Solutions for Jugg's physical immunity

Juggernaut was great even before this patch. I'm not sure why they added instant max charges to that node, that was a little much. Between that pathing node (20% on taking a hit to gain charge), end charge on melee stun, enduring cry, warlords mark, and whatever else I missed. There are plenty of ways to maintain max charges.

If you truly wanted to flesh out that node in anyway just give it the elem and phys reduction in damage taken when at max charges. That way its still impactful to take it.
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ThatsSoGoodman wrote:
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666lol666 wrote:
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GodKas wrote:
Jugg is now almost physical immune which ruins the balance
Here are solutions without directly nerfing Jugg itself

One of the most stupid posts ever!
10 EC = 40% phys dmg reduction means you have to completely spec into EC to get the same effect than from wearing a

Wooooowww, sooooo OP. rofl
At least try to use your brain before posting ffs.
That's a legacy item, and it only gives 30% damage reduction. Non-legacy ones give 22.5% damage reduction.

Read again, I talk about 40% phys dmg reduction not damage reduction and I really don't care about the ele dmg. But you are right, it's a legacy one. Use a non legacy one and a non legacy toh and you have more phys damage reduction than a fully geared and skilled juggy with 10 ec. That really is far away from broken, in fact almost every other class has a better subclass.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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GodKas wrote:
Jugg is now almost physical immune which ruins the balance
Here are solutions without directly nerfing Jugg itself

1.
Make physical damage reduction cap from 90% to 75% like all other elemental ones

2.
Introduce new support gem, physical penetration, like all other elemental ones

3.
Make immortal call gain fixed 75% physical damage reduction rather than perf physical immunity


Juggernauts is not the only class that is "immune" to physical damage any other build with decent armour can get it you just need to slow down on the damage side. And also some monsters like colonnade boss can still deal you nice chunk of damage since you have to tank it can't dodge it because you are melee won't it be absurd if ranged classes and melee classes have the similar mitigations ok sure you can have 60% chance to evade and %40 chance to dodge its equal to having 76% mitigation with almost no damage penalty if you don't get one shotted which if you play correctly you can't there is super slow monsters like colossal vaal fallen can do that amount of damage and again melee characters gets 75% only well that looks pretty unfair to me.

And also since you are tanking damage you have to tank every single type after some point it really hurts since non-physical mitigation builds ignore physical mitigation to get as much damage as they can but they get %75 elemental resistances well obviously you can't play game ok almost can't play the game properly without capping your elemental resistances, they feel like the only damage type can kill you is physical because they capped at other resistances no bro trust me that spark skeletons hurt more when you are melee all I m saying is when you fix something others will pop up this is the balance of the game if you can't kill the jugg with physical damage type because that guy prefers being safe over damage and its pretty balanced. Still if you are crazy about killing the juggernauts you can try poison or elemental damage they still deal good amount.

And also I m not ignoring the chaos damage its hard hitting and dangerous one but being rarest damage type makes it much less dangerous.
Last edited by blocker2#0942 on Jun 22, 2016, 10:25:12 PM
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666lol666 wrote:
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ThatsSoGoodman wrote:
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666lol666 wrote:
One of the most stupid posts ever!
10 EC = 40% phys dmg reduction means you have to completely spec into EC to get the same effect than from wearing a

Wooooowww, sooooo OP. rofl
At least try to use your brain before posting ffs.
That's a legacy item, and it only gives 30% damage reduction. Non-legacy ones give 22.5% damage reduction.

Read again, I talk about 40% phys dmg reduction not damage reduction and I really don't care about the ele dmg. But you are right, it's a legacy one. Use a non legacy one and a non legacy toh and you have more phys damage reduction than a fully geared and skilled juggy with 10 ec. That really is far away from broken, in fact almost every other class has a better subclass.
Oh, I don't think Juggernaut is broken at all. As you say, it's less investment to use a flask and a chest piece than it is to spend points and gear getting 10 endurance charges. I just didn't want you spouting off false information, especially in such an arrogant tone. And who knows, maybe you really didn't know how Lightning Coil works, and I could teach you something.
I dunno why you don't care about the ele damage, I mean, taking 100 ele dmg will have the same effect as taking 100 phys dmg, except the phys damage will never shock/freeze/ignite you.

But yeah. Juggernaut is not out of line with other classes. It's the most popular Marauder class, but only the 6th most popular class overall. I think Slayer should have its AoE bonuses cut in half, since currently it provides almost as much AoE on its own as the entire rest of the passive tree, and AoE is one of the rarest and best stats in the game. People are prioritizing AoE over bleed AND stun immunity, that says something about how strong it is. If Slayer doesn't get nerfed, I won't be too upset, though. It's not so ridiculous. And for most builds, Juggernaut is not as good as Slayer.
builds: https://www.pathofexile.com/forum/view-thread/1663570/
Juggs is overrated even in marauder line up. I'd rather play berserker for anything not discharge. Those free charges aint all that defensive wise like 666 says and can be replaced by a coil. Much rather have the huge leech and way more dam from berserker. Cant see how juggs is most popular. Oh OP discharge doh. It's not accident he went from least popular to most popular as soon as buy one get 8+ EC free was announced because it powers discharge.

Even so I have best juggs build in the game, highest offense and defense with 73% spell block and its not immune. I still take 2-3K dam from uber atziri spears and whatnot.
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 22, 2016, 11:40:45 PM
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Aim_Deep wrote:
Juggs is overrated even in marauder line up. I'd rather play berserker for anything not discharge. Those free charges aint all that defensive wise like 666 says and can be replaced by a coil. Much rather have the huge leech and way more dam from berserker. Cant see how juggs is most popular. Oh OP discharge doh.

jugg is an easy way to get defenses and easy way to play discharge. not to mention its the perfect toon for uber lab.

the phys mitigation is insane with all the charges too, and so its surely very popular in HC setting. and, its not like you cant wear coil AND have charges. or have perma IC and have a better chest

jugg is a very budget-friendly and hc-friendly
Last edited by grepman#2451 on Jun 22, 2016, 11:37:11 PM
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grepman wrote:
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Aim_Deep wrote:
Juggs is overrated even in marauder line up. I'd rather play berserker for anything not discharge. Those free charges aint all that defensive wise like 666 says and can be replaced by a coil. Much rather have the huge leech and way more dam from berserker. Cant see how juggs is most popular. Oh OP discharge doh.

jugg is an easy way to get defenses and easy way to play discharge. not to mention its the perfect toon for uber lab.

the phys mitigation is insane with all the charges too, and so its surely very popular in HC setting. and, its not like you cant wear coil AND have charges. or have perma IC and have a better chest

jugg is a very budget-friendly and hc-friendly


Easy compared to what? vegan dagger trickster is way easier. My build is like 80EX I can build a trickster discharger for 30ex and do uber. Never mind all the cheap ass builds like miners traps coc bladefall. You want to beat the end content with juggs prepare to pay. So far im only juggs beating uber and core deathless. cost 80ex.

If it was so HC freinddy where are they at on HC leader board? One on first page says it all.

fuck lab i dont got there but to ascend. best lab builds are hig speed low drag ragers anyway with 150+ move speed
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 22, 2016, 11:53:46 PM
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Aim_Deep wrote:
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grepman wrote:
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Aim_Deep wrote:
Juggs is overrated even in marauder line up. I'd rather play berserker for anything not discharge. Those free charges aint all that defensive wise like 666 says and can be replaced by a coil. Much rather have the huge leech and way more dam from berserker. Cant see how juggs is most popular. Oh OP discharge doh.

jugg is an easy way to get defenses and easy way to play discharge. not to mention its the perfect toon for uber lab.

the phys mitigation is insane with all the charges too, and so its surely very popular in HC setting. and, its not like you cant wear coil AND have charges. or have perma IC and have a better chest

jugg is a very budget-friendly and hc-friendly


Easy compared to what? vegan dagger trickster is way easier. My build is like 80EX I can build a trickster for 30ex and do uber. Never mind all the cheap ass builds like miners traps coc blasfall. You want to beat to end content with juggs prepare to pay. So far im only juggs beating uber and core deathless. cost 80ex.

If it was so HC freinddy where are they at on HC leader board? One on first page says it all.

Im not talking about those kinda builds. Im talking about builds that are well under 5ex yet can farm uber lab consistently.

as you get to the expensive builds and expensive gear then yes, it falls off.
see my edit. juggs not the best for lab and screw lab. with 7-8 toon ascend i have not been there more than 30x. who cares about lab?

Since when is lab hard? you one shot everything if you go in over-leveled anyway.
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 22, 2016, 11:56:53 PM
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kamil1210 wrote:
Why OP does not show data about class distribution?

Why OP does not carre about Elementalist, assassin or slayer from his avavatar?

top 15k in sc talisamn




Well, not sure, maybe because this is a thread about Jugg? Hint is in the title. :V

Elementalist is kinda broken, tho.

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666lol666 wrote:
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ThatsSoGoodman wrote:
"
666lol666 wrote:

One of the most stupid posts ever!
10 EC = 40% phys dmg reduction means you have to completely spec into EC to get the same effect than from wearing a

Wooooowww, sooooo OP. rofl
At least try to use your brain before posting ffs.
That's a legacy item, and it only gives 30% damage reduction. Non-legacy ones give 22.5% damage reduction.

Read again, I talk about 40% phys dmg reduction not damage reduction and I really don't care about the ele dmg. But you are right, it's a legacy one. Use a non legacy one and a non legacy toh and you have more phys damage reduction than a fully geared and skilled juggy with 10 ec. That really is far away from broken, in fact almost every other class has a better subclass.


1. Lightning Coil's reduction is multiplicative. And you want to have something more than that. (10 EC + Basalt Flask = 60% Reduction. Herpderp)
2. -60 Lightning Res
3. Takes up your chest slot (best one)

No Sir, it is not the same. Nuance is pretty important, when you think about it. :V
Also, people doesn't have the problem with 40% reduction. People have problem with Perma IC, which is pretty easy to get, given you only need to generate 1 charge to get 10-11.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Jun 23, 2016, 1:29:49 AM

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