The fun's disappeared. Why GGG?

Grepman entered thread. Thread over ;)
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illmil wrote:
+1

Agreed that they are doing a wonderful job if they are trying to kill the fun of the game. The map drop tweak was the last straw for me... Why would I want to run lvl 74-75 maps forever? Where is the fun in that? It makes no sense.

Yes, sure. "forever"...

Maps is the last economical stronghold left in PoE that isn't defiled. Now players that isn't "neckbeard" but quite bold as they kill lvl 75 map bosses and gain 77's has a shot at proper wealth.
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
"
Cergic wrote:
"
illmil wrote:
+1

Agreed that they are doing a wonderful job if they are trying to kill the fun of the game. The map drop tweak was the last straw for me... Why would I want to run lvl 74-75 maps forever? Where is the fun in that? It makes no sense.

Yes, sure. "forever"...

Maps is the last economical stronghold left in PoE that isn't defiled. Now players that isn't "neckbeard" but quite bold as they kill lvl 75 map bosses and gain 77's has a shot at proper wealth.


Yeah... it was for sure just as Bold as it was Disappointing to kill a 76 double hasted Dominus and get a Blue 68 Grotto in return! Much like the rest of my Experiences this patch!
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
"
Demonoz wrote:
"
Cergic wrote:
"
illmil wrote:
+1

Agreed that they are doing a wonderful job if they are trying to kill the fun of the game. The map drop tweak was the last straw for me... Why would I want to run lvl 74-75 maps forever? Where is the fun in that? It makes no sense.

Yes, sure. "forever"...

Maps is the last economical stronghold left in PoE that isn't defiled. Now players that isn't "neckbeard" but quite bold as they kill lvl 75 map bosses and gain 77's has a shot at proper wealth.


Yeah... it was for sure just as Bold as it was Disappointing to kill a 76 double hasted Dominus and get a Blue 68 Grotto in return! Much like the rest of my Experiences this patch!

That's "just" bad RNG man. Very bad.
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
"
Cergic wrote:
"
Demonoz wrote:


Yeah... it was for sure just as Bold as it was Disappointing to kill a 76 double hasted Dominus and get a Blue 68 Grotto in return! Much like the rest of my Experiences this patch!

That's "just" bad RNG man. Very bad.


Yeah.... 3 Weeks of bad RNG! I mean what i dont get is i AM doing EVERYTHING that one can do to help with overcoming RNG and still seeing the same results! You do know thats the definition of insanity right? Thats why i said enough is enough! For me to continue in the same circles over and over again and again like i have for 3 weeks would be crossing into Insanity!

And for the record the map drops is only SOME of the reasons ive decided enough is enough!
And giving any further feedback on any of it has been and at this point seems like it will always be a waste of time so... Ill just move on to other things!


There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Aug 3, 2015, 12:08:27 PM
1) As already mentioned Enlighten is meant as an endgame option, not a necessity.
2) They don't nerf anything that is remotely useful. They slightly tweak things that are to strong and potentially game breaking to keep the game fresh. Also people always jump on the band-wagon when it comes to nerfs. "Omfg they nerfed bringer of rains - it is total useless now" - Number 2 on tempest to finish level 100 was bringer of rain with facebreaker gloves (also nerfed and people said the same thing about those). "OMG they nerfed windripper. All windripper builds are useless now that they also completely fucking destroyed aura builds" - number 1 to finish warbands was aura + windipper build.

3) "I'm not keen on getting single level 71 map drops in bullet hell oneshot high level maps. Presuming I can get there without DCing."

Its easy to maintain map level 75+ and I don't get 1 shotted (and I even use the useless and nerfed kaoms!) and evasion (that is also complete shit if you listen to all the whiners). If you are getting 1-shot then stop building a glass canon? For instance i take a look at your level 94 duelist. By my calculations he has around 6,45k hp. Its okay'ish but he has very few other defensive options (no endurance charges, almost no armor and so on). He is not very tanky (I just looked at your highest level character. I don't know if this is actually a character you actually play).

DC'ing? I DC'ed once during warbands league. Maybe you should take a good hard look at your internet connection?

4) What map DC problem are you talking about?

5) "I haven't had a drop in the last 6 months that is of any real use." - If you play standard league this 100% your own fault. Standard league economy is impossible to fix. Switch league -> problem solved. I had useful drops almost every single day in warbands. Rathpith, maligaro's gloves, devoto's helmet x 2, rare jewels, some good rares, some atziri belts, etc. etc. etc. The difference between warbands and standard league is that you can actually sell your items in a non-permanent league.
Last edited by Frankenberry#0590 on Aug 3, 2015, 12:56:06 PM
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demon9675 wrote:

Dude, nobody liked that back then either.

please speak for yourself. I have sincere doubts you even played the first BG at all, much less at a time when it came out

"

That's why games are different now.

no thats not why. games are different now because its incredibly expensive to make them, and companies want to maximize the profits by appealing to the widest audience possible, including your grandma and 8-year-old nephew. as such, they need to cater to the least common denominator.

"
it's because people wanted games that weren't sadistic.

again, speak for yourself only. BG wasnt considered sadistic at the time.
even if it was, understand that we're both selfish as to how we want poe to be. its just that the way YOU want it to be is consistent with many carebear games of today. you have many arpgs to choose from.
the way I want it to be, most games arent made that way. and I fight for my right to play a complex, brutal game about grind and RNG, especially when there are literally no other options out there like that.

"

A serious question: are you implying PoE would be better with random Russian roulette deaths? I mean, the game sometimes feels like that anyway, but ostensibly we actually have control over our deaths through builds, gear, and gameplay - are you saying that should be removed? Because that's what your post seems to imply; my apologies if I'm misinterpreting it.

my post merely touched on how brutal the RNG was in BG, because people like to throw around titles they know little about. thats fine with JRPgs and 'new' RPGs, but anytime someone says something about a brutal old school RNG in a CRPG, and uses it as an example of how to use RNG, its ironic. and I will point it out. every. single. time.

as far as for the rest of your post, I didnt imply poe would be better with random deaths. a map boss rolling crit is already good enough. poe damage spikiness is in a good place in 2.0
"
davidnn5 wrote:
Grepman entered thread. Thread over ;)
thread ends if someone has nothing to say. if someone has nothing to say to my posts - if that is the pattern - what can I say besides anyone can make the conclusion themselves ? *shrug*
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demon9675 wrote:
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grepman wrote:
BTW silly to compare poe to BG Skyrim and FF.

But if you wanna talk rng in BG, load up the original, make a mage with magic missile then come out to the "welcome wolf" (google if you dont get the reference) and see how you do against him with 4hp. half the time you will fail the dice roll and die.

Basically, poe equivalent would be if hillock on normal would kill you half the time and you wouldn't able to do anything about i

This is what games used to do, hit you in the mouth, not the carebear bullshit of today.


Dude, nobody liked that back then either. That's why games are different now. It's not some conspiracy to make us all into soft feminine losers, it's because people wanted games that weren't sadistic. Developers have complied with our wishes.

A serious question: are you implying PoE would be better with random Russian roulette deaths? I mean, the game sometimes feels like that anyway, but ostensibly we actually have control over our deaths through builds, gear, and gameplay - are you saying that should be removed? Because that's what your post seems to imply; my apologies if I'm misinterpreting it.


You are dead wrong there bro. There is a reason the BG saga gets replayed by so many every year. Cuz there is currently hardly anything on the market that can give you a similar experience.

I fully agree with grepman that games these days are a walk in the park where everything is easily introduced and the story is spoonfed to them so they can all digest it at their own slow pace.

That is probably the last thing I'll post this month.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
I am one of the rare fair players/collectors.
Last edited by Reinhart#6743 on Aug 3, 2015, 5:06:20 PM
"
grepman wrote:
"
demon9675 wrote:

Dude, nobody liked that back then either.

please speak for yourself. I have sincere doubts you even played the first BG at all, much less at a time when it came out

"

That's why games are different now.

no thats not why. games are different now because its incredibly expensive to make them, and companies want to maximize the profits by appealing to the widest audience possible, including your grandma and 8-year-old nephew. as such, they need to cater to the least common denominator.

"
it's because people wanted games that weren't sadistic.

again, speak for yourself only. BG wasnt considered sadistic at the time.
even if it was, understand that we're both selfish as to how we want poe to be. its just that the way YOU want it to be is consistent with many carebear games of today. you have many arpgs to choose from.
the way I want it to be, most games arent made that way. and I fight for my right to play a complex, brutal game about grind and RNG, especially when there are literally no other options out there like that.

"

A serious question: are you implying PoE would be better with random Russian roulette deaths? I mean, the game sometimes feels like that anyway, but ostensibly we actually have control over our deaths through builds, gear, and gameplay - are you saying that should be removed? Because that's what your post seems to imply; my apologies if I'm misinterpreting it.

my post merely touched on how brutal the RNG was in BG, because people like to throw around titles they know little about. thats fine with JRPgs and 'new' RPGs, but anytime someone says something about a brutal old school RNG in a CRPG, and uses it as an example of how to use RNG, its ironic. and I will point it out. every. single. time.

as far as for the rest of your post, I didnt imply poe would be better with random deaths. a map boss rolling crit is already good enough. poe damage spikiness is in a good place in 2.0


I DID play BG, both 1 and 2, and played them when they came out. Thanks. I love those games, but the RNG could be a pain in the ass sometimes. I always considered that a flaw, not a feature. In a game like that, however, you can always just load a save.

Also, please stop accusing everyone who disagrees with you on minor points about balance of wanting PoE to be a "carebear" game. This is the exact kind of thing that's screwing up this entire community. Nobody's trying to take away your "right" to play a complex, brutal game about grind and RNG.

Anyway, I don't want to get into a fight. I just get irritated when a small percentage of the PoE community actively tries to shut others out by advocating for more and more difficulty/time requirements. I just hope GGG realizes this game has so much more potential than being a pet project for a tiny group of incredibly competitive players with unlimited free time.
We're all in this leaky boat together, people.

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