Death Penalties

I think I'm leaning towards just having an EXP penalty, unless there is PVP involved.

I am cautious to have something where you take a penalty to gained experience for a limited time because it will cause people to just quit until the timer is done.

I think the best system would be similar to the one mentioned by bkboggy where you slowly accumulate an exp gain bonus from killing (maybe every 15 minutes if you make 5 or more kills you add +1% bonus exp, to a max of 110%) and then lose your bonus and a chunk of exp when you die. Having a gameplay requirement to return the exp rate to maximum means people will not be able to AFK to get rid of it, but it doesn't really get in the way of gameplay.

So this is what I think is best:
1) No item drops (maybe OK for some leagues/PVP settings)
2) No stat penalty
3) Some amount of exp cut (10% of a level maybe?)
and EITHER
4) Penalty to exp rate (e.g. 90%)that can be returned to normal by continuing to kill enemies for maybe 30 mins
OR
5) Bonus to exp rate gradually gained by killing enemies for a set amount of time (e.g. +1% gain every 15 minutes, if you have killed some enemies during that time) and maxing out at e.g. 110%. Counter resets to normal 100% upon death

I don't think there should be a "free pass" system where you lose your exp bonus instead of taking a full death penalty, because I feel like that removes the aspect of permanent loss.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
I am wondering how easy it will be to die in this game. Like are the boss fighting going to be really hard if you don't know what your doing, is it going to be easy to pull lots of monsters and get yourself killed? Obviously with hardcore leagues you shouldn't really be dying once you know what your doing, unless its from PvP.

I like the idea of an exp buff/penalty, where you exp increases for not dying while in combat, but will decrease when you die and will even drop below 100%. The main problem I can see with this is if it will be much of a penalty at higher levels where I presume you will be focusing on upgrading your items for than levelling.
I think you can add a new parameter - ASE which means average survival experence.
ASE can be defined as (the total experence that a player gained)/(1+ number of death).
AES have influences for a character: 1.experence gain rate 2.price and quality of the goods in shops 3.higher ASE allow player to receive better and more challenging tasks.
This penalty is a penalty forever and can definitely make players try their best to avoid any death even if they have died recentely. Also it does not really weak a character, so for a new player, even if he dies everyday it's still OK to continue.
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hcx wrote:
I think you can add a new parameter - ASE which means average survival experence.
ASE can be defined as (the total experence that a player gained)/(1+ number of death).
AES have influences for a character: 1.experence gain rate 2.price and quality of the goods in shops 3.higher ASE allow player to receive better and more challenging tasks.
This penalty is a penalty forever and can definitely make players try their best to avoid any death even if they have died recentely. Also it does not really weak a character, so for a new player, even if he dies everyday it's still OK to continue.


Permanent gameplay effects should not exist as a death penalty. That's what hardcore and cutthroat modes are for.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
I agree with the idea of having an experience and money penalty.
If you don't like ASE, another simple way is to record the death times, it will have effect to make player avoid to die.
I think a death penalty should be permanent because death itself is enough to make player feel bad, more temporary penalty is just waste players' time. In other words, if we can offset these penalties just by paying more time, I don't think it will be a good way.
Last edited by hcx#3539 on Jul 22, 2011, 2:16:25 AM
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hcx wrote:
If you don't like ASE, another simple way is to record the death times, it will have effect to make player avoid to die.
I think a death penalty should be permanent because death itself is enough to make player feel bad, more temporary penalty is just waste players' time. In other words, if we can offset these penalties just by paying more time, I don't think it will be a good way.


I just really, really don't think a character should have its potential permanently cut down because the player took a while to get good at the game. A penalty that has a permanent stats cut would dicourage people from playing in groups or taking risks. And the less sturdy classes would become enormously underplayed.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
I do not like the dying and leaving your body + items behind system. Because if you come accros an enemy that is to dificult for you because your level is too low. Then you have no chance of recovering any of your items unless you gain 5 levels by exemple.
THIS IS ON TOPIC PLEASE READ ALL OF IT.

I think that there NEEDS to be a sort of renown system (boss monster reward only) if you have so much you can "purchase" new titles... that being said DYING should reduce your renown score/xp.

Dying should reduce your renown score to 75% of what it was before death but have a tombstone like in Titan Quest to where you can get back some of your debt xp/renown. The tombstone should only give back 15% and dying should never take away a level or title.

A weak boss should give 5 RP, and a really strong boss should give 500 RP. Champion and Hero monsters should give 1-3 RP a piece. Killing every 100th monster should also give 1 RP.

So if you die you are less popular than if you are Rambo "the Mighty" (60 renown points?). You could even be "Great General" Barbodos "the Tyrant" (2,000 renown points/ 5,000 renown points).
I love virtual brutality so save it for the Mobs...
This system with the Prefix Title/ Suffix Title will allow players to further customize their characters' names as a reward for doing well in the game... if they die a lot then it will take them a LONG TIME to get GOOD TITLES...
I love virtual brutality so save it for the Mobs...

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