When will you upgrade the game?
" >Titan Quest >Realistic ragdoll Pick one. Titan Quest has one of the worst realistic ragdolls in gaming history, and is frankly, a disgrace to gaming. If you want "good" ragdoll, D3 is your example. Still doesn't change the fact that ragdolls are unable to even think about leaving the Ariana trench when compared to just ground level death animations. POE's death animations are fine. |
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" Totally agree. The hand crafted death animations are much better then ragdolls imo. I hate that kinda loot system though. Grim Dawn uses it too, and when I went to try that game it drove me crazy. I was using a gun and every single enemy you would fight was melee, so I never had anything dropping that I could use. |
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" I guess, but sometimes when the skill hits enough, those animations are less credible. It all comes to the magnitude of the skill, and PoE has gone to silly extents with that. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" Haha :) Yeh playing on laptop. My game rig moved to a box on the attic. Gtx740m and some low I7 cpu. Worst downgrade was ssd. Laptop doesnt have one. 3 minute startup time. Installed on usb3 stick. Loads fast now. Less than 20 sec. Vorici can shove his fuse up his [removed]
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Rather than adding more visual effects, they should remove some. Playing in a party gives me eye cancer. There is just way too much stuff going on on screen. As pointed out before, the main thing graphics should to is transfer information to the player.
Also, game performance is pretty bad, with massive FPS drops in certain situations. Remove Horticrafting station storage limit.
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" I disagree - ragdolls on their own often look silly and fake, because the thing you're fighting just drops like a puppet that had its strings cut regardless of what it was or how you killed it. On the other hand, you can convey a lot of flavour and tone with a good death animation, even if it's not that adaptable to the environment. A game where I've seen this problem tackled well is Left 4 Dead, which does a really cool hybrid system where they play a death animation and blend into a ragdoll as it ends so you get the best of both worlds. This isn't the official line on ragdolls in our game or anything, just something to consider. Gameplay & Level Design
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" Titan Quest was great, but it did have its fair share of performance issues. Notably around the Hades area with those crystals. It slowed my system down to a crawl. It was made from an engine that had already existed for some time though. Path of Exile's engine was made completely from scratch, and it has quite a while to go before it's completely optimized. |
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Yeah...go hybrid if you must.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" To be fair, Dark Messiah's ragdoll physics owned, and booting enemies across the room into conveniently placed spike traps never got old. It most certainly wasn't realistic or immersive, but I can't fault them for using ragdolls in the way that best served their game. As you say though, that isn't going to always be the way to guarantee best results in other games. Gameplay & Level Design
Need help? Contact support@grindinggear.com |