I'm at the point today of going 'fuck this' to bad mechanics, poor design choices and anti-fun inclusions (ground particles which players can't modify, map DCs, awful trade system, map gating, oneshot mechanics, I'm looking at each of you!).
I'd love to see a proper manifesto post which goes into *any* detail on the why of some of the changes have been made, and whether there's consideration of backing any of them out. Yes, the why. Not 'we did this/we will do this'. That doesn't tell me anything. Not some poorly thought out PR such as '+2 map drops can get players in trouble!'. Actual reasons.
- I'm not psyched to be levelling another enlighten just to I can eventually spec one of my characters.
- I'm not loving the extreme RNG any more, if I ever did. Not to mention the constant nerfs to anything good/usable.
- I'm not keen on getting single level 71 map drops in bullet hell oneshot high level maps. Presuming I can get there without DCing.
- I'm not feeling pumped about the level of defenses/life needed just to be running said maps. Or the repeated inclusion of cheap oneshots into the 'main' game (ball lightning obelisks ftw, for example).
- I'm growing bored of listening to my computer whinge at all the particles. Which I can't turn down because... Developer says so.
- A flood of new content has been added... just not tuned or even tested (why didn't the map DC issue come up and get fixed in beta?).
- I haven't had a drop in the last 6 months that is of any real use.
Many things about 2.0 are telling me don't bother. Don't bother trying to be in high level maps (might as well run 5 73s rather than a 76-77). Don't bother waiting for better eq, because it's not going to drop and divination cards won't get it for you either. Don't bother investing into a character or skill, because it'll get ripped up. Don't expect your ARPG character to play like one; expect random, and worse, cheap deaths.
Don't fight it; it's not worth the trouble. Ok, I get it. Thanks.
"With current state of game, I die like once per 7 high level 78+ maps to some seriously retarded mechanic. Yes I do hard mods because I have to in order to maintain them. I'm not going to fall into 75 maps because it wouldn't change a damn thing. I would die anyway... maybe once per 25 maps. But it wouldn't make any difference because experience income would be way lower.
You die once per 7 high level map O: ? If you look at tempest top 200 (dead and alive) you will see quite a lot of different builds. There are plenty of ways to not die constantly.
Ever heard the term "flesh-tank"? If your only defense is 6,7k (which it is - besides fortify), then you are not very tanky. Not tanky enough for endgame maps at least. Thats for sure. You can be very tanky with 6,7k hp or even less hp. You just have to use other defenses as well! Endurance charges, block, dodge, armor, lightning coil and so on.
So we should just throw specialization out the window? If everything and everyone's running around with a little bit of everything (armor,life,evasion,endurance charge) just because it was needed, what could be said about the "customization" and "diversity" this game is boasting about?
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You just need to have something... anything besides just hit points. Its a fairly simple concept. Also with regards to MOM / EB: It was fundamentally broken. I like it better now to be honest.
Oh and btw: Take a look at top 200 builds in both leagues. There is plenty of customization and diversity.
Don't complain man, take advice from franken, the guy playing a cheese build (OP tornado)to beat maps easily. Just play fotm and you'll be totally fine /sarcasm
Lol. There are so many ways to defeat endgame. Wanders (phys and elemental), 2H cyclone, 1H cyclone, claw reave, summoning, incinerate, iceshot / split arrow / tornado / poison arrow / burning arrow and so on, and so on. Tornado is not even fotm anymore -.-
Don't complain man, take advice from franken, the guy playing a cheese build (OP tornado)to beat maps easily. Just play fotm and you'll be totally fine /sarcasm
Lol. There are so many ways to defeat endgame. Wanders (phys and elemental), 2H cyclone, 1H cyclone, claw reave, summoning, incinerate, iceshot / split arrow / tornado / poison arrow / burning arrow and so on, and so on. Tornado is not even fotm anymore -.-
next.
actually tornado is one of the top 4 builds with flame totem, cyclone and srs summoner at the same position.
Don't complain man, take advice from franken, the guy playing a cheese build (OP tornado)to beat maps easily. Just play fotm and you'll be totally fine /sarcasm
Lol. There are so many ways to defeat endgame. Wanders (phys and elemental), 2H cyclone, 1H cyclone, claw reave, summoning, incinerate, iceshot / split arrow / tornado / poison arrow / burning arrow and so on, and so on. Tornado is not even fotm anymore -.-
next.
actually tornado is one of the top 4 builds with flame totem, cyclone and srs summoner at the same position.
I believe (correct me if I am wrong) that you are looking at most used builds on ladder. Not the top 200 or 500. Which is what we are discussing right? The lack of build diversity in endgame (I believe there is plenty of diversity, others this thread disagree to varying extends).
edit: Btw Tornado has two very popular builds. elemental and phys and they are quite different.
Last edited by Frankenberry#0590 on Aug 4, 2015, 9:43:33 AM
But if you wanna talk rng in BG, load up the original, make a mage with magic missile then come out to the "welcome wolf" (google if you dont get the reference) and see how you do against him with 4hp. half the time you will fail the dice roll and die.
Basically, poe equivalent would be if hillock on normal would kill you half the time and you wouldn't able to do anything about i
This is what games used to do, hit you in the mouth, not the carebear bullshit of today.
that's why you cheese him running away from him with your mage while letting Imoen put arrows in him. tactics!
btw you CAN actually make drops more random in the BG games now (item randomizer mod)
really silly comparing an old-school rpg with a hack & slash, of course
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Aug 4, 2015, 10:31:29 AM
But if you wanna talk rng in BG, load up the original, make a mage with magic missile then come out to the "welcome wolf" (google if you dont get the reference) and see how you do against him with 4hp. half the time you will fail the dice roll and die.
Basically, poe equivalent would be if hillock on normal would kill you half the time and you wouldn't able to do anything about i
This is what games used to do, hit you in the mouth, not the carebear bullshit of today.
Dude, nobody liked that back then either. That's why games are different now. It's not some conspiracy to make us all into soft feminine losers, it's because people wanted games that weren't sadistic. Developers have complied with our wishes.
A serious question: are you implying PoE would be better with random Russian roulette deaths? I mean, the game sometimes feels like that anyway, but ostensibly we actually have control over our deaths through builds, gear, and gameplay - are you saying that should be removed? Because that's what your post seems to imply; my apologies if I'm misinterpreting it.
THEY ARE ALREADY THERE. read my sig
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
I DID play BG, both 1 and 2, and played them when they came out. Thanks. I love those games, but the RNG could be a pain in the ass sometimes. I always considered that a flaw, not a feature. In a game like that, however, you can always just load a save.
Also, please stop accusing everyone who disagrees with you on minor points about balance of wanting PoE to be a "carebear" game. This is the exact kind of thing that's screwing up this entire community. Nobody's trying to take away your "right" to play a complex, brutal game about grind and RNG.
Anyway, I don't want to get into a fight. I just get irritated when a small percentage of the PoE community actively tries to shut others out by advocating for more and more difficulty/time requirements. I just hope GGG realizes this game has so much more potential than being a pet project for a tiny group of incredibly competitive players with unlimited free time.
you have no clue what baldur's gate even WAS. the more realistic (in an in-universe way) a game is, the more likely it is to get killed easily because you meet opponents that are much stronger than you. the 3.5 dungeon master's guide has the golden rule of how strong opponents should be compared to the party. some below, most appropriate encounters, some encounters where you have to run or likely die. and even weak enemies can sometimes kill you, because that is realistic too.
face firkraag in bg 2 before you chase after irenicus and he will rape you. because he's a massive dragon. that is difficulty that is realistic in-universe
it's called d20 for a reason. best system ever
ps: btw, NOBODY was complaining about bg 1 or 2 being difficult back in the day. LOL
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Aug 4, 2015, 3:12:20 PM
I DID play BG, both 1 and 2, and played them when they came out. Thanks. I love those games, but the RNG could be a pain in the ass sometimes. I always considered that a flaw, not a feature. In a game like that, however, you can always just load a save.
Also, please stop accusing everyone who disagrees with you on minor points about balance of wanting PoE to be a "carebear" game. This is the exact kind of thing that's screwing up this entire community. Nobody's trying to take away your "right" to play a complex, brutal game about grind and RNG.
Anyway, I don't want to get into a fight. I just get irritated when a small percentage of the PoE community actively tries to shut others out by advocating for more and more difficulty/time requirements. I just hope GGG realizes this game has so much more potential than being a pet project for a tiny group of incredibly competitive players with unlimited free time.
you have no clue what baldur's gate even WAS. the more realistic (in an in-universe way) a game is, the more likely it is to get killed easily because you meet opponents that are much stronger than you. the 3.5 dungeon master's guide has the golden rule of how strong opponents should be compared to the party. some below, most appropriate encounters, some encounters where you have to run or likely die. and even weak enemies can sometimes kill you, because that is realistic too.
face firkraag in bg 2 before you chase after irenicus and he will rape you. because he's a massive dragon. that is difficulty that is realistic in-universe
it's called d20 for a reason. best system ever
ps: btw, NOBODY was complaining about bg 1 or 2 being difficult back in the day. LOL
You're completely misinterpreting my post. I'm not saying BG games were too difficult. I was responding to someone who seemed to be implying that PoE would benefit from more dice rolling, when BG had that system in a completely different context/genre with loadable saves. I apologize if I wasn't clear.