some new bosses feedback as I encounter them [updated]
" You sure it was bleed? They reflect... Remove Horticrafting station storage limit.
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Coves works best with multiprojectile mod :P
When night falls
She cloaks the world In impenetrable darkness |
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" Only the bull has the reflect aura. The Mad Gladiator inflicts bleed with his throwing knife attack. U MAD?
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" It's easy to pull them 1 at a time if anyone is having issues. |
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" actually unless you have increased aoe on the map if you stand directly on top of the boss the mortars cant hit you because they have a minimum range R.I.P. my beloved P.o.E.
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" I did Gorge with crit and damage mod, totems lived through the whole boss fight. It's ridiculous. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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The Rhoa with the egg nests (forgot the map but it's a low tier) is pretty damn hard, reminded me of Argus. I guess it's easier if you don't pop the nests but still, the damage is quite extreme for the map's tier.
Another issue I found are twinned maps that already have two bosses together, which seems to be common, that's pretty overkill. |
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 11:13:49 PM
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" This is actually one of my favorite things. It makes farming for Sac Frags very efficient. Corrupting your Courtyards, Arenas, etc. makes farming up sets much less time consuming. Corrupting TWINNED versions is even better. As for the Rhoa in Arid Lake, The boss only really hits hard when he charges. Using a decoy totem basically negates this entirely. Put a decoy against a far wall, and get behind him when he charges. U MAD?
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I did twinned plateau and did not find it remotely amusing. Ditto gorge.
That racecourse thing really depends on your character. I did it easily with totem guy, other guy, melee, went bad. Censored.
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