2.6 Renewed Leary's Auramancer (Spectre, AW etc)(Great flexibility, Shaper farming!)

bro good guide but what is the link if i have only 5l shavs and gems to be used if i dont have midnight?
I have an issues with survivability, I really would like to try all the content with my summoner, but simply dying to poison and chaos damage both. Do you have any suggestions? I'm keep collecting money for shav.
You can check my character build and gear here - https://www.pathofexile.com/account/view-profile/anthouwgame/characters
character name - ElectricBlueSumm
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anthouwgame wrote:
I have an issues with survivability, I really would like to try all the content with my summoner, but simply dying to poison and chaos damage both. Do you have any suggestions? I'm keep collecting money for shav.
You can check my character build and gear here - https://www.pathofexile.com/account/view-profile/anthouwgame/characters
character name - ElectricBlueSumm
. If u dont have a shavs yet, u either need to run coruscating elixers (probably 2 but wouldnt be able to tell u) or get 4-5k effective hp vs chaos dmg, ie. With 0% res have 4-5k hp, with 50% res 2-2.5k or with 75% chaos res 1-1.25k hp unreserved.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
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. If u dont have a shavs yet, u either need to run coruscating elixers (probably 2 but wouldnt be able to tell u) or get 4-5k effective hp vs chaos dmg, ie. With 0% res have 4-5k hp, with 50% res 2-2.5k or with 75% chaos res 1-1.25k hp unreserved.


Thanks! Gonna try with flask
Trying out the build. Seems pretty good. I'm level 86 and I've followed what you have said but I do t seem to have enough mana to run both curses. I notice you have 4% reserve on your helm. Is that required or did I miss something? Thanks! Also, I'm new to the animate weapon skill. I know I use one of my weapons to start, but when channeling mobs, how does that work exactly in creating more weapons?
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TheGilliom wrote:
Trying out the build. Seems pretty good. I'm level 86 and I've followed what you have said but I do t seem to have enough mana to run both curses. I notice you have 4% reserve on your helm. Is that required or did I miss something? Thanks! Also, I'm new to the animate weapon skill. I know I use one of my weapons to start, but when channeling mobs, how does that work exactly in creating more weapons?


Depends on if you have envy or not. If you dont, run haste in prism instead of a purity, and run the purity on mana. If you run envy, yes, you need the 4%.

U don't channel mobs. You channel in the area that identified weapons drop. Normal casting would require you to target the weapon, but since you channel, you don't need to see the weapon to be able to animate one, but it still needs to be there. If you're having trouble animating weapons, just make sure that all white melee weapons are shown on your filter so that you can see where u can animate weapons. (a small font, non-flashy color should do, I use a darkgold/brownish color.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Thanks for explaining. That very helpful. I do have envy, but I will have to wait until I can use it.
The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).


Looks like a direct hit to this build's dps.

On the other hand:

The movement speed cap on players' Raised Spectres has been doubled.

What do you think? I was tempted to try an Spectre build with the unique wand.
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intre wrote:
The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).


Looks like a direct hit to this build's dps.

On the other hand:

The movement speed cap on players' Raised Spectres has been doubled.

What do you think? I was tempted to try an Spectre build with the unique wand.


I can direct you to my other build guide, which is created for 3.0: https://www.pathofexile.com/forum/view-thread/1906969

Overall, Im not happy with the direction they went for the CoD nerf, but w.e. we should still have enough options and should still be able to clear at a decent pace.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
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leary93 wrote:
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intre wrote:
The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).


Looks like a direct hit to this build's dps.

On the other hand:

The movement speed cap on players' Raised Spectres has been doubled.

What do you think? I was tempted to try an Spectre build with the unique wand.


I can direct you to my other build guide, which is created for 3.0: https://www.pathofexile.com/forum/view-thread/1906969

Overall, Im not happy with the direction they went for the CoD nerf, but w.e. we should still have enough options and should still be able to clear at a decent pace.


Looks focused on AW and I'm looking for an Spectre build. I would remove the Clarity level 1 from the ring as now it does not effect.

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