Chain and fork are grossly outdated

Fork is potentially one of the least used supports in the game and for good reason. Why would you use this over pierce when the latter has a 30% more damage modifier?

Chain was buffed some time ago but any utility it had with LA/KB has been made obsolete by 100% piercing made possible with the passive tree changes. It's mana cost is too high and there are too few skills that have true aoe propagation (only LA and KB come to mind as fireball does not actually explode on contact but rather on dispersion). Compared to pierce, you will literally have HALF the dps which makes your single target potential worthless.

Both skill gems need either buffs or rework with fork being priority.
PoE suffers from having too many skills that were left in the dust after wave and wave of power creep and FOTM skill gem releases changed the baseline of power.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jun 19, 2016, 6:37:38 PM
Last bumped on Jun 26, 2016, 6:44:19 AM
Pierce shouldn't have received More Damage. If effectively already had More Damage by virtue of Fork and Chain coming with penalties; Chain versus Pierce was a choice. It's blatant and needless power creep, in its purest form: nothing was lost, that buff just gave everyone more Damage.
Fork has always been pretty poor though.
Last edited by Vipermagi#0984 on Jun 19, 2016, 6:40:00 PM
"
Vipermagi wrote:
Pierce shouldn't have received More Damage. If effectively already had More Damage by virtue of Fork and Chain coming with penalties


agree. Especially with popular poison where the more vs less projectile damage modifiers make huge difference

fork is one of the ways how projectile can behave but due to its nature it has only limited uses. Spork is legendary, or something like big AoE fireballs "exploiting" area damage overlap would be possible


IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Jun 19, 2016, 6:51:23 PM
Well, they apparently noticed it can't go on like this, so they added jewels with quadratic scaling to up the ante.
:P
Obviously agreed, though.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
However I see a bigger picture here. There are like at least 20 useless gems in the game currently. Why put the attention on only those two gems just because they used to be powerful supports?

In fact, the greater problem is that sooner or later GGG will end up inventing so many gems that eventually 80% will be considered useless no matter how well they balance. New players are going to quit over headache over a wall of gems to choose from.
"
Nephalim wrote:
Fork is potentially one of the least used supports in the game and for good reason. Why would you use this over pierce when the latter has a 30% more damage modifier?

Chain was buffed some time ago but any utility it had with LA/KB has been made obsolete by 100% piercing made possible with the passive tree changes. It's mana cost is too high and there are too few skills that have true aoe propagation (only LA and KB come to mind as fireball does not actually explode on contact but rather on dispersion). Compared to pierce, you will literally have HALF the dps which makes your single target potential worthless.

Both skill gems need either buffs or rework with fork being priority.
PoE suffers from having too many skills that were left in the dust after wave and wave of power creep and FOTM skill gem releases changed the baseline of power.


Be carefull here, 100% pierce is something really enjoyable for creating a build, allowing people to design and use a wide variety of skills and make them work effectively.

BTW, I'm fairly ok with your statement. Piercing/Chaining or Fork should be a choice to do.
I'm sad fork and chain are clearly outdated atm and no longer consiste in a choice. You just vendor the gem if you loot it.

They would severly need a rework and/or a way to have them in the tree, like piercing is.

My sugg : fork splits into 3 projectiles, up from 2. No more damage penalty
Chain : no damage penalty anymore, add projectile speed.
Last edited by zbouby25#4463 on Jun 20, 2016, 4:56:21 AM
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Deadpeng wrote:
However I see a bigger picture here.

That's a surprisingly good point.
I personally don't consider too much choice a problem, but it could be for newer players.

That said, I believe a lot of the current multiplier supports should be toned down a little.
Image you had three of those in your main skill, and every one gave 2-3% less. You feel that, but few would seriously complain about it.
Pierce should definitely lose 10%, and Fork could gain 10%
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
"
zbouby25 wrote:
My sugg : fork splits into 3 projectiles, up from 2. No more damage penalty
Chain : no damage penalty anymore, add projectile speed.

Fork would be a much more interesting support if it always behaved the way it does on Frost blades. It spreads too wide so there's a high chance it won't hit anything, if it auto aimed within a small angle it would be much more usable, not just a way to create extra sparks.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Jun 20, 2016, 6:14:18 AM
Only because AOE is about 70% overpowered. Seriously I'd nerf EVERTHING with AOE tag 70%. Think them be useful then?
Git R Dun!
BTW, anyone tested fork with Powerful Precision? Right now fork usefulness is really questionable but when ascendancy patch hit poe, I had one idea on how it could used:

"Attack Projectiles Return to You after hitting targets" + fork + GMP

In the end, I never tested it so I am not sure how well it fare.
Last edited by Alex_Lied#4288 on Jun 20, 2016, 9:07:24 AM

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