supply (the irony is, the economic value of these jewels is already broken BECAUSE one person has a monopoly on them every league), and would allow people who really wanted to get the jewels a method of doing so. Thoughts? For example, using the threshold feature would allow players who wanted the gem expressly for their build to have a way to obtain it. They would still have to have a competitive "race" character, which would limit the amount of players getting the jewel. One person would no longer be able to monopolize the jewels, and even IF he made numerous accounts to abuse the system, the market would then be flooded and the price would fall to a more fair price. Using a top 5/10 feature in conjunction with previous proposals would at least force competitive racing again for the seals, and IF the top person wanted to make numerous accounts in this scenario, he would have to waste a lot of time (as someone else said, perhaps he would deserve all the rewards) and even though he has a monopoly, the supply would be forcibly larger and the price more fair (assuming people realize this and force a price drop). Last edited by Kaklunk on Dec 10, 2016, 5:00:27 PM
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" Not happening you know why , because if you fail you don't get the ribbon that's why . |
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" Oh dear, the forum alt account troll is back. Crawl back under your bridge and play the game or something rather than posting negatively in every thread you comment on. Thanks for the free bump though. Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed) Lvl 94 Crit Mjolner Marauder twitch.tv/savagewolves | |
You know, instead of introducing a new mechanic, i.e. merchant and redeemable items, they should just implement Divination sets for the jewels that can be obtained by reaching top 5 or some other mechanic. And if we're talking Divination cards, maybe they have a chance to drop if you reach top tier times. Something of the sort?
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