Well chaos damage is fucked.
" I don't think the amount of builds that can do Uber is a good standard for evaluating game/skill balance. The standard is obviously subjective, but yours is very very high :P |
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They could "balance" chaos damage like they balance every single other element.
Put in single/double resist on everything with reflect. Obviously not lazy at all. |
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So uh...
I've been playing for a long time but only recently made it to the higher levels with a viper strike build. It is slightly optimized and I have prioritized tankiness. So I can't oneshot bosses at all. I'm not one of those people... The gist seems to be that after the next patch my dps will be halfed because of the abusers. Currently at a meagre 8k on a lvl 74 shadow. How worried should I be? Last edited by Skadrel#3812 on May 20, 2016, 8:17:58 AM
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" I don't understand why would you be worried if it's not optimized at all + building tanky first. Optimize it and get better gear and it'll do much better. For something like viper strike the only thing that would be affected is the dot instead of the base damage of the strike. The ability is pretty shitty in general since you will never oneshot bosses (since your stacking a dot) and if you smack them hard enough to outright kill them. Then you kinda don't need the dot to begin with. Kinda hard to have the "goldilocks" type of environment where you need the dot to kill monsters without other builds being able to one shot them outright without waiting. Nor your dot being overkill on trash. Last edited by RagnarokChu#4426 on May 20, 2016, 8:19:19 AM
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" Thanks for replying so fast. I just fixed the original post: I am actually not not optimized at all. I'm somewhere in the middle I guess, it's not random gear. I have some gear to get but my largest problem is that I still use Tabula Rasa and am currently farming to 5L a Cherrubim's Maleficence. The problem is that as I'm new I'm staring down a massive chaos orb investment to begin with. I'm using the Bino's Kitchen Knife to clear waves, and it's quite effecient, but culling the chaos damage output may make me unable to clear waves at all, depending on the degree of the nerf. EDIT I don't understand what you mean with Goldilocks environment. What chaos output do people use if not Viper STrike? Forgive me my memory but wasn't Viper Strike with high crit output the culprit? Last edited by Skadrel#3812 on May 20, 2016, 8:24:18 AM
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chaos damage nerf across the bord will consist of 5 % decrease KappaPride
R.I.P 4.B.
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" Nah, don't worry. Pure Chaos Skills (like Viper Strike, Caustic Arrow and Contagion) won't get nerfed, and neither will be Chaos Damage. What is getting nerfed is Chaos CONVERSION. Apparently GGG will reduce the values of how much elemental damage some uniques convert into Chaos damage. So, the Voltaxic unique bow right now converts 100% of the Lightning Damage into Chaos damage, and in Prophecy that value will probably become something between 50% and 80%. The problem isn't Chaos damage itself or the pure Chaos damage skills that are balanced taking into account the advantages of Chaos (not having to face resistances most of the time and being immune to reflect damage), but the conversion of powerful elemental skills that not only have more ways of increasing their damage in the skill tree over Chaos who lacks nodes, but were also created taking into account that they would have to face elemental resistances and reflect damage. You shouldn't have to worry. If anything, Viper Strike may get sightly buffed if you are lucky. |
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" Well to talk about goldilocks it's a story having to do with a child and 3 bears and some other stuff you don't care about. But in the story it talks about things "not being too hot or too cold, just right". At the moment viper strike deals physical damage, then applies a dot that is 25% of that damage. Late game if you scaled your damage hit enough, then you would outright kill stuff without the dot mattering. If you gear sucks then the dot that you are applying sucks too. The dot itself lasts 8 seconds and cannot stack (for some reason). With how the game is designed and how other skills work, you can use the exact same gear without the chaos stuff on it and outright one shot vast majority of things. Because the dot lasts so long and you cannot stack it, it's extremely hard to scale up the physical damage and then scale up to dot to be on par with the physical damage portion for it to be worth it. For viper strike to be extremely good enemies HP need to be high enough where you get full value in increasing both parts of your damage to be very high, but without other builds being able to do the same thing but without waiting for the dot to come in. For example something like puncture adds in the bleed for free + high single target damage for ranged characters (before they nerfed the crap out of it) Or abilties that don't bother scaling up the main attack portion of the damage and straight up only scale the dot. Last edited by RagnarokChu#4426 on May 20, 2016, 8:38:37 AM
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" Viper Strike dot can stack up to infinite. You only have to play a Shadow up to Hillock to realize it does stack. But yeah, it also has unlimited stacks going for it. Bleed doesn't stack, but Viper Strike is poison (a special kind that last for 8 seconds instead of 2) and it does stack. Its great for high-HP enemies like act bosses. Last edited by Kaemonarch#7216 on May 20, 2016, 8:48:19 AM
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Thank you all for explaining it to me with such patience :) It's great that I don't have to worry that much - it's my only real item farmer character, so if he suddenly became unviable, I would have a lot of grind to go through.
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