What is dragging the game down?

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Aristabulus wrote:
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melhiah wrote:
Not sure if troll or op is stupid. Problems with desynch and other issues. This dude is talking about cosmetic crap.


It's an 18-month necro, care of darmar79. Don't read too deep into anything here.

Grrarrgghhh... brraaiiinnnssss... nothing to see here, folks.


Sadly you guys completely missed my point...I dont care for micro crap,paying for hair color? really?...
If you dont find this thing relevant then go play with lego or something...geeeeez brains!
Last edited by darmar79#6354 on Jul 14, 2013, 3:28:06 PM
Whats demotivating me is spending 1.9k fusings and everything i have on buying fusings and not being able to 6 link my bow...i have koams i have good enough gear so the only thing left for "end game" is a 6 link and im so broke now i can barley sustain currency to run maps.
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Letamol wrote:
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dust7 wrote:
Are you dissin' the templar, bro?



Sweet Templar, bro. Did you paint that?


How could you not know who that is?

I mean really...

EDIT: Dammit, fell into the necro trap.

CURSE YOU RASCALS
"Minions of your minions are your minion's minions, not your minions." - Mark
Last edited by ciknay#1000 on Jul 14, 2013, 4:36:24 PM
ARPG is NOT role-playing game per se. Story is just background for action game like Diablo or PoE. Their role in background story or history hardly matters to most players. Who cares background story of Diablo 2? So Templar in Wraeclast don't have to be an old man.

I think that all class should be able to choose any of character models of six figures. I will love old man Witch class, Young female Marauder class etc.

I'd like to see more customization option like hair, and hair color, facial hairs, tattoos, etc. Some popular one or color may be available as microtransaction only option. I will buy such "look" customization options. That will enhance the immersive and personal experience of player than any meticulous adherence to history of Wraeclast.
Last edited by FrostTiger#2795 on Jul 14, 2013, 5:48:53 PM
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BrianWeissman wrote:
This is an interesting thread. While there is something to be said for having customization in how your characters look, or what sex they are, you need to realize that we're trying to tell a story. Wraeclast is an ancient island with an ancient history, and the characters that you're playing there fit into that history.

All of them are exiles from a nearby sister continent called "Oriath", with a specific individual past. They're exiles on Wraeclast for a reason, not just marooned on its beaches by accident. Because each character has a backstory, it makes no sense for them to be customizable, as far as the narrative story goes.

The Templar is an old, wizened man because that's the consequence of his story. He's was a member of Oriath's religious warrior order for decades, before he made decisions that resulted in banishment. The Templars of Oriath are older, monastic, and male by definition, so it would make no sense for the Templar to be young, or different in appearance.

We've tried to make the characters in Path of Exile diverse enough that everyone can find someone who appeals to them. We have a bulking brute of a man, a slim, handsome blademaster, a delicate but powerful spellcaster, a stealthy, athletic archer and a wise, elderly warrior of might and virtue. We also have an unannounced sixth class that people are going to love.

All of these classes fit into the lore of Wraeclast and Oriath, and all of them have a specific tale to tell. By allowing too much customization, in appearance and sex, we dilute that story, and risk making the characters too generic.

I hope that you understand our decisions based on this feedback :)


OP does have a good point, why can we not be archetype male caster if we chose to? I am sure there are a lot of people who are turned off by that. Same as i am turned off by being forced to use wand for power instead of using a staff at the expense of defense. Wand (harry potter style) and shield is more defensive and more powerful than staff (lord of the rings).

I like the witch, but if there was a warlockish(male) archetype magic character i would no doubt choose it.

I mean this Oriath surely must have male/female counterparts to all of the archetypes and hybrids you are able to choose at the moment. Their story awaits discovery that is all.

I think it would be great polish later on to be able to toggle sex and then you simply see another character with a different story but same basic alignment (Int, Str, Dex or whatever Hybrid)

Mend the disconnect between free fantasy/symbology, and game limitations and you will build a bridge to even more players, because it simply is satisfying to follow your fantasy desires.

What say you!? :D
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jul 14, 2013, 5:55:06 PM
The main thing that is dragging the game down is desync, by far. Its a great game no doubt, and very addictive. But when whether one lives or dies depends on an issue that the player cant control whatsoever, then its ruining the game experience. I'm sitting on a 100mbit line, no programs open except for PoE (and mind you, i can play crysis, wow, LoL, diablo 3 and other games that can be very taxing due to alot of shit going on without experiencing any lag whatsoever)so the issue is not on my side. I've read many posts regarding desync, i know what it is and what causes it, yet its completely unavoidable. People say its mainly a melee problem and that may be so, but that doesnt take away the fact that it happens for everyone, and regularly. This is the one problem that GGG should be focusing 100% on, and putting everything else to the side while they fix it. You are losing tons of players to this. Dont care about character customization that isnt important at all. Desync is.
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digitalascension wrote:
The main thing that is dragging the game down is desync, by far. Its a great game no doubt, and very addictive. But when whether one lives or dies depends on an issue that the player cant control whatsoever, then its ruining the game experience. I'm sitting on a 100mbit line, no programs open except for PoE (and mind you, i can play crysis, wow, LoL, diablo 3 and other games that can be very taxing due to alot of shit going on without experiencing any lag whatsoever)so the issue is not on my side. I've read many posts regarding desync, i know what it is and what causes it, yet its completely unavoidable. People say its mainly a melee problem and that may be so, but that doesnt take away the fact that it happens for everyone, and regularly. This is the one problem that GGG should be focusing 100% on, and putting everything else to the side while they fix it. You are losing tons of players to this. Dont care about character customization that isnt important at all. Desync is.


true that
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FrostTiger wrote:
ARPG is NOT role-playing game per se. Story is just background for action game like Diablo or PoE. Their role in background story or history hardly matters to most players. Who cares background story of Diablo 2? So Templar in Wraeclast don't have to be an old man.

I think that all class should be able to choose any of character models of six figures. I will love old man Witch class, Young female Marauder class etc.

I'd like to see more customization option like hair, and hair color, facial hairs, tattoos, etc. Some popular one or color may be available as microtransaction only option. I will buy such "look" customization options. That will enhance the immersive and personal experience of player than any meticulous adherence to history of Wraeclast.


That depends entirely on your definition of a role-playing game. If it is a game where you assume a role (ie. the literal definition, but not the one that is meant in the majority of circumstances) then backstory is incredibly important. If we are saying a role-playing game is about leveling and loot (which is what is usually meant) then story is somewhat of an afterthought, but then again, if the focus is on character progression, then character customization is just as meaningless. If characters are just a background, then who cares what they look like at all, we may as well just play against a grey background and have every entity be a cube. Your argument is self defeating.

Having very distinct characters allow for easy identification and guesses as to what a character might do. It isn't a sure thing, especially in Path of Exile, but a Witch GENERALLY won't run up and hit you in the face and you PROBABLY won't see a freeze-pulsing duelist.

To compensate for there being a lack of choice in what your character looks like, they made each character feel like an important part of the world they are in. These are characters, somewhat basic ones, but not simply avatars. They have a backstory and their own personalities. It is true that most players are not incredibly invested in the story of Path of Exile, but there are also few who completely tune it out. I would say the majority of players appreciate the atmosphere of this game; the characters contribute to it, and the developers are obviously trying to maintain this. Hell, if you read the front page, they make all of this very clear.

As it stands, GGG has focused their character customization around gear because that is where you see the biggest change. They are slowly implementing more and more item models into the game (see: the recent new helms) and are also adding a number of new microtransaction effects. And let us be honest, having a blue Incinerate or a glowing green weapon is more noticeable than any skin or hair color change would ever be. To give an example from another game with a similar perspective, let us look at MOBA style games. There character skins tend to be radically different because they need to be for it to be even remotely noticeable. If there was a slider in DotA to change a characters hair color, you would almost never notice it. I'm sure GGG will implement character model customization one day, but I want it to have the same striking effect there other customizations have while still maintaining the atmosphere they have so carefully cultivated, like those other items do.

But even now, there is a huge deal of character customization in this game, it just isn't put into a slider that you see before you put in a name.

Edit to address another point:
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The main thing that is dragging the game down is desync, by far. Its a great game no doubt, and very addictive. But when whether one lives or dies depends on an issue that the player cant control whatsoever, then its ruining the game experience. I'm sitting on a 100mbit line, no programs open except for PoE (and mind you, i can play crysis, wow, LoL, diablo 3 and other games that can be very taxing due to alot of shit going on without experiencing any lag whatsoever)so the issue is not on my side. I've read many posts regarding desync, i know what it is and what causes it, yet its completely unavoidable. People say its mainly a melee problem and that may be so, but that doesnt take away the fact that it happens for everyone, and regularly. This is the one problem that GGG should be focusing 100% on, and putting everything else to the side while they fix it. You are losing tons of players to this. Dont care about character customization that isnt important at all. Desync is.


I agree, desync is without a doubt the biggest issue the game currently faces. GGG is working to fix this problem, but it is a big technical issue, and simply halting all other development is really going to help. I seriously doubt that their artists are capable of helping the netcode guys sort this out (If an artist from GGG is reading this, and you can/are, please comment/pm and correct me; I would have a massive amount of respect for you), and they can't afford to just have people sit around all day. This is a big issue, things like this end up deep in the game without anyone noticing until it is in the public's hands, and it can take a great deal of time to fix it. Just understand that development doesn't allow a 100% focus on anything, and just because you only see things happening in one area of the game, that doesn't mean that there isn't work being done elsewhere. GGG will fix this issue as best as it is possible to do, but they can only do it so fast with their small staff.
Last edited by CyberReaver#5240 on Jul 14, 2013, 8:09:04 PM
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metamag wrote:
In my opinion it is a very bad character design decision.

Specifically, if you want to play as a mage you have to play it as a very old bald guy in a skirt.


Or as a skinny lady, or as a guy who stands silly but says cool things. Holy crap, three viable mages? And the witch is more mage-focused than the others.

Many other ARPGs just give you one. Looks like people just like to complain about whatever they can.

VG
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Jul 14, 2013, 10:20:09 PM

There are 2 unanswered questions here.

1. Why did you necro revive a thread thats more than 17 months old?

2. Why is the OP banned? d:
Just because I'm paranoid doesn't mean they're not out to get me.

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