[2.2] PHC Necromancer Dual 100% Chaos Flame Totem Max Block, 225% life, BM. Atziri Viable.

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lemor0 wrote:
"
Rusherboy wrote:
Why would you go non-crit?

It's easy to get 50-80k dps per totem when you go crit, you can nevr achieve that with a non-crit build.


It's like driving a Ferrari but capping the speed to 50kmh.


Just broke 50k dps. I can never achieve that with a non crit you said???


Yes thats buffed dps, not in hideout unbuffed.

It's easy to rock dps when buffed with Vaal Haste and Atziri Promise flask :

Spoiler


Thats 107k dps per totem.

Again, I'm sorry, but your tree is very bad.
3.3 RF Trickster SSF HC guide :

https://www.pathofexile.com/forum/view-thread/2147256
Last edited by Rusherboy on Jan 2, 2016, 8:14:00 AM
I am currently leveling and looking forward to using this build in THC.

I have been working a bit on the tree with my untrained eye ;-). I made some small changes which feel a bit better to me and would love your opinion.
I wanted some more armor and defenses to leave more room for mistakes while playing in hc and while still leaving the build at around level 85 since my current record is 81 in hardcore anyway :).

My skill tree

I dropped 2 jewel slots which required 3 points to get and moved some life around to grab some more armor around warrior's blood as you suggested. The jewel slot at ranger and arsonist could be points better left there but i exchanged those DPS nodes for armor/hp and can grab them when/if i get some higher level. Sanctuary as Vlad suggested feels very clunky to get, 6 points for defense that just works on the shield and gives block chance doesn't seem worth it for a caster. So i went for the general +armour nodes while pathing to more hp. Might be better off taking Solidity which is now only 2 points off my path. Unrelenting looks like a possible option though and would make Sanctuary a little bit more attractive to take but Dynamo seems better. I choose a dexterity node cause i always end up needing it for a long while atleast. With these small changes I think it would feel a bit more tankier while keeping enough dps to properly clear content.

There are alot of options to fill the tree to 100. Sanctuary, Unrelenting, Righteous Decree, Unyielding, Solidity, Shaper, Dynamo and maybe Skittering Runes/Faith and Steel keystones all look like reasonable options which are in reach. Maybe even Celestial Judgement for the 50% ele/fire damage for 4 skillpoints is worth considering even though the ele penetration % is useless.
A possible level 100 tree which might not reach 50k dps but does have 224% health, 150% armor, 40% allres, 7% life regen and 5 jewel slots might look something like this. It mainly fills out the life nodes i have within reach and grabs some dps i dropped.

/edit
@Rusherboy, he made a choice to make a non-crit chaos build. For that build this tree works great. The fact you have a different approach which also make for different (and way more expensive) gear requirements is a matter of personal preference. It does not make the build inherently bad, so please try to be a bit more polite to someone sharing his idea's and thoughts to the community.
Last edited by Cryonist on Jan 2, 2016, 7:17:46 AM
after testing added chaos is better in the 5L.

looking forward to test in a 6L with empower lvl 3 and full fire % from tree.

<3

"
Cryonist wrote:
i went for the general +armour nodes while pathing to more hp.


having "some" armor nodes is absolutly pointless.

(copyed from wiki)(http://pathofexile.gamepedia.com/Armour)
To prevent one third of damage, you need armor 5 times the damage (e.g. 500 Armor for 100 damage)
To prevent half of damage, you need armor 10 times the damage (e.g. 1000 Armor for 100 damage)
To prevent two thirds of damage, you need armor 20 times the damage (e.g. 2000 Armor for 100 damage)
To prevent three quarters of damage, you need armor 30 times the damage (e.g. 3000 Armor for 100 damage)
To prevent 90% of damage, you need armor 90 times the damage (e.g. 9000 Armor for 100 damage)

so assuming u have 5k hp. to reduce by 30% a hit that will 1shot u .. need 5x5k=25k armor.
but if u get hit with lets say 500. for the same 30% result u would only need 2500 armor.

thus it will reduce the small hits but big hits will still 1shot u. <-

a well rolled granite of iron skin +enfeeble+ fortify will be vastly superior to
having an armor gear + armor from tree.
thus loosing alot of points for no real benefit.
unless u go all in and get >>20k armor.to stop the 1shots.

point is .. don't get hit. u can't tank them. having "some" armor just makes u think u can.

for grinding a well rolled granite+enfeeble+fortify+enduring cry(charges)+CWDT+chaos golem is more then enuff AND u don't need to spend points to get them.


Last edited by Vlad_x on Jan 2, 2016, 10:24:02 AM
"
Cryonist wrote:
I am currently leveling and looking forward to using this build in THC.

I have been working a bit on the tree with my untrained eye ;-). I made some small changes which feel a bit better to me and would love your opinion.
I wanted some more armor and defenses to leave more room for mistakes while playing in hc and while still leaving the build at around level 85 since my current record is 81 in hardcore anyway :).

My skill tree

I dropped 2 jewel slots which required 3 points to get and moved some life around to grab some more armor around warrior's blood as you suggested. The jewel slot at ranger and arsonist could be points better left there but i exchanged those DPS nodes for armor/hp and can grab them when/if i get some higher level. Sanctuary as Vlad suggested feels very clunky to get, 6 points for defense that just works on the shield and gives block chance doesn't seem worth it for a caster. So i went for the general +armour nodes while pathing to more hp. Might be better off taking Solidity which is now only 2 points off my path. Unrelenting looks like a possible option though and would make Sanctuary a little bit more attractive to take but Dynamo seems better. I choose a dexterity node cause i always end up needing it for a long while atleast. With these small changes I think it would feel a bit more tankier while keeping enough dps to properly clear content.

There are alot of options to fill the tree to 100. Sanctuary, Unrelenting, Righteous Decree, Unyielding, Solidity, Shaper, Dynamo and maybe Skittering Runes/Faith and Steel keystones all look like reasonable options which are in reach. Maybe even Celestial Judgement for the 50% ele/fire damage for 4 skillpoints is worth considering even though the ele penetration % is useless.
A possible level 100 tree which might not reach 50k dps but does have 224% health, 150% armor, 40% allres, 7% life regen and 5 jewel slots might look something like this. It mainly fills out the life nodes i have within reach and grabs some dps i dropped.

/edit
@Rusherboy, he made a choice to make a non-crit chaos build. For that build this tree works great. The fact you have a different approach which also make for different (and way more expensive) gear requirements is a matter of personal preference. It does not make the build inherently bad, so please try to be a bit more polite to someone sharing his idea's and thoughts to the community.


I see nothing wrong with your tree, this is something i would probably do myself for HC.

"
Vlad_x wrote:

firstly Happy NEW year :D

secondly some things are in direct opposite on what u are saying.
like skill cost reduction and life regen.
having more life and lower cost will impact the hp/s consumption u do while casting.
and how 1% out of 1k compares to 1% out of 1.5k .

also trying to defent combat stamina choice with the 1.3k armor shield is funny.
again if u want to use any armor shield u would pick sanctuary above unrelenting for a wooping 90% shield defences 5-6 points to cover all the "armor" needs u can squeeze out of the build.

fact: while added chaos may in fact provide "more" dmg atm 4u
it will reach its max ..earlier.even on a 5L. couse it scales poorly.

try to invest into 19-20 iron will with 20% quality same as the added chaos u have THEN compare em. do it on ur 6L directly.
iron will scales with void manipulation .it scales the flame totem dmg like all the other fire/spell dmg modifiers THEN gets scaled with the more chaos support.
it will be more dmg. it's a Q of "when" rather then "if".
i'm sure one of the math savvy nerds can wipp out an answer.

tunnel vision into a single mindset about a combo that plateaus earlier then endgame its unfair twords anybody else.even if u are right. u need to test this.

the work needed to get 4 off colors on int chest is another matter . :D


lovely job with the gear progression updates. i'm sure alot of ppl ware curious how does it work.
<3

Happy new year to you as well!
Sadly i cannot test this setup in a 6L infernal mantle, getting the right colors (RRRGBB) would be hell, sheesh 4 off colors. Doesn't look like money well spent only for testing purposes (sorry i'm not rich on talisman) and i would need to recolor them right after to RRGBBB.

I do not have an obligation to test this out.
I did this build for myself and was impressed with the results so i decided to share it with the community so others may try it. I already invested a lot into this build/guide and still do. This is a build i intend to play with the specialisations in 2.2. I probably wouldn't even have tried to 6L an infernal mantle if it wasn't for this guide. I am sure someone that has 1000 exalts on standard will test this out eventually.
Is there any point to get 6L mantle without leveled empower? What should i use instead of it?
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_lerby wrote:
Is there any point to get 6L mantle without leveled empower? What should i use instead of it?

Without an empower, probably q20% Faster Projectiles. But i really recommend a level 2-3 empower it makes a big difference.
"
lemor0 wrote:
"
_lerby wrote:
Is there any point to get 6L mantle without leveled empower? What should i use instead of it?

Without an empower, probably q20% Faster Projectiles. But i really recommend a level 2-3 empower it makes a big difference.
ofc it is, but i don't have resources for this :)
Almost all your jewels have "increased projectile speed". Does this really so important?
"
_lerby wrote:
Almost all your jewels have "increased projectile speed". Does this really so important?


Not at all, this is just something i use because it makes the projectile reach further since i'm not using Faster Projectiles gem. It is a quality of life mod, but anything else could be used intead.
I was just wondering what did you do for the bandit quest for this build?

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