Can we get a /players 6 command?

A new league segment the player base.
Dilutes the competition.
Difficulty in segmented player base is pointless.

You have to have the same set of rules for everyone for anything to even matter.
A game is judged by its standard default version.

For all I care you could have crazy leagues where people can 1 hit kill everything or take 200 hundred hits to kill enemies. If the bulk of the player base is not playing that, nothing was fixed. Creating a customized easy and customized hard difficulty, does not solve the problem.

Fix your main game before you start fiddling with custom leagues.

So you failed to derive that from my post.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 24, 2012, 12:19:19 PM
No, the leagues will fix the problem.

Want a harder difficulty? play in a different league.

HC/SC leagues are an example of this.
"the premier Action RPG for hardcore gamers."
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Happy hunting/fishing
I dont want to play a customized league made for me where the population is me.

I can only derive satisfaction and entertainment and achievement from being under the same rule set as the majority. Thats the only way I can justify my hobby of playing online games.

It has to be online, with other people, everyone under the same ruleset and people have to be able to win/lose not based on random (so no bullshit like "Oh, you win 50% of the time, lose 50% of the time, because its how the game is designed", I dont play those either), but based on their "human factor".

I dont care about singleplayer games, or co-op multiplayer games under TCP-IP. I care about competition under the same rules. So no people modding their games, changing .ini files, duping items, using trainers, hex editors, whatever. About doing BETTER than others under the SAME conditions.

Yeah, and no fucking pay to win mechanics. I can pay to win, but if I have to, its empties the point of playing the game, removing satisfaction, entertainment, etc.

I will play where the majority of the player base is, or I wont play at all.

And its their problem to fix their game balance/difficulty. Its what the reviewers, players, critics will evaluate. How good was their job at balance/difficulty for the STANDARD game.

Nobody cares if there is a super hard mode for hardcore or a super easy mode for "new to games" audience. Both groups are not representative of the majority.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 24, 2012, 1:13:21 PM
Leagues are already going to segment the community.

If the "core" league should be the baseline for all competition, being a level playing field for judgement by having the same rules for all, then player-selectable difficulties can't work. That concept undermines the baseline by its definition.
Closed Beta/Alpha Tester back after a 10-year hiatus.
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From what I gather, besides Default and Hardcore, and possible "PVP" league, all other leagues will be timed mini-games with specific rulesets.

Havent seen anything to indicate perma leagues with different rulesets regarding difficulty. Short lived. Just flavor of the month.

Will the game have enough player base to justify each individual segmentation. Not just justify, but to keep them meaningfull. Hardcore league right now fails to deliver any sense of community/socialization. Not enough people. Its just destructive to log in and see the same people spamming scam trade attempts the whole day long. Just an example.

Because a league with less than x thousand players fails to deliver any sense of achievement, reward, etc.

Having too many perma leagues with different rulesets is stupid. It makes one question if the game is worth playing at all.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 24, 2012, 3:05:27 PM
"
Interesting wrote:
I dont want to play a customized league made for me where the population is me.


If you are the only one who will play this (your) rules, hm then you may have a problem.

As I understand the desired behaviour of the league concept, it should offer to the players the ability to compete (in that leagues "above" the default) where the goals can be set (to be first to reach level 100, or others) and a ladder list for competition. (I assume, only a very small amount of players will really try to compete in the default league ladder)
The concept of POE differs in a way to that from D2, that makes the leaver from a (competition) league 'fall' into the default (with no drawback other then just leaving the ladder) instead of falling out of the main game.
I think, this will lead people to further play their older chars a lot more than D2 where only a very limited minority plays non-ladder. I further think, that it is a feature demanded by the game economics to do so (not to take the currencies out of the game).
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
But Im talking about permanent leagues.

I have nothing against timed leagues. They can make a super hard temporary league, but wont solve the problem for the permanent standard/default league, because its "timed" and because its not the "most popular".

"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 24, 2012, 3:08:15 PM
You don't have a very objective opinion Interesting.

I don't give a shit about where people are playing. I don't want to play with some random dudes, like you for instance. I want to play with my friends the way we want to play it. Either there is a league where we can enjoy ourselves or we do not play.

If another new league will be so unpopular that almost no one is playing it, then it DOES NOT split the community. No harm done.
If a new league is popular and people play it, obviously it was a good addition.

--

Personally I am more into mobs doing more dmg than having more HP btw. Raised difficulty should not result in just things taking longer time due to mobs needing more hits to be killed, but longer time due to dying a lot and having to be cautious.
"
Snuffeldjuret wrote:
If another new league will be so unpopular that almost no one is playing it, then it DOES NOT split the community. No harm done.
If a new league is popular and people play it, obviously it was a good addition.



The hypothetical situation is a permanent league that offers a harder experience, but has less than 15% of the player base.

And then people trying to justify that it solves the difficulty problem. "Hey, want more difficulty, play that league" (that only a fraction of the player base cares about, while the main league with 70% of the player base remains with the broken difficulty)

IT DOES SPLIT THE COMMUNITY. IT DOES NOT SOLVE THE PROBLEM. Definately NOT A GOOD ADDITION.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
"
Interesting wrote:
The hypothetical situation is a permanent league that offers a harder experience, but has less than 15% of the player base.


1) If goal and rules of the league are set to be hard to reach (for example: goal is reaching level 99 and rules are every monster kills you with its second hit), then it will be somewhat permanent...

1a) It may (somewhat) split the comm (if everything wents wrong). I say: it covers the people that enjoy "simple" playing through the game and the people who search the great unique challenge - so it may even enlarge the comm.

1b) Lets simply (rough) estimate a players base of ~200.000 worldwide (some time after release); so 30k players (based on your 15% assumption) seem not enough to you? Strange. (Remember: you can only play in a group of 6, its not an MMO [beside cut-throat])


"
Interesting wrote:
IT DOES SPLIT THE COMMUNITY. IT DOES NOT SOLVE THE PROBLEM. Definately NOT A GOOD ADDITION.


Like stated above: it split an (hopefully) big enough communtity into (big enough) parts to satisfy them all. I can see nothing wrong in this.
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu

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