Now that there will be traps, will there also be puzzles?
" Stop insulting millenials. I'm one and I'm pretty sure I'm smarter than you, ;) (if you are a physics PhD, I'll eat my words). That being said, I expect some Unique maps focused on harder puzzles. For randomized dungeons, I don't expect anything harder for the reasons talked in this thread. " But you don't care about about trading and heavy RPG elements in your action game? People this days... I, for one, welcome our new trap overlords. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 | |
" It could be an "if you build it, they will come" (and/or come back) scenario. :) |
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Yeah something like: "John Smith Ate 2 candies, Will Smith ate 4 candies, how many candies were eaten together?"
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Six candies?
Tell me if I'm getting warm :D Will Smith should have given John one candy so that they could have each had 3 candies and been happier. Unless John was on a low glycemic diet. |
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" None, they weren't together when they ate them. | |
Better like:
You have ten candys, someone ask you to give 2 candys. How many Candys you have after that ?
Spoiler
Ten. :D
Welcome to the greatest of arenas, Duelist. God is watching you.
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Traps are such a terrible idea... Think it sucked losing your lvl 90 on HC to mobs? It's going to be 10x more painful losing it to some stupid as fuck trap that offered you no loot no exp just a quick way to die.
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