some new bosses feedback as I encounter them [updated]
T15 - overgrown shrine map bosses area is too small, rolled a map pack size with more magic mobs + the warbands + extra ele damage gave a combo of perma stunlocked me to death as too many mobs within a small area wasnt much to move about
also this can a be a nod to the -new- melee channeled skill, good luck on reaching 16 charges before releasing it Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."
-Path of Exile |
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T10 colonnade boss - does he have some kinda ES regen/gain on hit mechanic ? seems his ES replenishes really fast in some instances even though he is getting hit, even with molten shell down.
Last edited by grepman#2451 on Oct 9, 2016, 11:29:24 PM
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" Done that. It's either (nearly) impossible or very easy depending on your build. I did it with Obliteration BV and so it was very easy. Last edited by profeetta#5177 on Oct 10, 2016, 2:48:41 AM
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" He replenishes his full ES every 1/4 of his life, so if your char doesn't do enough DPS (/ chaos damage) it will be a long fight. Looks like he has Vaal Discipline. E: +1 to Overgrown Ruin boss room being too small / too crammed When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Oct 10, 2016, 3:19:28 AM
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"hmm, ok thanks. was thinking of vaal discipline too, but looked at poedb and it had nothing of the sort. my single target is meh but it does fairly quick work of bosses around that tier. hes the tankiest fight I have had so far period. my wild strike tooltip is pretty true (since resists are ignored for inquisitor on any crit), so fully buffed I do around 150k single target. I kill wasteland voll with monster life and enfeeble on like 10 times quicker lol |
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finally! i unlocked a tier 16 map
tier 16 - lair of the chimera who's good idea was it to give the chimera's adds during his resting time the same amount of damage as the boss itself... AND IN NUMBERS! since all of them deal the same damage as the boss itself AND they do not do telegraphed attacks (because they are just suped up adds) making them very capable of doing a stun at a very high chance died only once though, but not from the boss itself. all it takes is three simultaneous attacks from the adds to RIP me. Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different." -Path of Exile Last edited by xrook#3956 on Oct 12, 2016, 7:59:57 AM
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Anyone found out what causes the Graveyard/Crypt boss to launch his projektile-nova of doom ? He did it only twice I fought him so far, but unholy fuck does it hit hard.
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dont curse him
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."
-Path of Exile |
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Are we supposed to offscreen the Atoll totem boss?
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" It helps. That said, his truly hard hitting attacks are pretty well telegraphed (he stops, and shakes in place for a second while little bits of ice pop around his... feet?) When he starts this... MOVE! U MAD?
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