I need advice for planing my dual wielder's defenses
" My mistake, still 12% reduction is good. and the crit multiplier being lowered from 130% or whatever monsters have to say 114% if its 60% reduced can stop one shots. I get my frenzy/endurance charges from gladiator node (25% main hand frenzy / 25% off hand endurance. " Why? Id say the opposite for standard but for hardcore why not as a melee build. Last edited by link1313 on May 5, 2016, 11:08:47 PM
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" because it takes up a gem slot and an aura slot. So take out fortify, put it on a second attack, now put in blind. Put enfeeble on cwdt and then put on grace aura instead. whats giving you more defense? enfeeble + fortify or... enfeeble + fortify + blind + 7k evasion? not that I would use blind, Id use a damage gem even in hc because Id value killing the monsters quicker even from a defense perspective. But in theory if you are talking about giving away a gem slot and an aura to defense why use them both on defensive buffs you already have without using the aura and the gem? Thats how I look at it, I just see it as defensively gimping yourself. But then, Ive used pcoc gems in main skills, and theres people who would never use a pcoc gem in a main skill for exactly the same reasons. I like pcoc, crit strikes has maybe replaced it in a lot of setups tho. Whatever floats your boat I guess. |
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" The thing is that Acrobatics grants me 40% dodge and 30% spell dodge with minimal investment(it is on the way to the dagger & shadow starting nodes), and at that point champion seems like the best defensive ascendancy(I can get vaal pact and trump the leech from the other duelist ascendancy). " I love the Juggernaut's defensive potential, but I won't be able to reach the dagger nodes starting from him. If I ever get my hands on a 300+ dps crit sword I'll try out that version :) |
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" Champion gives perma upgraded fortify, for 4 ascendency points. You can get that from whirling blades + fortify for 2 gem slots. Your third champion ascendency will probably be outmatch and outlast, which is pretty decent. Duelist gives painforged, which gives 8% additional block after getting hit (4% with acrobatics) and 40% inc damaged if not hit. Dual wield base block is 15+8 from painforged, you end up with 12% spell block from versatile combat. You now have 40% dodge, 30% spell dodge, 12% block and spellblock, compared to 40% dodge, 30% spell dodge, 7% block and 0% spell block. You also have a huge damage boost thanks to gratitous violence. Champion only makes sense defensively if you can't get fortify through melee attacks, like in the case of bow users in HC. |
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I don't like the concept, nor the actual gameplay of using whirling blades/leap slam to apply fortify. But thanks for the suggestion anyway :)
Last edited by ivkoto77777 on May 9, 2016, 7:33:40 AM
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