Mechanical Questions Thread

Does "severed in the sleep" sword gives chance to poison to another minion, if animate guard pick them?
Hey there, i do have a question regarding the wording of Shade of Solaris.

one of its mods say "Critical strikes deal no Damage" - does that mean that crits dont deal damage at all or that they dont deal any bonus dmg (crit multi)
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InPanicHDx wrote:
Hey there, i do have a question regarding the wording of Shade of Solaris.

one of its mods say "Critical strikes deal no Damage" - does that mean that crits dont deal damage at all or that they dont deal any bonus dmg (crit multi)


it says exactly that. it means that any Damage type and it's subtypes (Attacks, Spells, Secondary, Damage over Time) will not do any damage as a result of that critical strike.

in particular, shade of solaris incentivizes the user to have a low crit chance, you want to crit atleast once in 8s to have the 200% increased Spell Damage buff. However, if 60% of your attacks are crits then 60% of your attacks/spells are doing no Damage, but the 40% attacks/spells that don't crit will have the 200% increased Spell Damage buff.
Last edited by xheeko#3675 on Mar 17, 2020, 2:50:49 PM
If i use fortify along with the wise oaks defensive %10 reduced elemental damage taken and have 75% resistances will I have 105% resistances against that element and be completly immune?
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Kingsolomonkss wrote:
If i use fortify along with the wise oaks defensive %10 reduced elemental damage taken and have 75% resistances will I have 105% resistances against that element and be completly immune?

That combination will provide 82% total damage mitigated for that element.
(100-100*0.25*0.8*0.9)
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
When using spellslinger, does Lightning Warp still count as a travel skill in regards to The Stampede's increased cooldown recovery speed?
hello is cyclone bugged?

thanks !

https://www.pathofexile.com/forum/view-thread/2795920/page/1#p22985909
hello ! Why is my character literally stops after channeling Cyclone since 3.10 patch? did you guys make any change to it?

is it bugged?


Thank you

related links :

http://www.pathofexile.com/forum/view-thread/2515931/page/1#p22018162
https://www.pathofexile.com/forum/view-thread/2795920/page/1#p22985909
Pyroclast Mine

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Fires an additional Projectile for every 4 prior Mines in Detonation Sequence


Does this add to the total number of projectiles fired with each tier of sequence achieved, or does this fire a single projectile one time every 4 mines detonated?

For example (each number being the projectiles fired on detonation) does it:

3 > 3 > 3 > 4 > 4 > 4 > 4 > 5 > etc. etc.

Or is it:

3 > 3 > 3 > 4 > 3 > 3 > 3 > 4 > etc. etc.

Basically does the line about the additional projectile stack with each successive tier in the detonation sequence, or is it a one time trigger bonus?

I tried to figure it out myself, but I pretty much cover the screen every time I fire off some mines and can't really tell anything due to the detonation speeds.
I have a question about Necromancer corpse pact

the ascendancy mentioned:
Enemies near corpses you Spawned Recently are Chilled and Shocked

Is the source of chill/shock comes from your character?(which means it counted as you chill and shock enemies)
Or it's counted as corpse chilling/shocking enemies?

Since I noticed a notable in large cluster jewel
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently

which requires you to chill/shock enemies to get increase elemental damage

I have read some post stated that this ascendancy can be buffed with your own global chill/shock effect. But the description looks like the enemies are chilled/shocked by the corpses on the ground.

Can sadist being activated with corpse pact?

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