[2.6] life Mjolner done right by Rico - Berserker version

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Evander1992 wrote:

Btw, no more need for dual wielding mjolners, now we have 100% proc chance


It could have 100% chance to trigger, if however theres an internal cooldown and its 500ms (or half a secound) you will be limited to 2 Blasts per secound no matter the number of hits that are able to proc.

Lets say you have 6 aps, 100% chance to hit, 100% chance to trigger on hit and you're doing 1 hit per your attack cycle, without internal cooldown you will be blasting 6 times per sec (however it sounds lol).

With 0.5s cooldown: 2 blasts per sec no matter how much aps / how many hits.

Two Mjolners: two independent cooldown timers, lets say each has 0.5 s. In theory this provides 0.5s cooldown / 2 Mjolners = 250ms cooldown, or a limit of 4 Discharges / s.

This theory however is based on the assuption that trigger cooldown timer is binded with unique item itself.


So this f_ing cooldown is the most importan thing and theres still no valid info on it :)


EDIT: Theres one more intresting info that was added recently in the patch notes:

"
Triggered Skill Improvements:
These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.


So if it works the same way with unique items which triggers spells, than conclusion will be even better for us:

Double discharge setup in single Mjolner, each triggered Discharge gem has its own cooldown timer.


Double wield Mjolner with 2x Discharge in each, anyone ? :P

EDIT 2: I even have a proper name for it: QUAD DISCHARGE BUTT DISINTEGRATHOR.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 1, 2016, 2:54:52 AM
God, I hope Mjölner (Discharge) will work with 2.4! I put all my faith and hope into you Rico, same for the Fakener build. I just can't live without that.

And to be honest, I'm pretty sure IF Mjölner/Fakener survive 2.4, they pretty much gonna last forever. All GGG could do is to remove CoC/Discharge/Mjölner completly, wich will NEVER happen.

Go Rico, make PoE great again!
Some quotes from my Discussion in the Rainbownuke thread:

"
Barrier wrote:
As far as I know the spell cooldown will be shared with same linked spells like cwdt so that would mean that if you have 2 discharges in mjolner they would share the internal cd.


"
RicoKGB wrote:

I'm not entirely convinced that this will be the thing in the dual wield scenario.

This will be like having two separate CWDT setups ajt?

Quad discharge might not work for the reason you've posted (and it was rather a joke from my side) but two separate Discharge setups might work.

So that need to be tested :)


"
Barrier wrote:
double cwdt still procs the cooldown hence why ppl dont run several different level cwdt IC


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RicoKGB wrote:

Oh...

If thats the case and "These cooldowns apply per-triggered-skill" is meant to be understood in such a way than thats a bad news really.

Now it all depends on how long this cooldown will be.


Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
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RicoKGB wrote:
QUAD DISCHARGE BUTT DISINTEGRATHOR.


Balls deep Hex Discharge or GTFO :D
Per reddit it appears mjolners triggers put skill on 100ms cd.

https://www.reddit.com/r/pathofexile/comments/50m90v/spells_in_mj%C3%B6lner_now_has_a_100ms_cooldown/
"
Per reddit it appears mjolners triggers put skill on 100ms cd.



Thx for the info. If that is the case then build should be fine, tuned down for sure but to an acceptable level. Great news!
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 1, 2016, 5:52:03 AM
"
Per reddit it appears mjolners triggers put skill on 100ms cd.

https://www.reddit.com/r/pathofexile/comments/50m90v/spells_in_mj%C3%B6lner_now_has_a_100ms_cooldown/


If it's true and we get also the 100% proc rate, a discharge can be triggered up to 10 times per second, roughly the same as hitting 20 times with a legacy-legacy mjolner... it can still be a viable build and also gives other lightning skill some deserved love for mjolner diversity... it's not entirely a bad idea, afterall

EDIT: inb4 dual wield discharger with 6 different lightning skills and max attack speed
Last edited by Evander1992 on Sep 1, 2016, 5:56:34 AM
"
Evander1992 wrote:

If it's true and we get also the 100% proc rate, a discharge can be triggered up to 10 times per second, roughly the same as hitting 20 times with a legacy-legacy mjolner... it can still be a viable build and also gives other lightning skill some deserved love for mjolner diversity... it's not entirely a bad idea, afterall

EDIT: inb4 dual wield discharger with 6 different lightning skills and max attack speed



Exactly. I think Juggernaut will be still a decent choice for the build, but not that entirely focused as before.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 1, 2016, 6:16:36 AM
"
RicoKGB wrote:
"
Evander1992 wrote:

If it's true and we get also the 100% proc rate, a discharge can be triggered up to 10 times per second, roughly the same as hitting 20 times with a legacy-legacy mjolner... it can still be a viable build and also gives other lightning skill some deserved love for mjolner diversity... it's not entirely a bad idea, afterall

EDIT: inb4 dual wield discharger with 6 different lightning skills and max attack speed



Exactly. I think Juggernaut will be still a decent choice for the build, but not that entirely focused as before.


Not talking about the life recovery with kingsguard, with the proc speed of 1 discharge it will still make us recover 2-4k life per second and maybe even more. yeah, we lost something in dps, but recovery will still be enough to almost insta fully heal and defences will still be in place.

Yeah, we'll become much slower against bosses, but the build seems to hold. Another positive fact is that if we survive this nerf bat, we're settled for the time to come, hopefully
So lets recalculate once more:

Current 2.3 build provides (feel free to correct me if I fuck something up):

0.93 (accuracy) * 0.3 (non-leg Mjolner trigger chance) * 2 (two Discharges) * 5.5 (aps) * 3 (minimal no of hits from MS) = 9.2 discharges per secound on average vs Boss.


Now, 2.4 build will provide:

0.93 (accuracy) * 1 (boosted new Mjolner trigger chance) * 1 (one Discharge) * 5.5 (aps) * 3 (minimal no of hits from MS) = 15.3 bringed down to 10 by 100ms cooldown discharges per secound.


Is it just me or we actualy GAINED 8% more DPS from this change?


Now the only 2 things that will lower the DPS will be:

- Unrelenting nerf down to 25% (giving 45% less active charges)
- Discharge 35% nerf when triggered

For a total of 0.55 * 0.65 = 35% or 1 - 35% = 65% less DPS.

Now 65% less DPS + 8% more DPS = 57% less DPS.

But HEY! We can now socket Controlled Destruction for 44% more DMG, so actual loss will be: 57% - 44% = 13% less DPS ?

Like really?

THIS ONE WILL HOLD ITS GROUND.

(and now Shield Charge will be even more effective)
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 1, 2016, 6:29:14 AM

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