Why is GGG so against people getting level 100?
" Well ok, disgruntled, unhappy, irritated, etc. Your pick. You'd be surprised, but you're feeling exactly like many people are. This topic is more than 2 years old, people would like being spanked by hard content that they'd have an access to, not through RNG/luck/currency. Current maps are harder than before, but also produce a lot less maps. Which is really *insert any insulting word". It's illogical and it makes no sense. Etup and those guys are already nearing the 100th lvl even faster than ever, despite these changes. They are the living proof that this system is just plain bad. Again, I'm all for 100th lvl being very hard/time consuming to get, but not via luck or paying for it. It's really disappointing coming back after ~1.5 year to find same old issues with the map system and an even worse leveling/mapping situation. It's fairly evident that our opinions don't matter at all, which is why I won't even discuss this topic, absolute waste of time. | |
Maintaining 75+ maps in indeed a significant problem. I don't get GGG's reasoning behind holding players back from what should be the end game.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. | |
" Well if that's really the way GGG wants it to be then how about an in-game trade/auction system? |
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" Difficult is the key word here, some content must be hard to obtain and/or maintain or the game would end really boring. There is alway an important place in a game for challenges. I've been seeing a lot of thread this week complaining about, the difficulties of the new act, the maps, the death penalities, how it's hard to get the perfect gear, how it's hard to get to lvl 100 and end game content. Yeah it's hard and frustating I agree on that. But take the exact opposite, Diablo 3, it take you 1 day to grind your character to max level, then 3-4 days to get the gear to faceroll the entire game at the highest difficulty setting, result is you stop playing the game you're done. So theses little walls we face off during the game if we remove them all like some suggest here, well the game will be dead soon enough. Even if it's frustating it is what keep the game active and the players interested. | |
" This so much. Let streamers get to 100 in a week if they want, dont screw over the whole community by this change! Mapping was the only thing I mostly cared about in POE and its completely ruined. Running 72/73 maps for days is boring as f***. Hope they up the drops a bit once the first streamers hit level 100 so we can have some fun with high level maps finally or at least have a chance to get them. |
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" I don't think you've read the thread here at all. Nobody is advocating making the game easier. If anything, it could stand to be a bit harder and could become much much harder. What's messed up is that instead of getting harder the opportunities to get XP become so rare it becomes frustrating. Some people who have excellent resources (and abilities, I'm not suggesting the you don't even need to be good) are able to source the maps in sufficient volume to keep progressing. The vast majority can't afford the maps and the currency to roll all those maps. If you want to suggest that the game is centered around grouping and trading then please call it an MMO so we can drop the idea of it being solo game. Hell yeah, then you can have your healer and your tank, and your DPS class and you can completely do away with leech and nobody will be able to play at all unless their group is on. But that's not the game we're here to play is it? Hell no! It's a solo game that doesn't even incorporate a trade system. And I still love PoE, but sometimes it just makes you say what the ever lovin' fuck??!? |
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One fellow is already there, in HC. Many more are knocking on the door.
Seems that an average exile with average dedication and game knowledge should be able to get to level 100 eventually. Just need to work at it! :) |
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" Quoting myself from this thread: " Everything is this game is about "trading" and "the economy". The only reason it's easier for hc players is because their ability to top the economy and have an oligopoly on certain things to generate income. Nerf that and they still will have an advantage (rightly so after all) due to time played and being @ top of the ladder, but it will become way harder than it's now as they will run into sustainability issues just like everybody. | |
" This game is NOT designed to be a single player experience, the market is clearly designed into the balance of the game. You can play solo, but 'trading' is factored in balance in pretty much everything, and off course in endgame mapping. I would as far as saying that the way the game is envisioned to eb played by the majority from the devs is solo (not grouping, as the game runs like crap in big parties) and trading. Is unbelievable people could think otherwise at this stage of the game, this has been clear since open beta started. | |
" And it has to be. As long as there is any form of trading allowed in a game, it has to be balanced around what a trading player will achieve (iE buying a weapon twice as good as the last one every 10 levels). If it were balanced around selffound/selfsustain, non-selffound players would have an absurd advantage, since trading is simply better than non-trading in every aspect. Of course this hurts players trying to achieve a task on their own, but there's no way around it. It's not GGG's fault. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock on Jul 27, 2015, 6:25:45 AM
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