[2.6] THE NEW FAKENER | DISCHARGE | SUPER FAST STRANDS | Cospris Malice | 9k+ ES | STILL GREAT AOE
" You can Divine elreon rings. U MAD?
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" absolutely. | |
" I try to avoid divines like plague since my luck with them is terrible. I found my first diamond ring (12% max es up from 11% max es after 2 ex worth of divines yay!) :P Going to get second one tomorrow hopefully. | |
" I wanted to bring everyone's attention to this post again, since it got buried in the thread. Although it was 1 run, I'm now curious if perhaps the 40% discharge damage helm enchant is in fact superior for single target than the 30% to avoid consuming charges enchant. The latter enchant is ridiculously expensive on a decently rolled ES Hubris, and the former is still pretty cheap. Neither is remotely necessary for mapping (especially on an assassin) which is the main point of the build, but it would be nice to know which enchant is ultimately supreme for T16/Shaper. | |
Hey man, can you explain why Pathfinder is no longer in the guide. I reckon it can be a very good Guardian/Shaper farmer.
Thanks |
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" If you are using an Assassin version then no, diamond rings won't be necessary. You can rely on lucky flasks during boss fights or when your 100% chance to crit full health mob's wont be in effect. " Been using a single discharge gem with the damage enchant almost half of the league now, it does give massive damage boost to your single target DPS. Done everything with the same setup Atziri/Breachlords/Guardians without any hassle. Although mine is a Trickster version so I am pretty sure an Assassin with the same setup can even bring down Shaper faster and with ease. Ultimately, I would say using 2 gem setup without the "avoid consume charges" would be a bad idea, as both gem will end up having less charge's to discharge. For single gem setup having the above makes no sense, so go with the damage. " The reason is simple, Cospiri's cooldown debuff. Before the debuff our damage was far superior and pathfinder with it's high survivability (due to it's flasks) was a decent choice to farm end game boss's. You can still go pathfinder but you will not only have to manage crit chance/mana issues as you would do before but add getting high DPS to that in order to kill the end game boss's fast. Last edited by vvamic on Feb 10, 2017, 11:14:39 PM
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Then would you recommend this build as something to do t16/shaper?
I did this build with fairly good gear (you can check in my char list) but without the 30% discharge enchant. Single target is excellent up to 15 but face serious problem at t16. I find it significantly slower than some of the more meta build out there. Will the enchant make it t16 and Shaper completely viable? Thanks man. Still very good build though. I now never spend more than 5 mins on a map regardless of layout |
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" No I would not recommend this build in it's current state as a Guardian/Shaper farmer. Using a "30% not to consume discharge" enchant is a must if you are using two gem setup, coz without it you will be limping your damage. If you can't afford it or find it overpriced then go for the single gem setup and use the 40% damage enchant. You can absolutely kill guardians/shaper with either setup but it will be slower than the other meta builds that use BF/BV or vaal Gems where you can two shot guardians. And yes, this build a fast pack/map clear. It should be considered more as a map farmer than end game boss's farmer. | |
How much crit multi do we need on estimate ? Last time I played this build triple crit multi jewels were pretty affordable but now they are like 10 ex which seems like rip off. I was thinking to get double multi+spell dmg/atk speed jewels instead of triple crit multi ones.
Last edited by Aedre32 on Feb 11, 2017, 1:29:56 AM
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" Getting as much crit multi as you can is always good. I have close to 450% on discharge (HO tooltip) as a trickster, as an Assassin you can easily manage much higher. That being said, triple crit-multi's are just overhyped, better go with double one's with either Increased Damage/Spell/Area damage. |