Death Penalties

I never liked the idea of losing equipment, but then again I never liked playing competitively. The rules should be different for the type of league.

In my experience in other games,a loss of xp on death made me want to not play. Spending an hour leveling only to have it gone in an instant by a mistake or the unwanted lag just kills the enjoyment of the game.

Although, I never had that ugh feeling when playing a game that gave a penalty to future xp gain after a death. Having a certain percentage of your xp to level in essence cost a little bit more didn't make me feel like I just wasted time.

My opinion is that default should have a more casual feel, but more competitive leagues could have a more hefty price on death.
since skill socket into items, losing items for a which even if it is retrievable (like Diablo 2) is going to be too much of a pain because you only have your fists to attack especially if your a witch. imo.

maybe just simply having it take a while to resurrect. or even just the fact of being teleported back to town is enough of an incentive for people not to dying (though you may need to disable going straight back through a town portal and back to the action, make them walk)
Last edited by Exiled_King#2825 on Oct 27, 2011, 4:45:31 PM
The Death penalties are too harsh for Merciless. Too many hours of playing lost! Cant there be a different kind of death penalty? Temporary loss of stats, etc. That way you will just get slowed down rather than actually losing time spent. Perhaps you see it as the same thing, but there is a psychological difference for sure.
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Sling wrote:
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Skal wrote:
Sacred 2 had a very interesting mechanism, going the opposite way from death penalty: a survival bonus (http://www.sacredwiki.org/index.php5/Sacred_2:Survival_Bonus)

To summarize: to more you kept playing without dying, the greater your survival bonus. The SB increased your base stats, damage, and MF. To counterbalance those benefits, it also increased mob level (relatively to yours).

The death penalty was quite simple: your SD is reset to zero. Not very punishing with a low SB (at the start of the game), but quite damaging when your SB could reach 50%+.


Good idea. Bonus for survival instead of death penalty. The bonus can be totally different than in Sacred but idea is really great


This!!!
Upon death you are re-spawned in the last town you visited.
A marker or flag is left at the place you died.
You dont lose gear or exp.
You cannot gain anymore exp until you reclaim the flag / reach the marker of your death.
You are free to go wherever you want,, but gain no exp until you reclaim the flag / marker.
Last edited by Pezby#0537 on Oct 28, 2011, 1:23:39 PM
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Pezby wrote:
Upon death you are re-spawned in the last town you visited.
A marker or flag is left at the place you died.
You dont lose gear or exp.
You cannot gain anymore exp until you reclaim the flag / reach the marker of your death.
You are free to go wherever you want,, but gain no exp until you reclaim the flag / marker.


This is a cool idea, or at least receive a reduced (50%?) EXP or something.

I'd like it even more if the "flag" was attached the the monster that killed you. And if it's a monster that you just can't take down (IE Cold witch vs. cold immunity...) You just gotta wait and make a new instance, or go elsewhere, or get a friend and beat it down. lol


Edit: This doesn't really, in your or my iteration, really give any penalty for dying to a boss. so I think if this is implemented, a minor loss of EXP should be had, and recover some/all of it when you kill the flag-holder.


Ooo, or buff the monster temporarily when they kill a character to make it tougher on your teammates when you died
Last edited by EternisRequiem#6832 on Oct 28, 2011, 1:27:41 PM
^Any item drop ? Example healing/mana/ else potion in belt ...
And if I die, then I quit game and relogin, what'll happen ?
If penalty per death not harsh, boss fighting has no interesting, just hit>run>town p>buy heal+mana>back and hit>r...without thinking+ making some plan for fight+ escape.
I'm waiting for a beta key. If you dont have anyone to invite, please just invite me.
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Thank :)
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kalimdoor wrote:

And if I die, then I quit game and relogin, what'll happen ?

Under my idea for death penalty you will still gain no exp until you claim the marker / flag of your previous death.
Logging out does not reset your death.
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Pezby wrote:
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kalimdoor wrote:

And if I die, then I quit game and relogin, what'll happen ?

Under my idea for death penalty you will still gain no exp until you claim the marker / flag of your previous death.
Logging out does not reset your death.



This doesn't work: Instances are only active for 15 minutes, including any item/flag/monster/etc.
OK..didnt know instances are only active for 15 mins..

So..
If you log out after death without claiming flag / reaching marker of death,, you do lose X% of exp..

You have 15mins to reach last death site / claim flag or suffer the X% exp loss..
(If thats how the instances work)
Last edited by Pezby#0537 on Oct 28, 2011, 2:10:09 PM

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