some new bosses feedback as I encounter them [updated]

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TwistedTrip wrote:
Racecourse, wtf is that shit? Tier 6. They hit like a damn truck.

Edit: Got hit with bleed from off screen rip lvl 83.


You sure it was bleed? They reflect...
Remove Horticrafting station storage limit.
Coves works best with multiprojectile mod :P
When night falls
She cloaks the world
In impenetrable darkness
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Char1983 wrote:
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TwistedTrip wrote:
Racecourse, wtf is that shit? Tier 6. They hit like a damn truck.

Edit: Got hit with bleed from off screen rip lvl 83.


You sure it was bleed? They reflect...


Only the bull has the reflect aura. The Mad Gladiator inflicts bleed with his throwing knife attack.
U MAD?
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Docbp87 wrote:
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Char1983 wrote:
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TwistedTrip wrote:
Racecourse, wtf is that shit? Tier 6. They hit like a damn truck.

Edit: Got hit with bleed from off screen rip lvl 83.


You sure it was bleed? They reflect...


Only the bull has the reflect aura. The Mad Gladiator inflicts bleed with his throwing knife attack.


It's easy to pull them 1 at a time if anyone is having issues.
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morbo wrote:
Coves works best with multiprojectile mod :P


actually unless you have increased aoe on the map if you stand directly on top of the boss the mortars cant hit you because they have a minimum range
R.I.P. my beloved P.o.E.
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johnKeys wrote:
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Xavderion wrote:
My feedback as AW totem chieftain: place totems, run around a bit, get loot.



current character is Whispering Ice, but I also have a Warchief Totem Templar. he is a bit low level for this content yet does feel as powerful as you described.

however, I imagine bosses with high damage and AoE (e.g. Gorge, Plateu) will probably not be easier with the totem char compared to the caster char. they'll destroy the totems in a second.


I did Gorge with crit and damage mod, totems lived through the whole boss fight. It's ridiculous.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
The Rhoa with the egg nests (forgot the map but it's a low tier) is pretty damn hard, reminded me of Argus. I guess it's easier if you don't pop the nests but still, the damage is quite extreme for the map's tier.

Another issue I found are twinned maps that already have two bosses together, which seems to be common, that's pretty overkill.
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 11:13:49 PM
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Raudram wrote:
The Rhoa with the egg nests (forgot the map but it's a low tier) is pretty damn hard, reminded me of Argus. I guess it's easier if you don't pop the nests but still, the damage is quite extreme for the map's tier.

Another issue I found are twinned maps that already have two bosses together, which seems to be common, that's pretty overkill.


This is actually one of my favorite things. It makes farming for Sac Frags very efficient. Corrupting your Courtyards, Arenas, etc. makes farming up sets much less time consuming. Corrupting TWINNED versions is even better.


As for the Rhoa in Arid Lake, The boss only really hits hard when he charges. Using a decoy totem basically negates this entirely. Put a decoy against a far wall, and get behind him when he charges.
U MAD?
I did twinned plateau and did not find it remotely amusing. Ditto gorge.

That racecourse thing really depends on your character. I did it easily with totem guy, other guy, melee, went bad.
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