Mechanical Questions Thread

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FCK42 wrote:

Again a different topic, do "increased damage taken" modifiers work multiplicative with your damage?


Generally, yes. They stack additively with other "increased damage taken" modifiers, but the damage taken calculation is a separate calculation from the the calculation for your damage output, so there's no way for them to do anything except multiply.
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Last edited by adghar on Feb 12, 2017, 10:45:02 PM
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raics wrote:
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h4lth3rr wrote:

Hi, I have a question about the cone-shaped explosions from Ice Shot.

Imagine I use a bow like "The Tempest" with has the "no physical damage" tag with Ice Shot and I will do 100% lightning damage.

Question:
Does the cone 100% lightning dmg now?
Or which dmg at all does the cone now, since there is no phys dmg to get converted into cold dmg?

You got no physical damage to convert so nothing will happen, the damage structure of Ice Shot will be the same as a normal attack.


Are you sure about that? I mean ofc I won't convert anything, but my question was what kind of dmg I do with Ice Shot, when I got 100% lightning dmg on gear and what kind of dmg the cone would make then. And on a more detailed note, what would the cone dmg calculation look like when I only use ligntning dmg? And With "normal attack" do you mean the default attack?
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h4lth3rr wrote:

Are you sure about that? I mean ofc I won't convert anything, but my question was what kind of dmg I do with Ice Shot, when I got 100% lightning dmg on gear and what kind of dmg the cone would make then. And on a more detailed note, what would the cone dmg calculation look like when I only use ligntning dmg? And With "normal attack" do you mean the default attack?


Usually the game doesn't have any hidden rules, and Ice Shot falls into this category of "no hidden rules." The gem says "converts all physical damage to cold in a cone behind that target" - it says nothing about removing damage of other types or only reading cold damage or anything like that.

And yes, he basically means default attack, although in this case it could literally be any bow attack skill except perhaps the ones with additional effects (Caustic Arrow, Explosive Arrow), and it still applies to the arrow hit of those skills. If you only have lightning damage, then conversion is essentially ignored, so you have an Ice Shot skill that looks cold but deals lightning damage.

I'll see if I can't record some video and post it here since you're skeptical :P

EDIT: Vid's up: https://www.youtube.com/watch?v=zgFs8SmPT-I&feature=youtu.be In beginning of video you can see Ice Shot is dealing only Lightning Damage. At shortly after 0:25 you can see the cone behind the arrow Shocks an enemy that it kills, proving the cone is dealing Lightning damage as expected.
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Last edited by adghar on Feb 13, 2017, 8:50:32 PM
If I have ten 'Sacrificial Harvest' jewels(200% chance to gain an additional Vaal Soul on Kill), do I get three Vaal souls when I kill one enemy?
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adghar wrote:
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h4lth3rr wrote:

Are you sure about that? I mean ofc I won't convert anything, but my question was what kind of dmg I do with Ice Shot, when I got 100% lightning dmg on gear and what kind of dmg the cone would make then. And on a more detailed note, what would the cone dmg calculation look like when I only use ligntning dmg? And With "normal attack" do you mean the default attack?


Usually the game doesn't have any hidden rules, and Ice Shot falls into this category of "no hidden rules." The gem says "converts all physical damage to cold in a cone behind that target" - it says nothing about removing damage of other types or only reading cold damage or anything like that.

And yes, he basically means default attack, although in this case it could literally be any bow attack skill except perhaps the ones with additional effects (Caustic Arrow, Explosive Arrow), and it still applies to the arrow hit of those skills. If you only have lightning damage, then conversion is essentially ignored, so you have an Ice Shot skill that looks cold but deals lightning damage.

I'll see if I can't record some video and post it here since you're skeptical :P

EDIT: Vid's up: https://www.youtube.com/watch?v=zgFs8SmPT-I&feature=youtu.be In beginning of video you can see Ice Shot is dealing only Lightning Damage. At shortly after 0:25 you can see the cone behind the arrow Shocks an enemy that it kills, proving the cone is dealing Lightning damage as expected.


Thanks alot for your effort with the video, that's all I need to know! :-)
Last edited by h4lth3rr on Feb 14, 2017, 4:36:11 AM
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h4lth3rr wrote:
And on a more detailed note, what would the cone dmg calculation look like when I only use ligntning dmg? And With "normal attack" do you mean the default attack?

Right, it would be exactly the same as if you used a skill that isn't converting anything, like Rain of Arrows.

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Ksol wrote:
If I have ten 'Sacrificial Harvest' jewels(200% chance to gain an additional Vaal Soul on Kill), do I get three Vaal souls when I kill one enemy?

No, it ca go only up to 100%.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
How Armour/Estimated physical reduction and Endurance charges work together? For example if i have 20000 armour and 10 endurance charges while getting 10k physical hit - how its gonna be reduced. Thanks!
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c0reman wrote:
How Armour/Estimated physical reduction and Endurance charges work together? For example if i have 20000 armour and 10 endurance charges while getting 10k physical hit - how its gonna be reduced. Thanks!


The calculation occurs at the same time (or, if you prefer, the Armour reduction is calculated first, and then added to the flat PDR%).

Total PDR% = Armour Reduction + Flat Reduction.

Total PDR% = (20000/(20000+100000)) + 10*0.04

Total PDR% = 0.566666

= 56.7%

You take (1-0.56666) * 10,000 damage, or 4,333 damage.

(((You can last in battle as long as someone who has no PDR%, but who has 1/(1-0.56666) = 2.3077, or 230.77% as much hit points as you do. This can also be called 130.77% more EHP.)))
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Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
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adghar wrote:
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c0reman wrote:
How Armour/Estimated physical reduction and Endurance charges work together? For example if i have 20000 armour and 10 endurance charges while getting 10k physical hit - how its gonna be reduced. Thanks!


The calculation occurs at the same time (or, if you prefer, the Armour reduction is calculated first, and then added to the flat PDR%).

Total PDR% = Armour Reduction + Flat Reduction.

Total PDR% = (20000/(20000+100000)) + 10*0.04

Total PDR% = 0.566666

= 56.7%

You take (1-0.56666) * 10,000 damage, or 4,333 damage.

(((You can last in battle as long as someone who has no PDR%, but who has 1/(1-0.56666) = 2.3077, or 230.77% as much hit points as you do. This can also be called 130.77% more EHP.)))

Thx a lot for such a good clarification.
How do these two skill tree notables interact:

* Blast Cascade (15% chance to gain power charge when trap is triggered by an enemy)
* Master Sapper (15% chance to gain frenzy charge when trap is triggered by an enemy)

-Are they rolled independently; can they both succeed on the same trap triggered by an enemy?

-If not, if either succeed, does it prevent the other's chance of generating a charge? if this is the case, do they proc in a specific order?

-If a single enemy triggers more than one trap, do the notables roll per trap, or per unique enemy triggering a unique trap?

Other trap related mechanics:

-When throwing multiple traps via cluster or multi, do they actually all land at the same time and by extension all arm at the same time?

-Does a trap check if it can be triggered by an enemy first before being triggered by other mechanics like Saboteur's Chain Reaction notable?

-Does Saboteur's Chain Reaction use trap trigger radius to trigger nearby traps or does it use a different area? if so, what is the area?

-Can Saboteur's Chain Reaction triggering nearby traps trigger some of them twice via Bomb Specialist?


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